serleran wrote:
Heh, see... proof that it just takes the want to do this. Have you created any of your own unique monsters? Those are always more interesting to me.
Okay, it seems like every DM just has to make one of these, get it out of the system. It's got tentacles, it's got seafood for a face, and an eye in an inappropriate place.
Gentlemen, without further ado, I present the Asut:
ASUT
NO. ENCOUNTERED: 1-10 or 40-400
SIZE: Medium
HD: 3 (d8)
MOVE: 15 ft.
AC: 15
ATTACKS: 2 slams (1d6)
SPECIAL Immune to aural and visual attacks; aura sense, tremorsense, ego whip, psionics, SR 10
SAVES: M, P
INT: Average
ALIGNMENT: Neutral Evil
TYPE: Aberration
TREASURE: 3
XP: 90+3
Red: 110+3
ASUT ELDER
NO. ENCOUNTERED: 1-3 or 10-100
SIZE: Large
HD: 6 (d8)
MOVE: 15 ft.
AC: 16
ATTACKS: 2 slams (1d8)
SPECIAL: Immune to aural and visual attacks; aura sense, tremorsense, ego whip, psionics, SR 10
SAVES: M, P
INT: Average
ALIGNMENT: Neutral Evil
TYPE: Aberration
TREASURE: 3
XP: 540+6
Red: 720+6
Black: 2,100+9
This creature looks like nothing that should be suffered to live under natural laws. Two sinewy arms branch from a glistening green trunk, each ending in a trio of long grasping tentacles. Its long muscular trunk ends in three similar - but larger - suckered appendages. Dominating the center of the trunk is a lazy, searching eye. Atop the whole muscled mass is a quivering starfish where a head might otherwise be.
The asut dwell deep beneath the ground in large colonies consisting of hundreds of individuals. Driven out of their homes by an even more unspeakable evil, they are a constant danger to other underground dwellers. Asut will generally slay all captives, but they will occasionally spare a dwarf or verm. Dwarves are subjected to torture and interrogation, while verm are enslaved. Most asut are just under 6 feet tall, and weigh about 250 pounds. Elder asut generally stand about 10 feet tall, and weigh over 600 pounds.
Asut speak their own language, made up of shrill cries punctuated by rapid clicks of their beaks. They also understand, but do not speak, undercommon, dwarf and verm. The Asut are known to have fighting priests, although what god they worship is not apparent.
Aura Sense: Although the asut are blind, they are aware of all living things around them within 60'. They suffer no penalties when targeting living creatures.
Ego Whip: An asut can launch a mental assault against a single target at will. If the victim fails a charisma save he is stunned for 1d4 rounds.
Psionics: An asut can use the following powers at will: cure light wounds, dimension door, levitate, regenerate, and telekinesis (25 lbs./HD). The caster level for all spells is the same as the asut's hit dice.
Red Asut: Red asut are identical those presented above, but also possess the ability to use heat metal and produce flame once each day. Red asut seem the most likely asut to be clerics.
Black Asut: The rarest of the asut, these are also identical to normal asut, except that they have 9 hit dice, AC 19, they may assume or return from ectoplasmic form at will, and they may cast time stop once each day (as a 20th level wizard).