What adventures have you CKed/played using C&C?

Open Discussion on all things C&C from new product to general questions to the rules, the laws, and the chaos.
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Omote
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Post by Omote »

In that order? In the same campaign? It would be a wierd transition to go from Demons & Devils to Beacon at Enon Tor!
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Post by Treebore »

jfall wrote:
Hey....out of curiosity, anyone ever run The Lost Caverns of Tsojcanth? Such a great module way back in the day.

I thought I saw someone who had also run the Against the Giants series. Any issues w/ levels in that one? i.e. did you have to run higher levels than what the module originally called for? Or is it pretty much a straight across port?

I ran Against the Giants. I actually used 2E Giants. Killed a PC a couple of times (the Ranger), but since he had on a Ring of Regeneration (I call them Rings of Immortality in my games) everything ended up fine. We actually had several pretty cool encounters with the party trying to recover his body, since he was so negative he stayed "unconcious" for a long time.
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Post by Treebore »

Oh yeah, Lost Caverns of Tsjocanth is actually in my campaign. I have decided a certain Lanthorn is going to be needed to defeat the return of Unklar.
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Sounds obvious to me! -Gm Michael

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Post by jfall »

Treebore wrote:
Oh yeah, Lost Caverns of Tsjocanth is actually in my campaign. I have decided a certain Lanthorn is going to be needed to defeat the return of Unklar.

Ah yes..the famous Lanthorn. Tell me how it goes.

We're going to start a "test" C&C game come January. I'll be CK (I still say DM by default...old habits die hard.) for that. But in the interim we're going to be trying out a friend of mine's homebrew completely over hauled 3.5 rules.

I'm anxious to find out how the game plays. We just finished Return to the Temple of Elemental Evil (long long long slug fest...and no kiss. , and the guys wanted something a bit more free form. Less linear and more "old school". You know, where you've got a "world" and the PCs run around being "adventurers". Well anyway, I was going to place Tsojcanth in the "world".

So Treebore, did the levels of G1-3 equate directly to C&C or did you have to do a bit of adjusting? You used 2e giants? Why?

I can't wait to play this game. I'm an old school guy from way back and really have missed the style of play that C&C seems to offer. If I wanted to play a combat simulation game I'd have gone and picked up my Advanced Squad Leader or something...
Tell you what though, it's not going to be an easy sell. One guy in my group actually picked the book up and said "128 pages? That's it?". He's the kind that's into playing 1/2 dragon 1/2 elemental paragon psychic thaumaturges, or whatever. He went so far as to say that the old archetypes and tropes are simply boring. Not sure how I'm going to convince him.

Anyway, thanks for the feedback on the old modules. You wouldn't believe what I've got laying around.

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Post by JediOre »

Omote wrote:
In that order? In the same campaign? It would be a wierd transition to go from Demons & Devils to Beacon at Enon Tor!
...................................Omote

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Quite right. Different partys at differnt times. The order I put them in was the order I remembered them in.
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Post by Treebore »

jfall wrote:
Ah yes..the famous Lanthorn. Tell me how it goes.

We're going to start a "test" C&C game come January. I'll be CK (I still say DM by default...old habits die hard.) for that. But in the interim we're going to be trying out a friend of mine's homebrew completely over hauled 3.5 rules.

I'm anxious to find out how the game plays. We just finished Return to the Temple of Elemental Evil (long long long slug fest...and no kiss. , and the guys wanted something a bit more free form. Less linear and more "old school". You know, where you've got a "world" and the PCs run around being "adventurers". Well anyway, I was going to place Tsojcanth in the "world".

So Treebore, did the levels of G1-3 equate directly to C&C or did you have to do a bit of adjusting? You used 2e giants? Why?

I can't wait to play this game. I'm an old school guy from way back and really have missed the style of play that C&C seems to offer. If I wanted to play a combat simulation game I'd have gone and picked up my Advanced Squad Leader or something...
Tell you what though, it's not going to be an easy sell. One guy in my group actually picked the book up and said "128 pages? That's it?". He's the kind that's into playing 1/2 dragon 1/2 elemental paragon psychic thaumaturges, or whatever. He went so far as to say that the old archetypes and tropes are simply boring. Not sure how I'm going to convince him.

Anyway, thanks for the feedback on the old modules. You wouldn't believe what I've got laying around.

They were, at the time I started the module:

8th Level Paladin

8th level Ranger

9th level Thief

8th level druid, 7th level Runemark.

Why 2E Giants? Because they were tougher, and the Paladin had like a 27 AC. Due to +3 Polish Hussar Plate (AC 21), +2 Shield (AC 24), +1 Dex, and Protection from Evil (AC 27). Heck, the Ranger was like AC 24. Even the Runemark Druid had a good AC if she got her spells up. Several of which increased the Paladins and Rangers a point or two. Plus the thief's. She, the Thief, was even in the low 20's when the spells were in effect. I believe the Runemark was even a AC 20 or 21.

