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C&C Character Level System
Posted: Mon Oct 22, 2007 10:46 pm
by Joe
Old school gamer...newbie to C&C.
I was wondering what your experiences with the C&C leveling system has gone.
I tend to give the same exp for each party member. Under the current system, fighters, thieves etc will level much faster than paladins and such.
Has this been a problem in your games?
Do you have high level thieves overbalancing the party at all?
What has been your experiences?
Posted: Mon Oct 22, 2007 11:15 pm
by moriarty777
I've had no problems having the characters advance in levels BTB and I know there are people that use a unified one with similar success.
I guess it comes down to preference.
In my longest running C&C campaign, one character is a thief and having him advance faster than the party's ranger or cleric (for example) has proven to be beneficial (and balanced) with what the class brings to the game compared to others.
Moriarty the Red
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Posted: Mon Oct 22, 2007 11:27 pm
by Treebore
moriarty777 wrote:
I've had no problems having the characters advance in levels BTB and I know there are people that use a unified one with similar success.
I guess it comes down to preference.
In my longest running C&C campaign, one character is a thief and having him advance faster than the party's ranger or cleric (for example) has proven to be beneficial (and balanced) with what the class brings to the game compared to others.
Moriarty the Red
I may as well just say "ditto".
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Posted: Mon Oct 22, 2007 11:53 pm
by Coleston the Cavalier
If I remember correctly, level advancements is supposed to be quite a bit slower in C&C than in other games. (I think I read once that in the Troll's game, most characters retire by something like 6th-7th level.) The Castle Keeper is also invited to give individual characters experience points for good roleplaying, accomplishing particular tasks, etc rather than just dividing up every exp to the whole party. Some professions, like being a paladin or Mage should really advance slower than others - but that's just my opinion.
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Posted: Tue Oct 23, 2007 1:43 am
by Harry Joy
You should give the same basic XP to party members, barring RP rewards and such. It's essential to game balance that some classes progress faster or slower than others.
Posted: Tue Oct 23, 2007 1:52 am
by serleran
If I feel someone is becoming too powerful, I introduce something for them... there is never such a thing as "too much" in my games. If I want you to have it, you get it. If I don't, you don't. I can manage any character under any situation, and if you shock me, good! You earn something for that, but don't expect to do it very often.

Re: C&C Character Level System
Posted: Wed Oct 24, 2007 5:57 am
by Dristram
Joe wrote:
Old school gamer...newbie to C&C.
Old school ya say....if so, then you must have experienced the near identical XP progression from the early editions of A/D&D. It wasn't a problem then and isn't now from what I can tell.
Re: C&C Character Level System
Posted: Wed Oct 24, 2007 4:05 pm
by Prince of Happiness
Dristram wrote:
Old school ya say....if so, then you must have experienced the near identical XP progression from the early editions of A/D&D. It wasn't a problem then and isn't now from what I can tell.
Well, outside of some changes, like the cleric's progression which used to be comparable to the thief...rogue...dude's.
I've always liked it, because for two "mission critical" classes, the faster advancement was a good buffer against danger later on.
Posted: Wed Oct 24, 2007 9:36 pm
by Treebore
Since it is relevent to this thread as well, I will copy and paste it here too.
As for the mechanics of one class progressing faster than another, its all based on their effectiveness in combat.
So weaker combat classes advance faster to keep their combat effectiveness close to what the true fighter/damage dealing types do, so they don't feel too useless. So thieves and assassins advance faster than anyone else. They have the lowwest armor, the lowest HP's (other than wizard), and the lowest liklihood to hit. (BtH progression)
Wizards do their heavy dealing damage to multiple targets, which is offset by their low HP, low BtH, and low AC and high XP requirements. Sorry, players can cry thats unfair all they want, but dealing 5d6 to everyone within a 20 foot radius is still far deadlier than the fighter dealing 10 HP of damage to one target, if they even hit. Wizard damage is pretty much guarranteed when its a damage spell. Hold person is a different story.
Even with hold person if they fail they are taken completely out of the combat, whether they have 60 HP remaining or 12 HP.
So its all about the numbers. How much damage you deal compared to the next class.
I find it a heck of a lot more balancing than what 3E did.
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