Gods thread (inspired by the monster threads)

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slimykuotoan
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Gods thread (inspired by the monster threads)

Post by slimykuotoan »

It'd be neat if we could start listing gods from various worlds for use with C&C.

Both published and original stuff.
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Post by slimykuotoan »

From Best of Dragon Vol. III

Shargaas

Lesser god

SIZE- L 8' tall

Hit Points- 265

MOVE- 35

AC- 18

ATTACKS- 4-40 (3/2 attacks)

SPECIAL- Ambush, +2 or better weapon to hit, blindness, hiding

SAVES- M/P

INT- High

ALIGNMENT- Neutral Evil

Worshiper's Align: Thieves, assassins, and those who do evil under cover of darkness (orcs and half-orcs)

Symbol- Red crescent moon with red skull between the horns

Plane- Gehenna

Cleric/Druid- Nil

Fighter- As 10 HD monster

Magic-User/Illusionist- 7th level illusionist

Thief/Assassin- 16th level thief/15th level assassin

Monk/ Bard- 10th level monk

Psionic Ability- yes

TYPE- Extraplanar

Shargaas the Night Lord lives in a tremendous cavern system below the firey plain of one of the levels of Gehenna. It is said that his caves extend infinitely, and are darker than the blackest night. There no creature has sight but Shargaas himself and his orcish spirit servants. Shargaas, though blinded completely by light from the sun, can see perfectly well in darkness out to a range of a mile or more. He can also climb any surface, even perfectly smooth ones, without slipping. In the days when he is said to have walked upon the earth, Shargaas could also hide himself and his followers so well that no mortal could detect his ambushes or lairs.

As might be expected, orcish bandits and half-orc thieves hold Shargaas as their patron, as do other regular orc tribes. Clerics of Shargaas are multi-classed (cleric/theives or cleric/assassins) if they are half-orcs; it is rumored that even orcish shamans and witch doctors have some small degree of thieving or assassination skill (probably some 05-30%) success at one or two abilities like hiding in shadows, picking pockets, or assassination from surprise). The major religious holidays in the worship of Shargaas are the times of the new moon, when the sky is dark and cloudy.
For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan

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Re: Gods thread (inspired by the monster threads)

Post by seskis281 »

slimykuotoan wrote:
It'd be neat if we could start listing gods from various worlds for use with C&C.

Both published and original stuff.

Heh, I'll post my pantheon here at some point in the next couple of days... although I don't stat dieties.

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Post by slimykuotoan »

Awesome man, post away!
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Post by Coleston the Cavalier »

Here's my main baddie for my Old Isle Setting.

Andy "Atom" Taylor did the art.

Grimic (grlm' ic) The Slaughterer

Preferred Weapon: Spiked Club

Armor: Any

Providence: Destruction. Fire & Torture

Alignment: Chaotic Evil

Sanctum: Goblin Temple & Shrines

Ceremony: Rite of Blood & Fire

Taboo: None

Granted Abilities TBA

Description: Grimic appears as a burly, humanoid warrior with cloven feet. spiked tail and bull horns proceeding out of either side of his round head. His constant companion is his blood-stained, spiked club. Grimic enjoys battle for its own sake and the accompanying plunder of his victims. Not a god of strategy or tactics, Grimic thinks all one needs is sheer strength, will and rage. The majority of his clergy are humanoid shamans, though a few human and giant clerics can also be found worshiping him. Prayers and sacrifices to Grimic take place during the new moon and just prior to battle and always involve the shedding of blood and the destruction of something precious by fire. Grimic only accepts males in his service. His clerics and shamans seldom work together since they continually attempt to seize each others authority. They often dress similar to their god and must take weapon proficiency in spiked club first, since it will remain their main weapon. They may wear any armor (usually stained red by blood shed in combat.) Clergy of Grimic spend much of their time proclaiming the glory their gods power, stirring goblins into a frenzy and competing against each other for his blessing. In addition, his clerics and shamans torture captives in order to prolong their humiliation for having been defeated. Captives are often tortured to death on the eve of battle.
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Post by slimykuotoan »

That's sooo awesome Coleston the Cavalier!!
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Post by BLOOD AXE »

Gee that pic looks familiar. Did his cousin pose for the old Player's Handbook?
I agree, don't "stat" Gods. Just give pertinent information for their followers, religion,etc.
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Post by seskis281 »

The Pantheon of Mystika

The Prime Deity: First Among Gods

According to almost all legends of all peoples, there

is one God who came first, bringing the other Gods into being,

and eventually creating the universe. The details of the

mythology of how this occurred vary from culture to culture,

but the essential elements remain constant. In current Ilshara

the Gods are most commonly referred to by their Zarthani

names, as the culture of Xanadar spread the Zarthani images

of the pantheon to almost all quarters of the continent. This

common acceptance is not applied in Syak and Cashini,

which still use the Syak names of the Gods, the Elven and

Dwarven realms, the nations of Makistan and Mendor

(which use the Baku as do the Baku Mori), or various Char/

Menthakin descendents of the deserts or Hunovia who use

the Char/Menthaki pantheon (which is the same from its

common Ventaki derivation). Halflings for the most part

accept the Baku pantheon while Gnomes generally tend towards

Zarthani.

