Why no Half-orc lineage?
Why no Half-orc lineage?
It seems weird to me there this is a difference between a half-elf with more human lineage and one with more elven lineage, and yet no difference for half-orcs.
Why not make it so that Half-orcs with a more human lineage gain the same attribute check modification that half-elves with human lineage get.
While Half-orcs with a more orc lineage gain a +2 Martial Prowess and +3 versus disease but also suffer light blindness.
Just a thought.
Why not make it so that Half-orcs with a more human lineage gain the same attribute check modification that half-elves with human lineage get.
While Half-orcs with a more orc lineage gain a +2 Martial Prowess and +3 versus disease but also suffer light blindness.
Just a thought.
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I'll add the disclaimer at the beginning: I don't like Half-Orcs and have yet to see any niche the fill beyond nostalgia.
That said, you do have a good point. I'd like to see that addressed by someone to create the differing liniages of half-orcs.
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That said, you do have a good point. I'd like to see that addressed by someone to create the differing liniages of half-orcs.
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Re: Why no Half-orc lineage?
wolfpunk wrote:
It seems weird to me there this is a difference between a half-elf with more human lineage and one with more elven lineage, and yet no difference for half-orcs.
Why not make it so that Half-orcs with a more human lineage gain the same attribute check modification that half-elves with human lineage get.
While Half-orcs with a more orc lineage gain a +2 Martial Prowess and +3 versus disease but also suffer light blindness.
Just a thought.
Go for it.
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In fact, he already did it. Isn't C&C great?
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
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Sounds obvious to me! -Gm Michael
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CharlieRock
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wolfpunk wrote:
Wow, I am surprised no one has noticed this before.
I take it you guys think the proposed ideas make sense and seem balanced against each other?
They worked fine on the half elf side for the 12th level character in my home game, played from first, so I would guess they would work equally as well for a half orc.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
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Is the half-orc a generally non-played class? I am surprised, because I could see this in other games, but when I read through the descriptions of the races in C&C and saw the illustrations, I instantly had ideas for a Half-orc Knight and a Gnome Druid. I should mentioned I have never made a gnome or a half-orc before, but they seemed so darn cool in C&C.
I play(ed) a half-orc ranger. Very cool, and no need to make a "lineage." The character hated everything, even himself (especially himself, actually, which explained his great hatred for mirrors - something that came in very handy, I must say...) As written, the half-orc is better off than the half-elf, and since the "orc" is not a playable race (per the PHB) it would be futile for it to have included a "lineage" sans an orc race to go with it.
I'm not sure how much use anecdotal evidence is to you from one active group, but in two campaigns so far we've seen everything but Gnomes and Halflings. [The last orcish character was a Half-Orc Monk.]
For that matter, in the 3.x games I played in I saw everything but Gnomes and Halflings. All manner of oddball races and standard ones, too, but not Gnomes or Halflings. Of course, in one of those games all the Gnomes were barbaric semi-savage creatures, and Halflings were half-witted little NPC drunks who worshiped a giant hedgehog.
For that matter, in the 3.x games I played in I saw everything but Gnomes and Halflings. All manner of oddball races and standard ones, too, but not Gnomes or Halflings. Of course, in one of those games all the Gnomes were barbaric semi-savage creatures, and Halflings were half-witted little NPC drunks who worshiped a giant hedgehog.
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wolfpunk wrote:
I take it you guys think the proposed ideas make sense and seem balanced against each other?
*chuckles* Well, its more like when I see someone come up with a statement "Why hasn't this been done" my response is generally to say "Go do it."
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Hey Wolfpunk, the proposed lineage factors seem sound. Nice.
That being said, Serl has a point too. I figure that an Half-Orc with a more human lineage would be the one listed in the PHB. Perhaps a half-orc which is trying hard to be more civilized than his orcish roots would normally permit. I figure those who chose to 'ignore' their human side probably go off and, for all intensive purposes, are considered orc... or at least orc enough.
