What rules do you use for castle/temple building?

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Treebore
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What rules do you use for castle/temple building?

Post by Treebore »

I use a little bit of many things, but I find the stuff in the OD&D boxed sets to be best, over all.

What have you found yourself turning to the most when you need to work out such things for your campaigns?
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DangerDwarf
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Post by DangerDwarf »

Same as you, but Rules Cyclopedia usually. My box sets are getting a bit fragile.

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gideon_thorne
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Re: What rules do you use for castle/temple building?

Post by gideon_thorne »

A pencil and graph paper, or if im in a hurry, photoshop.
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Post by Traveller »

DangerDwarf, there are simply too many rules in the Rules Cyclopedia. It's a fantastic book, but to me it's perhaps a bit TOO comprehensive. It does have a place on my shelf though, never fear.

OD&D is simple and to the point, but the information given in there doesn't adequately take into account variations in pricing due to the size of the elements that make up a castle. So I have it in my personal D&D ruleset that the cost given in the OD&D books is the base price. Here's the guideline I use:
Quote:
Except for doors, stairs, arrow slits, and windows, every 10 increase or decrease in size increases or decreases the cost by 10%. For example, a curtain wall 150 wide and 20 high would cost 8,053 gp while a 50 wide curtain wall would cost 2,952 gp (5,000 gp +/-10% for the first 10, +/-10% for the second 10, +/-10% for the third 10, +/-10% for the fourth 10, and +/-10% for the fifth 10).
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Post by serleran »

My own rules. I don't find any published product thinks about the vastness of the potentials, though Stronghold Builder's Guidebook tries.

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Post by rabindranath72 »

I always used Mentzer Expert and Companions. Never needed anything more detailed.

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Post by Omote »

Mentzer Basic. It's easy, and to the point, and quite fun to build a stronghold with these rules. I have used them in pretty much every fantasy RPG I played.

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Post by CharlieRock »

serleran wrote:
My own rules. I don't find any published product thinks about the vastness of the potentials, though Stronghold Builder's Guidebook tries.

I actually use this book. I add in the CD&D rules for running the domain. We love rolling up a counties resources here. This makes better towns then the method suggested by the D&D3 DMG.

And that is all fact. We even tested it. In a laboratory. Scientifically.
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Post by LordSeurek »

Funny I came across this. I just finished developing a temple of Tymora in Dagger Falls in my FR game. I used the Stronghold Bulders Handbook (3 Ed. I think). Works well for all my building needs.

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bighara
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Post by bighara »

RC can be overwhelming, but it IS thorough. Cook Expert D&D has some simpler stronghold rules if you want less detail.
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Post by Lord Dynel »

I'll throw in another vote for the Stronghold Builder's Guidebooks. I find the modular rules for making castles compounds very user-friendly.
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Post by Galadrin »

Why, Lord Flataroy's Guide, no less!

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Post by Go0gleplex »

I simply use my own knowledge of construction and history. I find the 'books' a bit lacking in several areas. For computing costs...then I'd use the strongholds book or the DMG 1e as a guide and adjust accordingly.
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DangerDwarf
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Post by DangerDwarf »

Another good way:

1. Find stronghold you like.

2. Raise army.

3. Attack and steal stronghold you like.

4. World domination.

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clavis123
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Post by clavis123 »

I use the Rules Cyclopedia.
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Post by Treebore »

clavis123 wrote:
I use the Rules Cyclopedia.

I think I will too, since I have one now. Still, I will likely look all my books over if I have the time at the time I am needing to do such things. Like Lord Flataroy's, Stronghold Builders, 1E DMG, etc...

If I ever get really ambitious I'll just pick and choose what I like and write up my own house rules type document. However, I like searching through all my books.
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The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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