Attribute Modifiers

Open Discussion on all things C&C from new product to general questions to the rules, the laws, and the chaos.
Post Reply
User avatar
Aladar
Lore Drake
Posts: 1261
Joined: Wed Oct 17, 2007 7:00 am
Location: Elgin, OK

Attribute Modifiers

Post by Aladar »

Do any of you use the standard d20 attribute modifiers in your C&C games versus the ones in the C&C Players Handbook?

Do you think using the d20 modifiers would unbalance a C&C game?

Just curious, since I am considering using the d20 attribute mods for the benefit of some of the 3.5 D&Ders who may be playing C&C with our group.

Also, if you keep the standard C&C attribute mods, do you continue the standard spread at stats above 19, i.e. 20-21 is +4, 22-23 is +5, etc.

Thanks for any info.
_________________
Lord Aladar

Warden of the Welk Wood

Baron of the Castles & Crusades Society

The Poster formerly known as Alwyn

Senior Gamer - Member of the Senior RPG Tour

"NEMO ME IMPUNE LACESSIT - At least not in Yu Gi Oh"
http://www.cncsociety.org/
Lord Aladar
Warden of the Welk Wood
Baron of the Castles & Crusades Society
The Poster formerly known as Alwyn
Senior Gamer - Member of the Senior RPG Tour
"NEMO ME IMPUNE LACESSIT - At least not in Yu Gi Oh"

http://www.cncsociety.org/

Matthew
Unkbartig
Posts: 897
Joined: Sat Oct 13, 2007 7:00 am

Post by Matthew »

D20 Attribute Modfiers are only a slight variation on a theme. What makes them so important in 3e D&D is the fact that they 'go up', so that Characters can achieve a Strength of 30, which translates to a +10 Modifier (I think).

When you're limited to a spread of -3 to +3 and the probability of Attribute generation means that most fall into a -1 to +1 range, you limit the effect of Attributes on the game, which is desirable if you are looking for any sort of 'balance' or, more importantly, to take the focus off how Attributes contribute to the game.

I wouldn't use the D20 Attribute Table for C&C, but then I don't use the C&C tables as written either. This is the table I use:

Only Monsters have access to Attributes higher than 18 in my games.
_________________
It is a joyful thing indeed to hold intimate converse with a man after ones own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

Yoshida Kenko (1283-1350)

User avatar
Aladar
Lore Drake
Posts: 1261
Joined: Wed Oct 17, 2007 7:00 am
Location: Elgin, OK

Post by Aladar »

Matthew,

The stats for the Belts of Giant Strength in the C&T book, seems to bare out the 20-21 is +4, 22-23 is +5, etc. idea.

Now that I think about it you could be right about the higher d20 bonuses overpowering a C&C game since it they could make hitting the SIEGE Challenge Class numbers easier, plus I would have to recalculate all of the monster stat blocks as well if I went with the d20 modifiers.
_________________
Lord Aladar

Warden of the Welk Wood

Baron of the Castles & Crusades Society

The Poster formerly known as Alwyn

Senior Gamer - Member of the Senior RPG Tour

"NEMO ME IMPUNE LACESSIT - At least not in Yu Gi Oh"
http://www.cncsociety.org/
Lord Aladar
Warden of the Welk Wood
Baron of the Castles & Crusades Society
The Poster formerly known as Alwyn
Senior Gamer - Member of the Senior RPG Tour
"NEMO ME IMPUNE LACESSIT - At least not in Yu Gi Oh"

http://www.cncsociety.org/

Matthew
Unkbartig
Posts: 897
Joined: Sat Oct 13, 2007 7:00 am

Post by Matthew »

Yes, that's how the C&C Attributes go up. I think you can find that information laid out in the errata or somewhere... The Belt of Giant Strength, however, has always been a considered a powerful magical item.

