AD&D Armor EV for C&C
Posted: Sun Mar 16, 2008 9:13 pm
While I like the EV system in C&C in general, one of the things that I miss from AD&D is the varying effect that armor encumbrance had on movement. It didn't matter how strong you were - if you wore certain armors your base move of 12 was reduced to 9 or 6. This often played into armor selection, especially if the majority of a party was fast-moving. Also, the fact that magical armor moved you "up" one speed class was a real benefit, and made even +1 armor more worthwhile than might otherwise have been the case.
So, I made a new EV (and GP) progression for the base AC's, designed to greatly increase the EV penalties of armor. Actually, the "progression" is a simple formula of EV = AC x2. With these EV's, there should be a real break around AC +4 or +5 where movement starts to be effected, obviously much more so at the highest AC's. Likewise, magical armor (half EV) is a real boon.
A possible additional use of this system is to remove the AC type limits in classes like the ranger, barbarian, and bard, and simply mandate that they have to be unencumbered to use certain skills.
I'm sure that this option won't appeal to everyone, but I thought I would share the idea just in case there were others with similar interests. Comments and advice welcome!
Cheers,
Christopher
AC--EV--GP
1---2----10----Padded
2---4----20----Leather
3---6----40----Studded Leather
4---8----80----Mail Shirt
5---10--160---Mail Coat
6---12--320---Full Mail
7---14--640---Breastplate and Mail
8---16--1280--Plate and Mail
10--20--5120--Full Plate
So, I made a new EV (and GP) progression for the base AC's, designed to greatly increase the EV penalties of armor. Actually, the "progression" is a simple formula of EV = AC x2. With these EV's, there should be a real break around AC +4 or +5 where movement starts to be effected, obviously much more so at the highest AC's. Likewise, magical armor (half EV) is a real boon.
A possible additional use of this system is to remove the AC type limits in classes like the ranger, barbarian, and bard, and simply mandate that they have to be unencumbered to use certain skills.
I'm sure that this option won't appeal to everyone, but I thought I would share the idea just in case there were others with similar interests. Comments and advice welcome!
Cheers,
Christopher
AC--EV--GP
1---2----10----Padded
2---4----20----Leather
3---6----40----Studded Leather
4---8----80----Mail Shirt
5---10--160---Mail Coat
6---12--320---Full Mail
7---14--640---Breastplate and Mail
8---16--1280--Plate and Mail
10--20--5120--Full Plate