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Sword of Wounding

Posted: Sat Jul 08, 2006 5:43 pm
by meepo
I'm full of questions this morning, eh? Good thing for this forum and a very friendly and helpful community!
Anyway, how does a +3 Sword of Wounding, or any similar attribute draining weapons I haven't yet read about, work on a monster (since they have no Constitution score)?

Thanks!

Posted: Sat Jul 08, 2006 5:48 pm
by serleran
I'd have to read the sword description, to see exactly how it works, but I'm guessing:

-1 Con saves / hit. Monsters do have Physical saves, of which one is Con-related. Its not as if they cannot suffer specific penalties (that is, the creature's ability to resist a constriction or paralysis would be unaffected, but its ability to shrug off poison would be hampered.)

Posted: Sat Jul 08, 2006 5:56 pm
by meepo
Apologies, here is the entry:

+3 Sword of Wounding: In addition to normal damage, a wounding sword deals 1 point of Constitution damage to its victim from blood loss.

That would make sense and be somewhat usefu. Good idea!

I seem to recall a Wounding weapon in D&D caused an extra -1 HP per round, per hit. Honestly, I think I like the new entry better, even if not quite as useful. Less paperwork and requires more creative measures to use properly!

Thanks Serleran!

Posted: Sat Jul 08, 2006 6:50 pm
by miller6
Simply give the monster a con rating between 9 and 12 (roll a 1d4). When it drops down to a con of 6 through 8, subtract 1 hp/HD (to a minimum of 1 hp/HD) as you would for a normal character (then 2 at a con of 4-5, and 3 at a con of 2-3). That's what I always do since monsters must have con points...they're just not listed.

Brian Miller
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Posted: Sat Jul 08, 2006 7:36 pm
by gideon_thorne
Critters with Physical primes have a con score in effect. It's just a minus to their roll at that point.
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Posted: Sun Jul 09, 2006 1:26 am
by Arioch
See I would just use the old version of the sword where the character continues to bleed taking damage from each wound the sword generates till treated.

ken
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Posted: Sun Jul 09, 2006 1:39 am
by meepo
Arioch wrote:
See I would just use the old version of th sword where the character continues to bleed taking damage form each wound the sword generates till treated.

ken

I may very well have to do that, should the occasion come up that they find one. A certain dagger of wounding was so popular in a game I DM'd 10 years back, it was practically a PC . Every player, not just the one who owned the dagger, loved to remind me every single turn "AND...he's got a wound". Then they would pretend to lick the dagger in triumph. Damn, my friends are weird...

Posted: Sun Jul 09, 2006 3:54 am
by Traveller
I seem to recall there being a method of figuring out what the creature's CON is based upon the hit dice. However, it seems to me that the easiest method here would be to apply a -1 to CON checks for every wound suffered from the Sword of Wounding. So if struck three times, any subsequent CON checks would have a -3 penalty.

I know I'm repeating Pete right now, but it makes better sense to do the CON penalty than determining a CON score for a creature. It's bad enough that I roll up DEX scores on the spot since I changed the way Initiative works. I don't need to roll up another attribute.
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