I think using the D20 Attribute Modifiers would be a minor power up, what would break the game is allowing Attributes to be increased as they are in D20.
_________________
It is a joyful thing indeed to hold intimate converse with a man after ones own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

Yoshida Kenko (1283-1350)

User avatar
Omote
Battle Stag
Posts: 11560
Joined: Wed May 03, 2006 7:00 am
Location: The fairest view in the park, Ohio.
Contact:

Post by Omote »

I feel that the modifiers are close enough not to warrent a change. I stick with the C&C chart, but in my games there is never an upper limit on attribute scores. I also tend to give out attribute increasing items more then your average C&C game I think.

....................................Omote

FPQ
_________________
> Omote's Advanced C&C stuff <
Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society
@-Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society-@
VAE VICTUS!
>> Omote's Advanced C&C stuff <<

Matthew
Unkbartig
Posts: 897
Joined: Sat Oct 13, 2007 7:00 am

Post by Matthew »

Well, it's a very robust system, so I wouldn't be surprised to find that to be the case. It's not to my taste to allow for much in the way of Attribute increase, but each to their own.
_________________
It is a joyful thing indeed to hold intimate converse with a man after ones own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

Yoshida Kenko (1283-1350)

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Post by Treebore »

I like that chart.
_________________
The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

User avatar
Julian Grimm
Greater Lore Drake
Posts: 4573
Joined: Thu May 11, 2006 7:00 am
Location: SW Missouri
Contact:

Post by Julian Grimm »

I use the D20 versions with the +2/-2 race modifiers. I don't use the +1 attribute score/X levels though. I haven't noticed any difference out side of maybe adjusting a CL slightly.
_________________
The Lord of Ravens
My blog
Lord Skystorm

Grand Knight Commander KoTC, Member C&CS

Donner Party Meats: We're here to serve YOU!

AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06

imweasel
Ungern
Posts: 64
Joined: Sat Aug 25, 2007 7:00 am

Post by imweasel »

I think the 3.x system of stat/2 - 5 works well in C&C.

One less chart as well.
_________________
Someone ever tries to kill you, you try to kill 'em right back!

serleran
Mogrl
Posts: 13905
Joined: Mon Oct 13, 2008 7:00 am

Post by serleran »

I just use this:

< 10 = 0

11 - 14 = +1

15 - 18 = +2

19+ = +3

There are non-formulaic penalties for low attributes in my games; ie, a low strength means no carrying certain weapons and armor (which means nothing to classes that use them anyway.)

Fizz
Lore Drake
Posts: 1111
Joined: Mon Feb 19, 2007 8:00 am

Post by Fizz »

serleran wrote:
I just use this:

< 10 = 0

11 - 14 = +1

15 - 18 = +2

19+ = +3

Out of curiosity, why do you prefer this method?

When i first starting learning C&C, i wanted to go to the d20 modifiers too. But now i'm happy with them as is.

-Fizz

serleran
Mogrl
Posts: 13905
Joined: Mon Oct 13, 2008 7:00 am

Post by serleran »

1) Its easy.

2) It doesn't penalize anyone for having bad rolls for everything they might possibly want to do that involves the stat (even an idiot can be smart, if that makes sense...) In my games, low scores are a penalty in themselves (restrictions on things) so a further penalty is just a smack in the face. This doesn't even count things that reduce or affect attribute scores like shadows or other undead.

3) It makes a race with a bonus to an attribute have a meaning (that is, if you roll an 18 and you get +1 to X, that's better than rolling an 18 and not having it, because that +1 really is a +1.) It also keeps such races on the higher end toward having attribute bonuses, so those +1s are meaningful (that is, the average of 3d6 is 9 - 12, but with a +1 that average goes to 10 - 13 which is typically a +1- same as the bonus itself.)

4) Its not quite like anything D&D has done before.

Fizz
Lore Drake
Posts: 1111
Joined: Mon Feb 19, 2007 8:00 am

Post by Fizz »

serleran wrote:
2) It doesn't penalize anyone for having bad rolls for everything they might possibly want to do that involves the stat (even an idiot can be smart, if that makes sense...)

Hmmm... dunno about that one. You should see some of the students i had a few years back when i was a TA. Heh.
Quote:
4) Its not quite like anything D&D has done before.

Well, i suppose that is a good enough reason for anything. Heh.

-Fizz

Post Reply