Monsters & Treasure: special ability category.

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rabindranath72
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Monsters & Treasure: special ability category.

Post by rabindranath72 »

Hello all,

I am trying to convert some creatures to C&C from AD&D, and I was wondering in which special ability category would fall these:

1) bonuses to saving throws (above and beyond the hit dice of a creature)

2) Spell Resistance

3) Immunity/Resistance

4) Regeneration

5) Special movement types (e.g. burrowing, or flying etc.)

I would say the following, but correct me if I am wrong:

1) I

2) II

3) II

4) II

5) I

Cheers,

Antonio

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Traveller
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Post by Traveller »

Looks good to me.
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rabindranath72
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Posts: 1102
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Post by rabindranath72 »

Thanks serleran! Much obliged.

rabindranath72
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Posts: 1102
Joined: Wed May 17, 2006 7:00 am

Post by rabindranath72 »

Sorry, another question!

How should be considered the need of magic weapons to hit (e.g. +1 weapons)? Immunity or resistance?

rabindranath72
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Posts: 1102
Joined: Wed May 17, 2006 7:00 am

Post by rabindranath72 »

Thanks serleran!

A question/suggestion: would it be too much time consuming for you, to produce a unified document listing information such as the above? It would make monster creation and conversion a really easy task. Just with the above, I have been able to convert most of the Dragonlance-specific creatures to C&C. Giving some more ideas would be really, really appreciated!

Thanks in advance,

Antonio

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