AD&D Classics Campaigns
AD&D Classics Campaigns
I have recently picked up C&C and I really like it. I feel the urge to go back to my early days of gaming. In that line, I am currently considering two epic campaigns, entitled Dungeons and Monsters that include the following:
Dungeons - 12 modules
Temple of Elemental Evil (T1-4) - lvls 1-7
*Dwellers of the Forbidden City (I1) - lvl 4
*Hidden Shrine of Tamoachan (C1) - lvl 5
Ghost Tower of Inverness (C2) - lvl 7
Lost Caverns of Tsojcanth (S4) - lvl 8
Forgotten Temple of Tharizdun (WG4) - lvl 9
White Plume Mountain (S2) - lvl 10
Expedition to Barrier Peaks (S3) - lvl 11
Tomb of Horrors (S1) - lvl 12
*I1 and C1 are inserted in the middle of ToEE
Monsters - 14 modules
Saltmarsh Trilogy (U1-3) - lvls 1-3
Against the Slavelords (A1-4) - lvls 4-7
Against the Giants (G1-3) - lvls 8-10
Descent into the Depths (D1-2) lvls 11-12
Vault of the Drow (D3) - lvls 13
Queen of the Demonweb Pits (Q1) - lvls 14
This covers the following modules in the top 30 D&D modules as choasen by Dungeon magazine:
30 - The Ghost Tower of Inverness
29 - The Assassin's Knot
28 - The Lost City
27 - The Sinister Secret of Saltmarsh
26 - City of Skulls
25 - Dragons of Despair
24 - City of the Spider Queen
23 - The Forgotten Temple of Tharizdun
22 - The Lost Caverns of Tsojcanth
21 - Dark Tower
20 - Scourge of the Slave Lords
19 - Against the Cult of the Reptile God
18 - The Hidden Shrine of Tamoachan
17 - Ruins of the Undermountain
16 - The Isle of Dread
15 - Castle Amber
14 - Dead Gods
13 - Dwellers of the Forbidden City
12 - The Forge of Fury
11 - The Gates of Firestorm Peak
10 - Return to the Tomb of Horrors
9 - White Plume Mountain
8 - Return to the Temple of Elemental Evil
7 - The Keep on the Borderlands
6 - The Desert of Desolation
5 - Expedition to the Barrier Peaks
4 - The Temple of Elemental Evil
3 - Tomb of Horrors
2 - Ravenloft
1 - Queen of Spiders
Thoughts? CHeers of encouragement?
Dungeons - 12 modules
Temple of Elemental Evil (T1-4) - lvls 1-7
*Dwellers of the Forbidden City (I1) - lvl 4
*Hidden Shrine of Tamoachan (C1) - lvl 5
Ghost Tower of Inverness (C2) - lvl 7
Lost Caverns of Tsojcanth (S4) - lvl 8
Forgotten Temple of Tharizdun (WG4) - lvl 9
White Plume Mountain (S2) - lvl 10
Expedition to Barrier Peaks (S3) - lvl 11
Tomb of Horrors (S1) - lvl 12
*I1 and C1 are inserted in the middle of ToEE
Monsters - 14 modules
Saltmarsh Trilogy (U1-3) - lvls 1-3
Against the Slavelords (A1-4) - lvls 4-7
Against the Giants (G1-3) - lvls 8-10
Descent into the Depths (D1-2) lvls 11-12
Vault of the Drow (D3) - lvls 13
Queen of the Demonweb Pits (Q1) - lvls 14
This covers the following modules in the top 30 D&D modules as choasen by Dungeon magazine:
30 - The Ghost Tower of Inverness
29 - The Assassin's Knot
28 - The Lost City
27 - The Sinister Secret of Saltmarsh
26 - City of Skulls
25 - Dragons of Despair
24 - City of the Spider Queen
23 - The Forgotten Temple of Tharizdun
22 - The Lost Caverns of Tsojcanth
21 - Dark Tower
20 - Scourge of the Slave Lords
19 - Against the Cult of the Reptile God
18 - The Hidden Shrine of Tamoachan
17 - Ruins of the Undermountain
16 - The Isle of Dread
15 - Castle Amber
14 - Dead Gods
13 - Dwellers of the Forbidden City
12 - The Forge of Fury
11 - The Gates of Firestorm Peak
10 - Return to the Tomb of Horrors
9 - White Plume Mountain
8 - Return to the Temple of Elemental Evil
7 - The Keep on the Borderlands
6 - The Desert of Desolation
5 - Expedition to the Barrier Peaks
4 - The Temple of Elemental Evil
3 - Tomb of Horrors
2 - Ravenloft
1 - Queen of Spiders
Thoughts? CHeers of encouragement?
