Use of d20 Products

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DangerDwarf
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Use of d20 Products

Post by DangerDwarf »

This subject came up on another board and I'm curious how others do it.

You hear all the time that C&C is compatible with all editions of D&D, but most easily with 1st and 2nd editions. However, I'm a pretty firm believer that it is just as compatible with the d20 edition, perhaps even a little more so.

For example, when using a module, a d20 module is just as easy to use on the fly. Mayhaps even more so because you dont even have to convert the AC.

With a d20 module, you can use the stat blocks 100% as is, no need to convert, just ignore the parts you don't need.

Skills? If a d20 write up lists some skills, I just assume those are areas where I can add their level or HD to SIEGE checks.

Feats? I treat them as ideas as to ways that particular critter might make creative use of the SIEGE mechanic.

So, I can sit down with a d20 module, run it as is and only need to figure out the C&C XP.

Now, I may change the HP's for higher level critters, because d20 does have a huge gap there at times. But, I don't do it for major villains. I let them ride with the inflated HPs. Heck, they are the villains after all.

Doing this hasn't caused my groups any grief. Hasn't made for overpowered badguys or anything.

Just gives me a larger pool of mods to run without having to do big bad conversions.

Anyone else use them as is?

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Post by serleran »

I don't own many d20 modules these days, but I do own a crapton of supplements which see use on occasion, for interesting things, mostly because none of the gamers I know have the books.

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Post by SoulCatcher78 »

If I was going to start my campaign with Pathfinder, that was the plan. At low level there is almost no difference in the stats as the level begins to increase though, you have to watch for the crazy multiple attacks but nothing a good read through wont catch/solve.

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Post by Treebore »

That is essentially how I have been doig it. I am using a D20 DCC right now for my home game.

I look at it the same way you do, I just express it as "cutting off what you don't want to keep/use."
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DangerDwarf
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Post by DangerDwarf »

90% of the time I wont even cut the "crazy multiple attacks". I just make sure it reflects in the XP value, just count it as a "Special I, II or II" on the M&T XP chart depending on the sheer amount of damage capable.

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Post by Julian Grimm »

Interesting stuff. I'm opening my d20 stuff up for use soon and I like what you suggest.
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Post by Maliki »

I think as long as you look at the monsters stats, and not the monster itself (a C&C ogre may challenge a low level party, a 3E ogre will probably destroy them), everything should be fine.

I've used mostly low level 3E stuff and really didn't adjust that much, it may differ at higher levels.
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Post by seskis281 »

I had looked through some of my Kalamar stuff after the setting cropped up on the boards and James Mishler's Kruk-Ma-Kali struck me again as a d20 product I might want to pull in again. A few years back my old group in Louisiana had a blast with that one, so importing it into C&C (and changing settings) is something I'd like to do -

Thanks for the thread and the suggestions.
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Post by moriarty777 »

Thus far, I've pretty much used them 'as-is' when the situation warranted it (as in there isn't an existing C&C version in the M&T).

The only thing I've cut is the '+ x' that shows up in some of the HD of the creatures... If it was 4d8 + 15 for example... I'd just go with the 4d8

I pretty much ignore the special feats and such too I guess.

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Post by Julian Grimm »

When it comes to the '+ x' HP's I usually divide by the current die. So a 3d8+16 creature would be 5d8. I usually drop off the remainders.
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