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SIEGE Engine - Other Genres
Posted: Wed Jan 23, 2008 3:03 am
by Harry Joy
I know that the Trolls are working feverishly on their official expansions for the SIEGE Engine via the CKG and the eventual box-sets. But what I am hankering for, now, is some immediate gratification.
Are there any fan-made adaptations of the C&C mechanic for genres such as Modern, Sci-Fi or Pulp? If so, could someone share them, or links to such?
Posted: Wed Jan 23, 2008 3:36 am
by serleran
Got my own Cowpunk, Post-Apocalypse, Superhero, and Near-Future Fantasy. Not sharing them at this time, nor am I soliciting playtesters. Plan on doing a Horror theme at some point as well.
I could maybe give you the old StarSIEGE but I'm not sure if the Trolls want that distributed any more.
Posted: Wed Jan 23, 2008 3:46 am
by gideon_thorne
serleran wrote:
I could maybe give you the old StarSIEGE but I'm not sure if the Trolls want that distributed any more.
Ah.. no.
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Posted: Wed Jan 23, 2008 3:52 am
by Harry Joy
serleran wrote:
Got my own Cowpunk, Post-Apocalypse, Superhero, and Near-Future Fantasy. Not sharing them at this time, nor am I soliciting playtesters. Plan on doing a Horror theme at some point as well.
I could maybe give you the old StarSIEGE but I'm not sure if the Trolls want that distributed any more.
Oh, you're an evil, evil man.
Posted: Wed Jan 23, 2008 11:41 am
by Eisenmann
Harry Joy wrote:
Oh, you're an evil, evil man.
LOL evil indeed.
I did a quick port of Star Wars Saga to SEIGE. It's just a bunch of notes cobbled together in a notebook right now. I ran a test game with it and things went relatively well. I'll see if I can get it into a digital format.
Posted: Wed Jan 23, 2008 5:12 pm
by Harry Joy
I'd love to see that, Eisenmann.
Posted: Wed Jan 23, 2008 5:27 pm
by Brutorz Bill
Color me uber interested!
I've got some notes on using the Siege engine with Gamma World. Haven't got to try them out yet.
Posted: Sun Jan 27, 2008 1:32 pm
by Saarlander
Hi everyone, and sorry for the unregular posting (quite busy these days).
Well, Harry Joy, if you didn't already stumble upon them, my first notes on a modern SIEGE i converted my 2 years ongoing Spycraft campaign to are
HERE !
Have to go, but as we are at the third game night with it now, i think i'll repost some comments about how it's going very soon.
See ya !
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Posted: Sun Jan 27, 2008 1:45 pm
by CharlieRock
Is StarSIEGe going to be more like the pulpy Buck Rogers sci-fi, an anime-ish Mecha sci-fi, or a harder sci-fi like MegaTraveller or Humanx?
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Posted: Sun Jan 27, 2008 2:30 pm
by gideon_thorne
CharlieRock wrote:
Is StarSIEGe going to be more like the pulpy Buck Rogers sci-fi, an anime-ish Mecha sci-fi, or a harder sci-fi like MegaTraveller or Humanx?
Its going to be like a system one can customize for any sf genre .
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Posted: Sun Jan 27, 2008 3:35 pm
by Catweazle
Now that's sweet, sweet music to an old SF nut's ears. I love the hard stuff, the really hard stuff.
Doesn't mean it can't be pulpy too, though, as a setting I'm working on hopes to testify. No FTL, no reactionless drives, no psionics, no superpowers, but a man-made solar system composed of Klemperer rosettes patrolled by ancient automated robots the size of cities, with nearly forty planets teeming with long-ago seeded alien life. The Starmakers built their own solar system from scratch, and ruled it for fifty million years, but they disappeared before grasses evolved on Earth.
Now their long-abandoned worlds have evolved a succession of new species and societies, and into this mix, by a bizarre twist of fate, comes a whole new form of life.
Children of Earth.