Well, that's how I see it. Then again, I haven't played any half-orc character's either. Hopefully that will change soon enough!
M
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That being said, Serl has a point too. I figure that an Half-Orc with a more human lineage would be the one listed in the PHB. Perhaps a half-orc which is trying hard to be more civilized than his orcish roots would normally permit. I figure those who chose to 'ignore' their human side probably go off and, for all intensive purposes, are considered orc... or at least orc enough.
Well, that's how I see it. Then again, I haven't played any half-orc character's either. Hopefully that will change soon enough!
M
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i was always under the impression half orcs were made when orcs rapped and pillaged human settlements not the other way around, so there would technicaly only be one "lineage" of half-orcs since they would be shuned by human and orc societys a like, and the best chance they have of propegating themselves would be to find another like themselves, wich would keep the "lineage" the same percentage as they had in thier offspring. this is going from what i remember reading many years ago when i initialy read about them.
Rapping Orcs? Surely that's more of a D20 Urban Arcana thing?
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- moriarty777
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Matthew wrote:
Rapping Orcs? Surely that's more of a D20 Urban Arcana thing?
M
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CharlieRock
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woke up quick, at about noon
I'm green just like the turtles on tha cartoon
I gotta get drunk before the game begins
cause my partys goin crawlin in dungeons
about to go and damn near went blind
I'm only half-orc so it's all in my mind
my teeth all grow past my lip
got my mace +10 on the side of my hip
my buddies outside all like my weapon
we got no horse so we all were steppin
my companions four all tried to hide
when they smelled my front, back, and side to side
to the tune of Eazy E's Boys in da hood
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I'm green just like the turtles on tha cartoon
I gotta get drunk before the game begins
cause my partys goin crawlin in dungeons
about to go and damn near went blind
I'm only half-orc so it's all in my mind
my teeth all grow past my lip
got my mace +10 on the side of my hip
my buddies outside all like my weapon
we got no horse so we all were steppin
my companions four all tried to hide
when they smelled my front, back, and side to side
to the tune of Eazy E's Boys in da hood
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Know your roll!
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CharlieRock wrote:
to the tune of Eazy E's Boys in da hood
Holy $#!4. It's been 15 years since I heard that jam! Now I got that beat running in my head. DAM YOU!!!
-O
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- gideon_thorne
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Now..the question is.. what if the other 'half' of the orc lineage is not, in fact human? *wanders off whistling*
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I think the half-orc is unfairly underpowered compared to the other races.
Particularly the dwarves, with deepvision, mining abilities, and over-improved saving throws.
This isn't unique to CnC of course... even in 1E half-orcs were the only race that had limited advancement as thieves.
However, it depends on your campaign world. In my 1E GH campaign we had almost no half-orcs, at least as PCs or neutral/helpful NPCs. These days I am more likely to run a campaign with more humans and half-humans than the other demihumans.
BB
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Particularly the dwarves, with deepvision, mining abilities, and over-improved saving throws.
This isn't unique to CnC of course... even in 1E half-orcs were the only race that had limited advancement as thieves.
However, it depends on your campaign world. In my 1E GH campaign we had almost no half-orcs, at least as PCs or neutral/helpful NPCs. These days I am more likely to run a campaign with more humans and half-humans than the other demihumans.
BB
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moriarty777 wrote:
M
not sure where that came from but i remember reading it somewhere howerver i did come acrost the half orc in the 1st edition monstermanual and it says the following:
Half-Orcs: As orcs will breed with anything, there are any number of unsavory mongrels with orcish bloot, particularly orc-goblins, orc-hobgoblins, and orc-humans. Orcs cannot cross-breed with elves. Half orcs tend to favor the orcish strain heavily, so such sorts are basicaly orcs although they can sometimes (10%) pass themselves off as true creatures of thier stock (goblins,hobgoblins,humans, ect
so it would seem to me you are correct that there coulc be rare human lineage versions of the half orcs as well as posible other lineages of half orcs...
