What would you do if (how to rule certain situations as CK)
Posted: Tue Jun 20, 2006 1:52 pm
What would you do if.... (how to rule certain situations as a CK)
I wanted to start a thread where people can post and answer questions on how to handle different situations the players find themselves in, or different things they try. (Stuff that perhaps should be in a CKG!)
For starters, I have a few questions...
Running/Jogging/Walking and combat...
The PHB states that you can move up to half your movement rate and still attack. That would mean about 15 feet for a non-encumbered human - correct? The only time a character can attack while moving faster is if he/she is charging. But what about jogging/half running? Should I consider that to be a free move at half the distance... i.e. jogging for a non-encumbered human would be 30 feet per round then an attack free of penalties!
The reason I ask this is that I use miniatures for character placement, and don't want to get too technical & anal when it comes to restricting mini/character movement. I feel that a Monk should be able to run 10 feet sideways, 5 feet up along a wall, jump off and kick his foe 5 feet away from the wall, thereby avoiding his comrades and possibly flanking his foe while getting an exciting attack in the process. That's a total of 25-30 feet! If I strictly use the C&C PHB rule then he won't do it.
What do you think????
Extraordinary maneuvers
Going back to that monk who wants to perform an exciting attack... any advice on how to handle this? Should I just simply allow it or should I start doing various DEX/STR checks. I would rather not restrict his movement and then apply Jump, Tumble and misc DEX checks a-la-3.5 system. Just curious how others handle this sort of thing.
Swimming
How can this be handled in C&C? What would be a good rule to use that would be fair and easy to implement? I hated the fact that in my 2nd ed game we either know how to swim (one of the proficiencies) or we drown!
Tests of endurance
When an opponent is chasing you, or you are required to hang on as long as possible, or perhaps a drinking contest... etc... I hate it when a character with a CON of 18 vs a character with a CON of 12 is taken down in a drinking contest. Or The stronger PC isn't able to bash open a door where as a weaker PC walks up and the player happens to roll a 20 and VOILA - bashes the door. How about when you are running as fast as you can and your enemy is keeping up with your every pace. How can a CK properly and justly determine who will win the race without having to rely on mostly 'luck'.
Thanks in advance for the info!
I wanted to start a thread where people can post and answer questions on how to handle different situations the players find themselves in, or different things they try. (Stuff that perhaps should be in a CKG!)
For starters, I have a few questions...
Running/Jogging/Walking and combat...
The PHB states that you can move up to half your movement rate and still attack. That would mean about 15 feet for a non-encumbered human - correct? The only time a character can attack while moving faster is if he/she is charging. But what about jogging/half running? Should I consider that to be a free move at half the distance... i.e. jogging for a non-encumbered human would be 30 feet per round then an attack free of penalties!
The reason I ask this is that I use miniatures for character placement, and don't want to get too technical & anal when it comes to restricting mini/character movement. I feel that a Monk should be able to run 10 feet sideways, 5 feet up along a wall, jump off and kick his foe 5 feet away from the wall, thereby avoiding his comrades and possibly flanking his foe while getting an exciting attack in the process. That's a total of 25-30 feet! If I strictly use the C&C PHB rule then he won't do it.
What do you think????
Extraordinary maneuvers
Going back to that monk who wants to perform an exciting attack... any advice on how to handle this? Should I just simply allow it or should I start doing various DEX/STR checks. I would rather not restrict his movement and then apply Jump, Tumble and misc DEX checks a-la-3.5 system. Just curious how others handle this sort of thing.
Swimming
How can this be handled in C&C? What would be a good rule to use that would be fair and easy to implement? I hated the fact that in my 2nd ed game we either know how to swim (one of the proficiencies) or we drown!
Tests of endurance
When an opponent is chasing you, or you are required to hang on as long as possible, or perhaps a drinking contest... etc... I hate it when a character with a CON of 18 vs a character with a CON of 12 is taken down in a drinking contest. Or The stronger PC isn't able to bash open a door where as a weaker PC walks up and the player happens to roll a 20 and VOILA - bashes the door. How about when you are running as fast as you can and your enemy is keeping up with your every pace. How can a CK properly and justly determine who will win the race without having to rely on mostly 'luck'.
Thanks in advance for the info!