Our experience with C&C last night.

Open Discussion on all things C&C from new product to general questions to the rules, the laws, and the chaos.
Tropico
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Post by Tropico »

gideon_thorne wrote:
A situation that clearly didn't 'reflect' well on the fighter.....

Bahahahaha!

Sorry... couldn't resist.

Good thing I didn't think of that pun during the game or the fighter wouldn't have been the only one being whittled down to 2 hps

Treebore
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Post by Treebore »

Excellent to hear! Hopefully it turns into regular fun. With that guys comment about the beach it sounds like you have at least one serious player.

Plus I feel confident to say we all agree fun is the bottom line, and we all do what we feel will work best for the game to be fun.

Most of what you'll see on this board is, "Hey, I don't like this, so I want to try doing it this way."

Or we ask for opinions.

Mostly just share our ideas, offer our opinions/critiques, etc...

The most negative thing you will get on these boards is "I don't agree with you, I would never do it that way."

If anyone gets stronger than that we'll pile on them and tell them to cool off or get lost.

So hang around.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
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Nelzie
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Re: Our experience with C&C last night.

Post by Nelzie »

Tropico wrote:
Also the rogue failed to take INT as a Prime and this of course resulted in him having some real bad trouble both finding and disarming traps. But the players just seemed to accept this and not have problems with it.

I rule that if it is listed as a Class Ability, it is treated as a Prime.

Thus, the Rogue would use INT as a Prime for Finding/Disarming traps, but would be stuck with it as a Non-Prime when trying to Forge some documents. (Still, Forging Documents is something I would imagine to be a Roguish thing, so the Rogue would be able to add his/her level to the roll, thus becoming much better at it over time.)
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sieg
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Post by sieg »

...I see what you mean. On the other hand, if I wanted to make a Rogue that was more of a pickpocket and not a burglar then not having the lockpick INT as prime makes sense doesn't it?

I mean, letting the PC choose their primes should be a way of enhancing the aspects of the character they want to play and therefore should have some value judgements!
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DangerDwarf
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Post by DangerDwarf »

sieg wrote:
On the other hand, if I wanted to make a Rogue that was more of a pickpocket and not a burglar then not having the lockpick INT as prime makes sense doesn't it?

I mean, letting the PC choose their primes should be a way of enhancing the aspects of the character they want to play and therefore should have some value judgements!

That's my line of thinking as well.

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Titania Lefey
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Post by Titania Lefey »

sieg wrote:
...I see what you mean. On the other hand, if I wanted to make a Rogue that was more of a pickpocket and not a burglar then not having the lockpick INT as prime makes sense doesn't it?

I mean, letting the PC choose their primes should be a way of enhancing the aspects of the character they want to play and therefore should have some value judgements!

Its my thinking that a thief should be good at being a thief. Irregardless of Primes. If the player wants variation than they can self impose those differences via their own desired "penalties".

To me the default thief is equally good and experience is what creates the difference with exceptional stats having some effect as well.

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DangerDwarf
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Post by DangerDwarf »

Titania Lefey wrote:
If the player wants variation than they can self impose those differences via their own desired "penalties".

I would argue that choosing primes is self imposed.

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gideon_thorne
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Post by gideon_thorne »

A solution to the proposed thief 'problem' here
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Treebore
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Post by Treebore »

DangerDwarf wrote:
I would argue that choosing primes is self imposed.

Not when it lessons their class thief abilities.
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The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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DangerDwarf
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Post by DangerDwarf »

Treebore wrote:
Not when it lessons their class thief abilities.

Ah, but they are still better than any other class at thiefly things. so I wouldn't classify that as lessening.

CharlieRock
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Post by CharlieRock »

We made the rogue class be the only one with optional class primes. You can take Dex as your class prime or Int ,or really any stat just Int is the only one I've seen picked.
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serleran
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Post by serleran »

A non-Int Prime rogue needs to be played smart. Acid is your friend. So is Charisma and money (why sneak by when you bribe your way in?) There are many permutations to play a thief in a thiefly way without having the "stats" to back you up. Having both (stats and abilities) makes it easier... but, it should never be treated as a reliance.

adaen
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Post by adaen »

Tropico wrote:
So the fun needs to happen now

Excellent post and excellent point. Most of us would be playing 1E (as written) still if this was not important.

~AoB
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Balthock
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Magic staff details

Post by Balthock »

Quote:
I give starting magic-users a 'tuned' magic staff in place of the ability to call a familiar. The staff lets wizards do some neat stuff at lower levels that allows them be much more involved with the game once their spells are cast - 20 magic bolts per day, some minor abilities based on the staff's construction, etc. The staff's powers scale a bit as the caster levels up, but the power-up is less and less so once a wizard comes into his own the staff doesn't add much to the mix. The magic bolt ability keeps the wizard from having to lug about 20 daggers or darts or whatever, which always seemed to me to be kind of dumb.

Could you post or PM me the details on this staff? I like the idea and would like to look over your specs...
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