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Posted: Sun Jan 27, 2008 7:12 pm
by NulSyn
I really would like something dystopian. Use Siege to run something inspired by Year Zero/Nightbane/Half Life 2.
Hmmm maybe even a.....yes I'll say it(looks to make sure this is not PB boards) a conversion of Rifts to Siege.
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Posted: Sun Jan 27, 2008 11:09 pm
by Saarlander
I must admit, besides the CKG all around, anything StarSIEGE is THE thing i just can't wait for !
I'm already tinkering every possibe idea i could have about this (and let's face it, the SIEGE is easy enough to handle to come up with a lot even WITHOUT any official release), but some material by seasoned users would really, really be welcome.
Hail to the stars, anything from Flash Gordon to Ender's Game, i'll finally show my players all those "funny books" i'm reading can give them the thrill they didn't suspect !!
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Posted: Mon Jan 28, 2008 12:01 am
by Julian Grimm
I have ideas of SS as well. My style would be a more industrial space type. Think Outland or Aliens. Drives are mechanical, the need for suspended animation or as I call it hyperstasis is the only way to make long trips and what we discover out there is not friendly or happy to see us. Definately the opposite of a certain ST initialled Sci-fi where it is all rainbows and hand holding.
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Posted: Mon Jan 28, 2008 5:06 pm
by cheeplives
As far as StarSIEGE is concerned... the basic rules give you the ability to build pretty much any character you want (it's Skill based but still with random elements). There are also dials to let you scale up tech, cyber, and psi/magic as much (or as little) as you want.
The core of the system, however, is an equipment and special ability creation system that, hopefully, will let players custom build the worlds they want. Aliens, equipment, and psionics/magic are all built in this system... it's effects based, so you decide the form/science after the fact to fit the setting.
I'm hoping the tools will satisfy as many people as possible. I know you can't please everyone, but I'm trying to cast the widest net possible here.
Posted: Mon Jan 28, 2008 5:54 pm
by Omote
I'm very much looking forward to StarSeige, just for the ability of the system to do what you mention. I like that you can make the system your own, covering many sci-fi aspects. That is too sweeeet!
-O
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Posted: Mon Jan 28, 2008 6:48 pm
by Saarlander
cheeplives wrote:
It's Skill based but still with random elements....
...
...and psionics/magic are all built in this system... it's effects based, so you decide the form/science after the fact to fit the setting.
Oh my oh my, i like the sound of that !!!!!
Subsidary question: Will this be "Building Points" based, or plain linear progression with increasing access to more significant Effects ?
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Posted: Mon Jan 28, 2008 6:55 pm
by cheeplives
building points... different effects cost different amounts. Also, there's a catch-all "Special Effects" category (with a sliding cost as well) that allows players to specify things that don't fall into the list (examples of special effects: Combustion, Time Dilation (costs x3), Area Effect, Armor Piercing, etc.).
Posted: Mon Jan 28, 2008 7:07 pm
by Saarlander
cheeplives wrote:
building points... different effects cost different amounts. Also, there's a catch-all "Special Effects" category (with a sliding cost as well) that allows players to specify things that don't fall into the list (examples of special effects: Combustion, Time Dilation (costs x3), Area Effect, Armor Piercing, etc.).
And all these with the SIEGE mechanics ??????
RHAAAAAAAAAAAAA ! Need !!!!!!!!!!!!!!!!!!!!!!!!!!
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Posted: Mon Jan 28, 2008 7:25 pm
by cheeplives
Wait... it's supposed to use the SIEGE mechanics?!? Damn... back to the drawing board.
Posted: Tue Jan 29, 2008 1:11 am
by Harry Joy
Catweazle wrote:
Now that's sweet, sweet music to an old SF nut's ears. I love the hard stuff, the really hard stuff.
Doesn't mean it can't be pulpy too, though, as a setting I'm working on hopes to testify. No FTL, no reactionless drives, no psionics, no superpowers...