The principal deity is named as follows depending

on the pantheon noted (the gender of any god is noted in

parentheses after the name). The Prime God is of no specific

alignment, encompassing all ranges of desires and inclinations

within his/her deity:

The Names of the First Among Gods:

Zarthani= Zar (M)

Baku= Thira (F)

Syak= Syonn (M)

C/M = Varkura (M)

Dwarves = Stor (M)

Elves= Jorana (F)

After the principal deity come the Greater Gods, one

each for the principal alignments of the universe. The domains

of these Gods will be listed in the more detailed section

to follow. Where a particular alignment is rejected or not

worshipped by a particular race the name is noted as none.

** GMs should feel free to adjust or make changes as befits

the necessities of their individual games.

Zar Zar is the Father of All Gods, the First Among Them.

Zar brought the universe into being and set about the tides of

Chaos and Order and the Balance between them. Zars domain

is the heavens and the rule of other Gods, to whom he

leaves the details of the creation of the world and its peoples.

Kalar Kalar is the God of Justice and Righteousness, the

patron of all those who battle evil.

Kimra Kimra is the Goddess of Light and Fertility, patron

of all things that grow and multiply. In whatever culture,

Kimra is the embodiment of nature at its best, of beasts and

of plants.

Solan This God is the patron of unpredictability and evolution,

of positive change and the beneficial effects of Chaos. It

is often said that strange and weird looking animals (the Oliphant

for instance) are jokes of Solan upon the world.

Gulthan Gulthan is the God of Wisdom his powers and

inclinations are patrons to those who are wary of disturbances

in Balance and seekers of knowledge to better understand

the universe.

Marz The God of Magic. The imposer of Magic on the

world as a true unifying force in the Balance of existence.

Chalosz The principal God of Chaos, architect of all that is

unpredictable in the world.

Brax The God of Oppression and subjugation to Power.

The patron of the Sythgar and evil overlords of the world.

Devoutly opposed to the devoted of Kalar.

Andost The God of Subterfuge and Deceit. The cunning

and sneaky shall inherit the world. The motto of those who

worship Andost is Do unto others before theyd do it to

you.

Nurina Goddess of Death, Disease and Suffering. Nurinas

worshippers believe that only through pain and despair is

truth to be found.

Chronar The God of Time and all things Temporal.

Deleen The Goddess of Weather and of the Elements.

Faltor Pal God of Stone and Earth.

Remenith God of Judgement through Battle. Only through

the Chaos of Conflict can the strong survive and prosper.

Often referred to as the Uncaring One.

Vuchar God of Knowledge and Learning. The patron of the

arts, and all non-magical sciences.

Kristan Goddess of Healing.

Taran God of Law and Order.

Miribar Goddess of Order and Purpose in Nature. Greatly

revered by the Elves, but also by Druidic societies in Ilshara.

Sometimes referred to as Mother Earth.

Aldoran God of the Stars and the Moon, who look down

with neutrality on the denizens of Mystika.

Pelos The God of Animals and wildlife.

Mira Silverhand Principal servant of Marz in the realms of

Magic, especially of Illusion.

Garn The God of Luck and of Mischief. Garn is tasked with

supplying the forces of luck as subtle oppositions to both

good and evil in maintaining the Balance of the Universe.

** The majority of the gods in the Pantheon are the same across all races, nationalities, etc., with changes in name or gender or representation depending upon the culture worshipping. (Most of the above names reflect the dominant Human culture of Zarthani in the world of Ilshara).

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Post by BLOOD AXE »

This a God made by one of my players who wanted to have a Priest worshipping a non-evil spider Diety.

Elmiriss

Lord of Spiders

Demi-God

Elmiriss is the great lord of Spiders, but instead of representing evil & chaos, as Lolth does,he represents law & order. As the spider's web is orderly ad follows a pattern, so does Elmiriss. He actively opposes Lolth & the evil Drow. His Priests dress in black & silver with spider/web motiffs being prevalent. His followers have no power over Undead, but instead can command arachnids. The Priests of Elmiriss can wear any armor, and use any clerical wepons, but the favored weapon is the mace. They have a specialized spell list. The Priests of the Lord of Spiders have several spells dealing with webs, poison, and spiders. Along with his order of Priests, there is also an order of Monks that worship Elmiriss.

Dedicated to T.J. RIP buddy.
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But when life loses its value,
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Post by papercut »

Lawful spider diety, cool idea. Is it predominantly an elven god?

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Post by BLOOD AXE »

No, he was a human Priest and created it as a mainly human diety. Obviously not a hugely popular diety,we ran it as a rare, small cult/religion, but it was what he wanted. We had alot of fun with it. He created alot of special spider/web/poison related spells. No anti-undead ability, but he gained some Druid spells like Insect swarms, Creeping Doom also Wizard's Web spell, Spider climb,etc.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.

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Post by Coleston the Cavalier »

BLOOD AXE wrote:
Gee that pic looks familiar. Did his cousin pose for the old Player's Handbook?

Yes! Atom drew this in honor of the Player's Handbook. When I saw it, I knew that this was Grimic.
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Post by slimykuotoan »

Lord Rob

Super-god of everything

Domains: all

Sphere of influence: everything

Sry guys...private joke from another thread
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Post by Lurker »

Slimy I hate to disagree but his domain is only the LS FR thread, but there he is alllll powerful!
Quote:
I agree, don't "stat" Gods. Just give pertinent information for their followers, religion,etc.

I'm in that camp too. They should cause awe & fear in allll mortals! I do tend to play lower level games though.

I've notes somewhere on the Pantheons for my homebrews. They were mainly Celtic, Viking Greek, with other ones for the bad guys being Persian & Hindu etc. Some very recognizable with just slight name changes some changed a bit.
Quote:
That's sooo awesome Coleston

I agree with that!
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