Heh, both campaigns seem absolutely fantastic.
Enjoy!
_________________
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Enjoy!
_________________
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Skywalker wrote:
I am in probably one of the most obscure places on Earth - Wellington New Zealand, and I ain't moving
Man! What time zone is that? I think I am GMT -8. You've got to be around -15.
Anyways, I am running G1-3 for the second time under C&C for my Monday night on line game. We will hopefully "go all the way" through Queenn of the Demon web Pits with this group.
I am also running Sabre River for my family game.
Yes, once you figure out how you want to convert things it will definitely bring back a lot of memories.
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Skywalker wrote:
As someone pointed out, playing Tomb of Horrors after Expedition to Barrier Peaks would be quite amusing; taking laser guns up against the Liche
I so want to put S3 into my campaign world and will do so, when my group attains some higher levels!!
_________________
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
- csperkins1970
- Ulthal
- Posts: 569
- Joined: Mon May 15, 2006 7:00 am
- Location: Staten Island, NY
- Contact:
Re: AD&D Classics Campaigns
Skywalker wrote:
I have recently picked up C&C and I really like it. I feel the urge to go back to my early days of gaming. In that line, I am currently considering two epic campaigns, entitled Dungeons and Monsters that include the following:
Awesome list
Thoughts? CHeers of encouragement?
NICE!!! The campaign titles could use a little work but I'd jump at the chance to play through them.
PS: I've always dreamed on living in New Zealand (even before the LotR movie trilogy). Sadly work and my wife get in the way of that.
I have existed from the morning of the world and I shall exist until the last star falls from the night. Although I have taken the form of Gaius Caligula, I am all men as I am no man and therefore I am... a god.
Re: AD&D Classics Campaigns
csperkins1970 wrote:
NICE!!! The campaign titles could use a little work but I'd jump at the chance to play through them.
I agree. I originally was looking for two broad themes to help me explain why you wouldn't want Tomb of Horrors following Queen of the Demonwebs Pits.
In broad terms, the C, S and T series are dungeon focussed. In comparison, U, A, G, D, Q seem to be about antagonists. I know its not an infallible distinction but I think it works here nicely.
Ive been running a combination of AD&D/ modules (just finished Pharaoh and Oasis of the White Palm) coupled with homebrews & Dungeon adventures in my campaign over the past 3 years.
Currently heading towards Prism Keep (Dungeon 45) via the wilderness from Lost Caverns of Tsojcanth (which they might also stumble across).
Started with KoTB and Secret of Bone Hill (+ Dungeon Adventure set in Restenford), but have also run:
A1 Slave Pits of the Undercity
When a Star Falls
Vault of the drow (party captured in A1 and sold to drow then spent several moths escaping the Underdark) and ended up escaping via 3Es Rappan Athuk (boy were the players unhappy but cautious when they figured out where they were- having sworn to NEVER go anywhere near RA again).
They are currently placing three magical gemstones in various ruins to help ward off an undead army of Orcus- the first is located in Prism Keep (Dungeon #45), the 2nd may be in the Dungeons Return to White Plume Mountain and the 3rd will be in the Ghost Tower of Inverness.
Once that is completed there is a slight problem with Giants that needs to be addressed and sooner or later Orcus himself will need to be dealt with.
Lots of other modules been used or cannibalised as well.
As for obscure places- try Rural South Canterbury- Wellington is the big smoke to me.
Are you looking for more players? My brother is in Wellington, not sure if he is still keen for gaming but can find out if you need more recruits.
Craig
Currently heading towards Prism Keep (Dungeon 45) via the wilderness from Lost Caverns of Tsojcanth (which they might also stumble across).
Started with KoTB and Secret of Bone Hill (+ Dungeon Adventure set in Restenford), but have also run:
A1 Slave Pits of the Undercity
When a Star Falls
Vault of the drow (party captured in A1 and sold to drow then spent several moths escaping the Underdark) and ended up escaping via 3Es Rappan Athuk (boy were the players unhappy but cautious when they figured out where they were- having sworn to NEVER go anywhere near RA again).
They are currently placing three magical gemstones in various ruins to help ward off an undead army of Orcus- the first is located in Prism Keep (Dungeon #45), the 2nd may be in the Dungeons Return to White Plume Mountain and the 3rd will be in the Ghost Tower of Inverness.
Once that is completed there is a slight problem with Giants that needs to be addressed and sooner or later Orcus himself will need to be dealt with.
Lots of other modules been used or cannibalised as well.
As for obscure places- try Rural South Canterbury- Wellington is the big smoke to me.
Are you looking for more players? My brother is in Wellington, not sure if he is still keen for gaming but can find out if you need more recruits.