So anyways I needed the higher base to hits of the 2E giants for it to be a tough challenge like it was supposed to be. I did cut down on how many there were. A little.
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Post by Zudrak »

Before my wife died in May, I CK'd Beacon at Enon Tor and UK5 - Eye of the Serpent. None of us really want to continue that without her, so that campaign died with her.

Our (almost) 5 year old son, my mom-in-law, and a family friend have begun gaming again. This past Saturday, we began Goodman Games' DCC #44: Dreaming Caverns of the Duergar. The session was short because of time constraints and creating one of the PC's, but we all had a great time. My son felt like a helpful member of the team when his fighter defeated one of the duergar.

I plan on using B2: Keep on the Borderlands and some others of my "old school" collection. I am toying with leading this campaign towards S3: Expedition to the Barrier Peaks. The sci-fi elements would be welcomed by this group, methinks.
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Post by Treebore »

I need to find a way to fit S-3 into my current campaign.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Post by Zudrak »

Treebore wrote:
I need to find a way to fit S-3 into my current campaign.

Rather than use the SIEGE engine to resolve if the PC's figure out the technological wonders, I do believe I am going to use the flow charts "as is". I always liked them back in the day.
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"Galstaff, ye are in a cornfield, when a moustachioed man approaches. What say ye?"

"I shun him."

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"Knowledge, logic, reason, and common sense serve better than a dozen rule books."

-- E. Gary Gygax
Psalm 73:26

"Knowledge, logic, reason, and common sense serve better than a dozen rule books."

"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
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Post by jfall »

Don't know if this is appropriate on this forum but my condolences Zudrak.

Expedition to the Barrier Peaks was great fun. I'd love to hear how that turns out.

Hey treebore, you mention a runemark druid, what exactly is that? How long did it take you to finish all three against the giants modules and did you continue w/ the modules that followed? (Descent into the Depths of the Earth, Shrine of the Kuo Toa, Vault of the Drow and of course The Demonweb Pits.)

Man I remember playing those in Jr. High and Highschool. What fun those were...

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Post by Tadhg »

I'm definitely going to run S3 when my group levels up to the challenge of that mod!
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Post by Treebore »

jfall wrote:
Don't know if this is appropriate on this forum but my condolences Zudrak.

Expedition to the Barrier Peaks was great fun. I'd love to hear how that turns out.

Hey treebore, you mention a runemark druid, what exactly is that? How long did it take you to finish all three against the giants modules and did you continue w/ the modules that followed? (Descent into the Depths of the Earth, Shrine of the Kuo Toa, Vault of the Drow and of course The Demonweb Pits.)

Man I remember playing those in Jr. High and Highschool. What fun those were...

Just G-1 thru 3.

Runemark Druid is two classes, a Runecaster called a Runemark, and a Druid.

I wrote up a rune caster based off of the class in Winter Runes.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Post by slimykuotoan »

condolences as well Zudrak.
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Post by Rigon »

Treebore wrote:
I wrote up a rune caster based off of the class in Winter Runes.

Pass that puppy along would ya.

R-
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Post by Rigon »

I would eventually like to run the whole C series (Mortality of Green, Shades of Mist, etc), but I have to wait until I kill off my DL guys before I can switch campaign settings.

R-
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Post by Treebore »

Rigon wrote:
I would eventually like to run the whole C series (Mortality of Green, Shades of Mist, etc), but I have to wait until I kill off my DL guys before I can switch campaign settings.

R-

Why kill us off? Dragonlance has gateways/portals.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Post by Rigon »

Treebore wrote:
Why kill us off? Dragonlance has gateways/portals.

Yeah, but Minotaurs are way to tough. You guys would take over Airhde in no time.

I'm enjoying the DL game, so this won't happen for a long time... as long as you guys don't get all crazy on me.
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Post by Tadhg »

Rigon wrote:
Yeah, but Minotaurs are way to tough. You guys would take over Airhde in no time.

I'm enjoying the DL game, so this won't happen for a long time... as long as you guys don't get all crazy on me.
R-

Hmmm. A race of minotaurs mysterious arise in Aihrde. As the Ungern and Morgrl grow, the minotaurs appear to take up the challenge along with men and demi-humans to fight the evil.

Also, Miasmal Dragons have begun to appear around the World of Aihrde.

Forces are at work.

Unklar's minions are stirring.

Followers of Mordius are cropping up everywhere.

And . . . the mists have lifted over Castle Zagyg.

Times are ripe for ADVENTURE!

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Post by Treebore »

Walk all over Airhde? Because my Minotaur has a 19 STR? Nope. I'll probably be the next character to die.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Post by jfall »

So treebore how long did it take you to get through the giants? Not to dwell... But I'm curious. Everyone talks about how much faster the SIEGE system is for resolution conflict. I remember it took us roughly 8 months or so of weekly playing to get through the giants way back when the modules were new.

A lot of you guys have run C&C for a while now... I've read that 20th level (much like AD&D used to be) is the recommended cap. Is this what most of you follow? This 20th level retirement guideline?

