Page 1 of 1

Monsters & Treasure: special ability category.

Posted: Fri Jul 14, 2006 7:44 pm
by rabindranath72
Hello all,

I am trying to convert some creatures to C&C from AD&D, and I was wondering in which special ability category would fall these:

1) bonuses to saving throws (above and beyond the hit dice of a creature)

2) Spell Resistance

3) Immunity/Resistance

4) Regeneration

5) Special movement types (e.g. burrowing, or flying etc.)

I would say the following, but correct me if I am wrong:

1) I

2) II

3) II

4) II

5) I

Cheers,

Antonio

Posted: Fri Jul 14, 2006 7:57 pm
by Traveller
Looks good to me.
_________________
NOTE TO ALL: If you don't like something I've said, PM me and tell me to my face, then give me a chance to set things right before you call a moderator.
My small homage to E.G.G.

Posted: Fri Jul 14, 2006 8:28 pm
by rabindranath72
Thanks serleran! Much obliged.

Posted: Fri Jul 14, 2006 8:35 pm
by rabindranath72
Sorry, another question!

How should be considered the need of magic weapons to hit (e.g. +1 weapons)? Immunity or resistance?

Posted: Sun Jul 16, 2006 8:27 pm
by rabindranath72
Thanks serleran!

A question/suggestion: would it be too much time consuming for you, to produce a unified document listing information such as the above? It would make monster creation and conversion a really easy task. Just with the above, I have been able to convert most of the Dragonlance-specific creatures to C&C. Giving some more ideas would be really, really appreciated!

Thanks in advance,

Antonio