Craig
I have the strongest sense of Deja Vu here. I have been organizing the same kind of campaign lately, set in the World of Greyhawk:
1) Temple of Elemental Evil (T1-4)
2) Scourge of the Slave Lords (A1-4)
3) Queen of Spiders (GDQ1-7)
4) the Boxed set of "Return to the Tomb of Horrors"
I was originally planning on throwing Retun to the Keep on the Borderlands in at the beginning, but I now realize T1 starts at first level.
This sounds like fun. I hope you have a great deal of success with your game.
_________________
Please. I have dice that are older than you are.
1) Temple of Elemental Evil (T1-4)
2) Scourge of the Slave Lords (A1-4)
3) Queen of Spiders (GDQ1-7)
4) the Boxed set of "Return to the Tomb of Horrors"
I was originally planning on throwing Retun to the Keep on the Borderlands in at the beginning, but I now realize T1 starts at first level.
This sounds like fun. I hope you have a great deal of success with your game.
_________________
Please. I have dice that are older than you are.
Oh, please--I have dice older than you are.
-
thegraham7
- Skobbit
- Posts: 9
- Joined: Sun Jan 27, 2008 8:00 am
Craig C wrote:
As for obscure places- try Rural South Canterbury- Wellington is the big smoke to me.
But Kapiti is 1 hour out of Wellington, which makes it tougher
Craig C wrote:
Are you looking for more players? My brother is in Wellington, not sure if he is still keen for gaming but can find out if you need more recruits.
I am planning on running some one-offs first (UK4 and I6). If you think he would be keen, PM me his email.
dutch206 wrote:
1) Temple of Elemental Evil (T1-4)
2) Scourge of the Slave Lords (A1-4)
3) Queen of Spiders (GDQ1-7)
4) the Boxed set of "Return to the Tomb of Horrors"
That would be the obvious path and a good one. I really wanted to get in much of the S series too, as well as run Slavers from the original 4 modules, so that meant two campaigns
Craig C wrote:
I never really got T1-4- have run T1 several times but we tended to get bored half way through (or less) the temple proper and move onto other things- makes too long a time before I can start the Slavers too.
I agree. T1-4 is best played with multiple interludes. I am planning in putting I1 and C1 in the middle of it.
-
8bitjunkie
- Skobbit
- Posts: 6
- Joined: Mon Jul 09, 2007 7:00 am
Sounds fun
Some advice for your Dungeons campaign; I have noticed that the recommended levels in the classics (at the higher levels) are a tad bit high for C&C. I usually target about 2 levels lower.
We just ran Tomb of Horrors with four 10th level characters and it went about as well as TOH can go...we will be attempting White Plume with a party of four 8th level characters.
I am curious what others think on this subject, but so far for me the -2 levels seems about right, give or take.
Some advice for your Dungeons campaign; I have noticed that the recommended levels in the classics (at the higher levels) are a tad bit high for C&C. I usually target about 2 levels lower.
We just ran Tomb of Horrors with four 10th level characters and it went about as well as TOH can go...we will be attempting White Plume with a party of four 8th level characters.
I am curious what others think on this subject, but so far for me the -2 levels seems about right, give or take.
I know most people have moved away from this thread, but here is a progress update:
SPOILERS
The Dungeons campaign is being renamed Cabal Beyond the Veil.
I think I have found a way to put a single uberplot through the entire campaign (that is vaguely Planetary in inspiration) using Expedition to Barrier Peaks as the key
- Many years ago a ship designed to travel through the Planes crashed landed in the world of X. The crew had been wiped out by a virus.
- The virus is Zuggtmoy, a bio-organic nano virus of world killing power that gained sentience.
- Upon destroying the crew and starving for many years, Zuggtmoy left the ship after it crashed and entered a hybernative state in a jungle city.
- The local people constructed a shrine around her slumbering body and called it Tamaochan.
- A demi-lich called Acererak learned of the ship and Zuggtmoy. He wanted to obtain the vast power that both could offer him.
- However, he needed help to achieve this goal so he formed a Cabal of world X's greatest sorcerers of ages past, being Galap-Dreidel, Iggwilv, Keraptis, and Tharzidun. Acererak promised them a return to life if they assisted him.
- The Cabal gathered together their most powerful artifacts to power their return temporarily.
- Galap-Dreidel used the Soul Gem.,
- Iggwilv used the Prison of Zagig, the Demonomicon, and Daoud's Wondrous Lanthorn.
- Keraptis used Wave, Whelm and Blackrazor.
- Tharzidun used the Black Cyst.
- The first act of the Cabal was to awaken Zuggtmoy and relocate her to more secure location. They lured her to the Temple of Elemental Evil knowing that she would find contact with the Planes again to be comforting and worked behind the local forces of good to see her imprisoned.
