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demons/devils

Posted: Wed Mar 12, 2008 3:27 pm
by bighara
Has anyone worked up some nice Extraplanar baddies? I know I could just pull out my 1e MM and go from there, but I'm lazy.

Posted: Wed Mar 12, 2008 3:52 pm
by serleran
Yes.

There will be some in M&T II, too.

And, there is likely to be a soon push to see Gods and Demons released.

Posted: Wed Mar 12, 2008 4:00 pm
by bighara
serleran wrote:
Yes.

There will be some in M&T II, too.

And, there is likely to be a soon push to see Gods and Demons released.

'Yes' which?

Yes, I'm lazy or Yes, they've been worked up (but you don't feel like sharing/aren't allowed to share), or both?

Posted: Wed Mar 12, 2008 4:05 pm
by Omote
Jeez, it's about time. M&TII and G&D seem so paramount to theC&C game that Ican't beleive it is taking as long as it has. But that might just be me.

-O
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Posted: Wed Mar 12, 2008 4:26 pm
by pactmaster
dangersaurus has a few, look for his threads in this section.
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Posted: Wed Mar 12, 2008 4:28 pm
by bighara
pactmaster wrote:
dangersaurus has a few, look for his threads in this section.

Thanks

Posted: Wed Mar 12, 2008 4:52 pm
by Brutorz Bill
serleran wrote:
Yes.

There will be some in M&T II, too.

And, there is likely to be a soon push to see Gods and Demons released.
PUSH!!!!!!!

Posted: Wed Mar 12, 2008 6:15 pm
by Aladar
I hope they are soon to be released? Please..........
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Posted: Thu Mar 13, 2008 2:07 am
by Rigon
serleran wrote:
Yes.

There will be some in M&T II, too.

And, there is likely to be a soon push to see Gods and Demons released.

Well, it's about time. I've been waiting for these for a long time.

R-
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Posted: Thu Mar 13, 2008 2:21 am
by Treebore
I'm only in a "hurry" to see the CKG. For all my other needs I have great alternatives that are easy to use.
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Re: demons/devils

Posted: Thu Mar 13, 2008 1:01 pm
by Tank
bighara wrote:
Has anyone worked up some nice Extraplanar baddies? I know I could just pull out my 1e MM and go from there, but I'm lazy.

Here's my OD&D/C&C balrog. I don't know if these guys are in M&T or not.

Balrogs

Type Very Rare Large Planar Monster, Enchanted

AC 18 (hide)

HD 10*

Move 60(20), fly 150(50)

No. Attacks 1 sword/1 whip

Damage 1-12 /4-24

No. Appearing 1-6 (1-6)

Saves A

Morale 11

TT F

Int. Very high

AL Chaos

Exp 1,750

Balrogs possess spell resistance of 75%. Their swords function as +1 weapons. A balrog will become engulfed in flames on a roll of 7 or better on 2d6 (check each round.) Once it is engulfed, it may use its whip attack, dragging the target across its flaming body.

EDIT: Here's the Rakshasa stats too. They count as demons, right?

Rakshasas

Type Very Rare Medium Monster, Enchanted

AC 24 (magic)

HD 7****

Move 120(40)

No. Attacks 2 claws/1 bite

Damage 1-3/1-3/2-5

No. Appearing 1-2 (1-4)

Saves M

Morale 11

TT F

Int. High

AL Chaos

Exp 2,050

The rakshasas are evil shape-changing demons. They use ESP to take the form of a friendly creature, then strike and an opportune time. They may cast up to 3rd level magic-user spells and 1st level clerical spells but are not themselves affected by spells of less than 8th level. They are immune to non-magical weapons and suffer only half damage from +1 or +2 weapons. Crossbow bolts blessed by a cleric, even if non-magical, deal double damage to rakshasas.

Posted: Thu Mar 13, 2008 1:05 pm
by Brutorz Bill
Treebore wrote:
I'm only in a "hurry" to see the CKG. For all my other needs I have great alternatives that are easy to use.

I hear ya Treebore. I really want/need the CKG more than any other Troll Lord product at the moment!

Posted: Thu Mar 13, 2008 1:33 pm
by Omote
PUSH Mr. Doyel, PUSH !!!

-O
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Posted: Fri Mar 14, 2008 2:45 am
by serleran
I shall, Duke Omote. But, I am being dragged by needs greater than mine own. The work of a semi-Troll is never done.

Posted: Fri Mar 14, 2008 3:16 am
by JediOre
I'm kinda excited to see the CKG as well.

I was looking over my Pay Pal account and remembered the Troll Lords let me pre-order the book with my Santa Sack back in December of 2006. I think I emailed them in September if I was officially the first order but never heard anything and forgot about it again.

So, the CKG for me is like money in the bank. I'm hoping the interest rate is good!

Posted: Fri Mar 14, 2008 2:53 pm
by bighara
Well this is the baddie I came up with. The mini I plan on using to represent it inspired some of the features:
http://reapermini.com/Miniatures/bone%2 ... t/14185_af
BONE HORROR

Size: Large

HD: 8 (d12)

Move: 30', 50' (fly)

AC: 22

Attacks: 2 Claws (1d6), Axe (3d4*), Stinger (1d6 + Poison)

Special: Immune (half) acid, cold, electricity, fire, sonic; deepvision 90'; Spell-like Abilities; Energy Drain (*Axe); Telepathy; SR 10

Saves: M, P

Intelligence: High

Alignment: Chaotic Evil

Type: Extraplanar

Treasure: 8

XP: 1250

Bone Horrors are one of Orcus' favorite minions. Despite their appearance, they are not actually undead, rather they are a true demon. Delighting in death and destruction, they are ideal agents of entropy. They are cunning and intelligent though, and can use strategy to accomplish their master's aims.

The Horror looks like a combination of several creatures' skeletons. It is vaguely centaur-like in shape: bestial hindquarters with the tail of a wyvern and an upright humanoid front. It is far bigger than a horse, though. When on its four "legs," its horned head is over 10' off the ground. It's wings appear a little more than tattered scraps of flesh, yet they are still usable letting the Horror fly as easily as walk.
Energy Drain: The axe of a bone horror is a life-drinker. A successful melee hit forces a CON save (CL 8) or the target loses a level. The Horror heals 5 hp per level drained. If uninjured, these appear as temporary HP (duration: 1 hour). Anyone drained below 0 levels by the Axe dies and rises the next round as a Shadow or a Ghoul (Horror's choice) in the service of the Horror.
Poison: On a successful attack with its stinger, the Bone Horror injects a potent venom. The target must make a Constitution Save at CL8 or be paralyzed for 2 turns.
Spell-Like Abilities: Each round, the Horror may use one of the following powers at will: Darkness, Fear, Hold Person, and Inflict Serious Wounds. The Horror also can Command Undead as an 8th level Cleric.


Telepathy: Bone Horrors can communicate telepathically with anyone they can see.

Posted: Fri Mar 14, 2008 3:09 pm
by Omote
OH! Badass. I am running a hugely Orcus inspired campaign at the moment. Consider this officially stolen for use.

Sweet. Thanks.

-O
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