Ok,
I ran my second C&C session.
2 questions came up.
What does it take to smash open a door?
Is there an attack roll penalty for a point blank missile attack?
Smash Open Doors & Point Blank Shots?
- Breakdaddy
- Greater Lore Drake
- Posts: 3875
- Joined: Tue Aug 15, 2006 7:00 am
Strength check with a CL decided by the GM based on how hard the door would be to break down. Point Blank shots: not covered under the rules that I can find but I would give a +2 like Serleran and probably let a thief sneak attack if the target in your given scenario were caught unawares and the thief knew there was a target there to attack.
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Philotomy Jurament
- Ulthal
- Posts: 428
- Joined: Thu May 11, 2006 7:00 am
In AD&D, most PCs could open a door 33% of the time (2:6), and very strong individuals could open a door 50% - 67% of the time (3:6 or 4:6). If you give a CL0 for the average "difficult" door, you get:
10 Str, Not Prime = 15% chance (die roll 18 or better)
10 Str, Prime = 45% chance (die roll 12 or better)
13 Str, Not Prime = 20% chance (die roll 17 or better)
13 Str, Prime = 50% chance (die roll 11 or better)
16 Str, Not Prime = 25% chance (die roll 16 or better)
16 Str, Prime = 55% chance (die roll 10 or better)
18 Str, Not Prime = 30% chance (die roll 15 or better)
18 Str, Prime = 60% chance (die roll 9 or better)
That's probably a reasonable approach, if you're using the SIEGE engine for opening stuck doors.
I wouldn't give a modifier for point blank range; I'd just consider it part of close range.
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10 Str, Not Prime = 15% chance (die roll 18 or better)
10 Str, Prime = 45% chance (die roll 12 or better)
13 Str, Not Prime = 20% chance (die roll 17 or better)
13 Str, Prime = 50% chance (die roll 11 or better)
16 Str, Not Prime = 25% chance (die roll 16 or better)
16 Str, Prime = 55% chance (die roll 10 or better)
18 Str, Not Prime = 30% chance (die roll 15 or better)
18 Str, Prime = 60% chance (die roll 9 or better)
That's probably a reasonable approach, if you're using the SIEGE engine for opening stuck doors.
I wouldn't give a modifier for point blank range; I'd just consider it part of close range.
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