- There she was imprisoned until the Cabal could find a group powerful enough to enter the ship at the Barrier Peaks and access its full power (which the PCs may unwittingly do).
So there you go. There is now an explanation of how the various disparate dungeons in the first campaign fit together
SPOILERS
The Dungeons campaign is being renamed Cabal Beyond the Veil.
I think I have found a way to put a single uberplot through the entire campaign (that is vaguely Planetary in inspiration) using Expedition to Barrier Peaks as the key
- Many years ago a ship designed to travel through the Planes crashed landed in the world of X. The crew had been wiped out by a virus.
- The virus is Zuggtmoy, a bio-organic nano virus of world killing power that gained sentience.
- Upon destroying the crew and starving for many years, Zuggtmoy left the ship after it crashed and entered a hybernative state in a jungle city.
- The local people constructed a shrine around her slumbering body and called it Tamaochan.
- A demi-lich called Acererak learned of the ship and Zuggtmoy. He wanted to obtain the vast power that both could offer him.
- However, he needed help to achieve this goal so he formed a Cabal of world X's greatest sorcerers of ages past, being Galap-Dreidel, Iggwilv, Keraptis, and Tharzidun. Acererak promised them a return to life if they assisted him.
- The Cabal gathered together their most powerful artifacts to power their return temporarily.
- Galap-Dreidel used the Soul Gem.,
- Iggwilv used the Prison of Zagig, the Demonomicon, and Daoud's Wondrous Lanthorn.
- Keraptis used Wave, Whelm and Blackrazor.
- Tharzidun used the Black Cyst.
- The first act of the Cabal was to awaken Zuggtmoy and relocate her to more secure location. They lured her to the Temple of Elemental Evil knowing that she would find contact with the Planes again to be comforting and worked behind the local forces of good to see her imprisoned.
- There she was imprisoned until the Cabal could find a group powerful enough to enter the ship at the Barrier Peaks and access its full power (which the PCs may unwittingly do).
So there you go. There is now an explanation of how the various disparate dungeons in the first campaign fit together
- old school gamer
- Red Cap
- Posts: 259
- Joined: Sun Oct 08, 2006 7:00 am
Quote:
This covers the following modules in the top 30 D&D modules as choasen by Dungeon magazine:
30 - The Ghost Tower of Inverness
29 - The Assassin's Knot
28 - The Lost City
27 - The Sinister Secret of Saltmarsh
26 - City of Skulls
25 - Dragons of Despair
24 - City of the Spider Queen
23 - The Forgotten Temple of Tharizdun
22 - The Lost Caverns of Tsojcanth
21 - Dark Tower
20 - Scourge of the Slave Lords
19 - Against the Cult of the Reptile God
18 - The Hidden Shrine of Tamoachan
17 - Ruins of the Undermountain
16 - The Isle of Dread
15 - Castle Amber
14 - Dead Gods
13 - Dwellers of the Forbidden City
12 - The Forge of Fury
11 - The Gates of Firestorm Peak
10 - Return to the Tomb of Horrors
9 - White Plume Mountain
8 - Return to the Temple of Elemental Evil
7 - The Keep on the Borderlands
6 - The Desert of Desolation
5 - Expedition to the Barrier Peaks
4 - The Temple of Elemental Evil
3 - Tomb of Horrors
2 - Ravenloft
1 - Queen of Spiders
What?!? B10: Night's Dark Terror didn't make the list?!
Best adventure module ever. Period.
Fun idea though. I'm doing something similar, but not as extensive.
“Style is the perfection of a point of view.”
How about the following for the third campaign in the AD&D Classics campaign:
The Cold-Blooded Curse
Against the Reptile God (N1) lvl 1
Secret of Bone Hill (L1) lvl 2
Assassins Knot (L2) lvl 3
When a Star Falls (UK4) lvl 4
Tomb of the Lizard King (I2) - lvl 5
Ravenloft (I6) lvl 6
Pharoah (I3) lvl 7
Oasis of the White Palm (I4) lvl 8
Lost Tomb of Martek (I5) lvl 9
The House on Gryphon Hill (I10) lvl 10
It more new skool than the other too with most modules coming out of the mid 1980s.
The Cold-Blooded Curse
Against the Reptile God (N1) lvl 1
Secret of Bone Hill (L1) lvl 2
Assassins Knot (L2) lvl 3
When a Star Falls (UK4) lvl 4
Tomb of the Lizard King (I2) - lvl 5
Ravenloft (I6) lvl 6
Pharoah (I3) lvl 7
Oasis of the White Palm (I4) lvl 8
Lost Tomb of Martek (I5) lvl 9
The House on Gryphon Hill (I10) lvl 10
It more new skool than the other too with most modules coming out of the mid 1980s.