Use of d20 Products
- DangerDwarf
- Maukling
- Posts: 5284
- Joined: Sat May 27, 2006 7:00 am
- Location: East Texas
Use of d20 Products
This subject came up on another board and I'm curious how others do it.
You hear all the time that C&C is compatible with all editions of D&D, but most easily with 1st and 2nd editions. However, I'm a pretty firm believer that it is just as compatible with the d20 edition, perhaps even a little more so.
For example, when using a module, a d20 module is just as easy to use on the fly. Mayhaps even more so because you dont even have to convert the AC.
With a d20 module, you can use the stat blocks 100% as is, no need to convert, just ignore the parts you don't need.
Skills? If a d20 write up lists some skills, I just assume those are areas where I can add their level or HD to SIEGE checks.
Feats? I treat them as ideas as to ways that particular critter might make creative use of the SIEGE mechanic.
So, I can sit down with a d20 module, run it as is and only need to figure out the C&C XP.
Now, I may change the HP's for higher level critters, because d20 does have a huge gap there at times. But, I don't do it for major villains. I let them ride with the inflated HPs. Heck, they are the villains after all.
Doing this hasn't caused my groups any grief. Hasn't made for overpowered badguys or anything.
Just gives me a larger pool of mods to run without having to do big bad conversions.
Anyone else use them as is?
You hear all the time that C&C is compatible with all editions of D&D, but most easily with 1st and 2nd editions. However, I'm a pretty firm believer that it is just as compatible with the d20 edition, perhaps even a little more so.
For example, when using a module, a d20 module is just as easy to use on the fly. Mayhaps even more so because you dont even have to convert the AC.
With a d20 module, you can use the stat blocks 100% as is, no need to convert, just ignore the parts you don't need.
Skills? If a d20 write up lists some skills, I just assume those are areas where I can add their level or HD to SIEGE checks.
Feats? I treat them as ideas as to ways that particular critter might make creative use of the SIEGE mechanic.
So, I can sit down with a d20 module, run it as is and only need to figure out the C&C XP.
Now, I may change the HP's for higher level critters, because d20 does have a huge gap there at times. But, I don't do it for major villains. I let them ride with the inflated HPs. Heck, they are the villains after all.
Doing this hasn't caused my groups any grief. Hasn't made for overpowered badguys or anything.
Just gives me a larger pool of mods to run without having to do big bad conversions.
Anyone else use them as is?
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SoulCatcher78
- Hlobane Orc
- Posts: 195
- Joined: Fri Jul 20, 2007 7:00 am
That is essentially how I have been doig it. I am using a D20 DCC right now for my home game.
I look at it the same way you do, I just express it as "cutting off what you don't want to keep/use."
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The Ruby Lord, Earl of the Society
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I look at it the same way you do, I just express it as "cutting off what you don't want to keep/use."
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The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- DangerDwarf
- Maukling
- Posts: 5284
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- Location: East Texas
- Julian Grimm
- Greater Lore Drake
- Posts: 4573
- Joined: Thu May 11, 2006 7:00 am
- Location: SW Missouri
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Interesting stuff. I'm opening my d20 stuff up for use soon and I like what you suggest.
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The Lord of Ravens
My blog
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The Lord of Ravens
My blog
Lord Skystorm
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
I think as long as you look at the monsters stats, and not the monster itself (a C&C ogre may challenge a low level party, a 3E ogre will probably destroy them), everything should be fine.
I've used mostly low level 3E stuff and really didn't adjust that much, it may differ at higher levels.
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Never throw rocks at a man with a Vorpal Sword!
I've used mostly low level 3E stuff and really didn't adjust that much, it may differ at higher levels.
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Never throw rocks at a man with a Vorpal Sword!
I had looked through some of my Kalamar stuff after the setting cropped up on the boards and James Mishler's Kruk-Ma-Kali struck me again as a d20 product I might want to pull in again. A few years back my old group in Louisiana had a blast with that one, so importing it into C&C (and changing settings) is something I'd like to do -
Thanks for the thread and the suggestions.
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John "Sir Seskis" Wright
Ilshara: Lands of Exile:
http://johnwright281.tripod.com/
High Squire of the C&C Society
www.cncsociety.org
Thanks for the thread and the suggestions.
_________________
John "Sir Seskis" Wright
Ilshara: Lands of Exile:
http://johnwright281.tripod.com/
High Squire of the C&C Society
www.cncsociety.org
- moriarty777
- Renegade Mage
- Posts: 3735
- Joined: Fri Jul 07, 2006 7:00 am
- Location: Montreal, Canada
Thus far, I've pretty much used them 'as-is' when the situation warranted it (as in there isn't an existing C&C version in the M&T).
The only thing I've cut is the '+ x' that shows up in some of the HD of the creatures... If it was 4d8 + 15 for example... I'd just go with the 4d8
I pretty much ignore the special feats and such too I guess.
Moriarty the Red
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The only thing I've cut is the '+ x' that shows up in some of the HD of the creatures... If it was 4d8 + 15 for example... I'd just go with the 4d8
I pretty much ignore the special feats and such too I guess.
Moriarty the Red
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"You face Death itself in the form of... 1d4 Tarrasques!"
Partner to Brave Halfling Publishing
http://www.arcanacreations.com
- Julian Grimm
- Greater Lore Drake
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- Joined: Thu May 11, 2006 7:00 am
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When it comes to the '+ x' HP's I usually divide by the current die. So a 3d8+16 creature would be 5d8. I usually drop off the remainders.
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The Lord of Ravens
My blog
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The Lord of Ravens
My blog
Lord Skystorm
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