Also, anyone here run any of the adventure paths from Dungeon? Shackled City, Age of Worms, or Crimson Tide? How about some of Monte Cook's stuff? Ptolus? I wonder how that might translate... My group is really keen on running an adventure or three in a large city. Any recommendations that might work well with Castles and Crusades?

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Post by serleran »

I don't follow the 20th level cap. A PC retires whenever they get boring, or are bored with being played, but C&C doesn't offer a lot (currently) in terms of what to face for such high levels other than souped-up versions of normal stuff (and dragons) - there aren't many extraplanar beings, aren't any rules for planar travel and its effects... so, in effect, the game assumes 20th level is the max... and that, only after years and years of play (instead of the weeks it takes to do it in d20.) But, anyway, I don't follow the cap because I have rules for attaining immortality. :) And, I'm working on Gods and Demons, so there will, eventually, be something out there to battle... and lose against.

As to that other question: some are using Lost City of Barakus. I don't own Ptolus, but I can't see it being difficult to use, per se, except for a lot of ignoring stuff. Even World's Largest City could be used... but, if a city is what you want, I'd suggest Yggsburgh. ;) Especially as the 24 expansion modules come out...

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Post by Treebore »

jfall wrote:
So treebore how long did it take you to get through the giants? Not to dwell... But I'm curious. Everyone talks about how much faster the SIEGE system is for resolution conflict. I remember it took us roughly 8 months or so of weekly playing to get through the giants way back when the modules were new.

A lot of you guys have run C&C for a while now... I've read that 20th level (much like AD&D used to be) is the recommended cap. Is this what most of you follow? This 20th level retirement guideline?

Also, anyone here run any of the adventure paths from Dungeon? Shackled City, Age of Worms, or Crimson Tide? How about some of Monte Cook's stuff? Ptolus? I wonder how that might translate... My group is really keen on running an adventure or three in a large city. Any recommendations that might work well with Castles and Crusades?

the Giants series took about 8 gaming sessions of about 8 hours each. Sometimes longer, sometimes shorter. I believe your remembering how long it took to go through the whole series of Demonweb.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Post by jfall »

Treebore wrote:
the Giants series took about 8 gaming sessions of about 8 hours each. Sometimes longer, sometimes shorter. I believe your remembering how long it took to go through the whole series of Demonweb.

Yeah maybe you're right... Maybe it was the whole series. 8 sessions though. Pretty impressive. Seems that C&C combat resolution is faster... although that WAS AD&D that I played way back then. Can't imagine fighting some of those battles in 3.5.

We're just finishing up Return to the Temple of Elemental Evil and they're heading to face Imix in the next session or so...that'll be a knock down drag out fight to be sure. The stats on that one encounter alone cover three tightly typed pages, front and back.

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Post by BASH MAN »

Glad to see me own humble, Palace of Shadows has seen some action! I have ran it myself and it was good fun.

Also I have run:

Basic D&D: Escape from Zanzer's Dungeon

Raven's Ruin

The Dragon's Den Boxed Set

C&C

Castle Zygag [just using the seeds & adventures & random encounters in the book]
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Post by SoulCatcher78 »

jfall wrote:
Also, anyone here run any of the adventure paths from Dungeon? Shackled City, Age of Worms, or Crimson Tide? How about some of Monte Cook's stuff? Ptolus? I wonder how that might translate... My group is really keen on running an adventure or three in a large city. Any recommendations that might work well with Castles and Crusades?

Get your hands on the 2e Undermountain boxed sets (4 or 5 bucks each at one of the .pdf download places) and combine it with the 2e city of splendors boxed set. Enough gaming to fill a long term campaign contained in just the first UM set. With a little work, you can drop the city and UM into any setting (City State of the Invincible Overlord would be a good landlocked version).

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Post by jfall »

SoulCatcher78 wrote:
Get your hands on the 2e Undermountain boxed sets (4 or 5 bucks each at one of the .pdf download places) and combine it with the 2e city of splendors boxed set. Enough gaming to fill a long term campaign contained in just the first UM set. With a little work, you can drop the city and UM into any setting (City State of the Invincible Overlord would be a good landlocked version).

Good advice. I've actually got City of Splendors and Undermountain I....Maybe I ought to take a look at those. While I think the "flavor" and detail that went into Ptolus is mighty impressive, I'm worried that it's possibly not the right feel that I'm looking for. While machines, printing presses and chaositech are neat, they might not be a good fit for a more basic setting.

City of Splendors, while a lot less "finished" might be exactly what I'm looking for. Hmmm...have to dig in and take a look again. It's been years.

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Post by Prince of Happiness »

I ran a session of The Rising Knight back in June. Craziness in my own life ensued soon afterwards and I just haven't been able to find the time to get the test group together and finish the module. I think once things settle down, I would like to try my hand at running a Yggsburgh campaign, or a classic D&D Known World campaign.

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