Fizz wrote:
I'm inclined to agree that the arrow did not lead to the end of armor. The proper use of bows could be decisive factors (ie, longbows at Crecy and Agincourt). But certainly heavy armor lasted for hundreds of years afterwards. Heavy plate armors didn't start going out of style until firearms became common. And even then, armor still stuck around, just in lighter more mobile forms.
Exactly right. It was the firearm that put an end to personal metal armor on the battlefield.
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Ever see someone swing a sword at a side of beef? Compare that to a single arrow wound. So i think damage levels or arrows in relation to other weapons are fine. I just have issues with range/damage ratios of said arrows.
-Fizz
I have issues as well. Mine include the ratio with other weapons but I can gloss that over for simplicity sake. My "fix" would be to come up with a "critical" hit system based on the amount of damage done in a single "blow" and allow characters that use bows in-game actually get to use them effectively, ie at range that is out of reach of a closing fighter. All too often battles are set up too generically. Archers seem to be shooting from 15 feet and get ganked the next round.