What I'm hoping for is something that can handle Pulp. I love my hard science fiction. Love it. It's hands down my favorite genre to read. But a close second, and an earlier love for me, is pulp sci-fi. And it's Pulp that I am very much hoping to see covered with SIEGE rules.
For me, Pulp is the more fantastic yet somehow more familiar. It can be rather realistic at times [The Rocketeer], very life-like but occasionally veering into fringe oddity [Indiana Jones, The Phantom], or completely surreal [Flash Gordon, The Shadow].
Pulp is something that I can see myself really sinking my teeth into as an RPG genre, where hard sci-fi always runs the danger of becoming something serious, instead of goofy fun, such as Firefly.
Posted: Tue Jan 29, 2008 3:28 am
by adaen
Harry Joy wrote:
What I'm hoping for is something that can handle Pulp. I love my hard science fiction. Love it. It's hands down my favorite genre to read. But a close second, and an earlier love for me, is pulp sci-fi. And it's Pulp that I am very much hoping to see covered with SIEGE rules.
For me, Pulp is the more fantastic yet somehow more familiar. It can be rather realistic at times [The Rocketeer], very life-like but occasionally veering into fringe oddity [Indiana Jones, The Phantom], or completely surreal [Flash Gordon, The Shadow].
Pulp is something that I can see myself really sinking my teeth into as an RPG genre, where hard sci-fi always runs the danger of becoming something serious, instead of goofy fun, such as Firefly.
I really like how you put that. There are some odd rpg hiccups for sci fi rpg.
~AoB
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Posted: Tue Jan 29, 2008 3:36 am
by Brutorz Bill
adaen wrote:
I really like how you put that. There are some odd rpg hiccups for sci fi rpg.
~AoB
Put me also in the category for some Pulp Sci-Fi!!
Love Flash Gordon, Buck Rogers, etc... Good Stuff!!!
Bill
Posted: Tue Jan 29, 2008 3:37 am
by Treebore
Brutorz Bill wrote:
Color me uber interested!
I've got some notes on using the Siege engine with Gamma World. Haven't got to try them out yet.
Hey, if Slimy doesn't get to do our Thursday Night SKYPE Gamma World game (4 to 6 sessions, 3 hours each) I nominate you to do it in his stead.
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Posted: Tue Jan 29, 2008 3:43 am
by moriarty777
StarSiege may be the perfect system to adapt the Rocketship Empires: 1936 setting to! Sorry, but this just looks cool:
http://rocketshipempires.com/
M
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Posted: Tue Jan 29, 2008 6:01 am
by Kos
I've allways liked the post-apocolyptic genre, always wanted to put a game together (I have some rough notes). The whole scorched earth, mutants, and road warriors thing. Anyone here ever played a game called Fallout (for computer), I loved that game.
Posted: Tue Jan 29, 2008 1:16 pm
by moriarty777
Kos wrote:
I've allways liked the post-apocolyptic genre, always wanted to put a game together (I have some rough notes). The whole scorched earth, mutants, and road warriors thing. Anyone here ever played a game called Fallout (for computer), I loved that game.
Not only Fallout... but Fallout 2 !!
M
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Posted: Tue Jan 29, 2008 1:50 pm
by BLOOD AXE
I'd love to see some old classics revamped. Gamma World, Star Frontiers, a Super-Heroes, Wild West.
Posted: Tue Jan 29, 2008 6:04 pm
by Kos
moriarty777 wrote:
Not only Fallout... but Fallout 2 !!
M
Man, I loved those games.
Posted: Tue Jan 29, 2008 6:08 pm
by Brutorz Bill
Treebore wrote:
Hey, if Slimy doesn't get to do our Thursday Night SKYPE Gamma World game (4 to 6 sessions, 3 hours each) I nominate you to do it in his stead.
Wish I had the time. With work, school, and my game with Harry Joy, Dekster & co. I just don't have much time.
I'd love to run a Gamma Seige Campaign at some point. Maybe my next Campaign.
B.