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Homer
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Post by Homer »

Is anyone developing a Planescape like setting for C & C? Is there any interest in this project, if it is not being done?

Edit: or does this question belong in The Rings of Brass setting section?

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Post by Omote »

I think here is just fine.

To be honest, there have only been a few comments that I can remember over the years regarding Planescape as a C&C setting. Though, it's not a bad idea.

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serleran
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Post by serleran »

I recall a few people talking about it, and there were some threads here and DF, but that's about it. I, personally, don't really like Planescape that much (there are some things to it, but for the most part I find it rather, yeah, not for me.)

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Post by Homer »

What would you do, IF you were to modify it to make it your own serleran? What kind of plane setting would you like to see and why?

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Post by serleran »

First, I'd remove doughnut-land. Keep it as a city, sure, but maybe a Mobius strip or something... not a freaking doughnut. I would also get rid of 99% of the slang, berk cutter. Those are two major things that make me not care, at all, for the setting.

Oh, and I'd drop The Blood War and remove The Lady of Pain, too. And, I'd not allow Modrons as a playable race.

Hmm, oh, and I'd probably lay the planes out in a different format, but that's pretty minor.

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Post by phadeout »

serleran wrote:
I would also get rid of 99% of the slang, berk cutter.

I loved the slang personally... lol. Clueless-prime is great...
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Post by serleran »

Yeah, there's a small amount of the slang that's neat, and that's the jink. Its almost Australian in some ways.

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Post by Skywalker »

serleran wrote:
Yeah, there's a small amount of the slang that's neat, and that's the jink. Its almost Australian in some ways.

Crikey!

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Post by Joe »

The slang, terminology, lexicon, whatever is what turns me off to many games.

I would probably like White Wolf stuff if it didn't have so much silly slang.

My buddy was telling me about an Exalted game he was getting into.

After 5 minutes he bored me with all the terms.

I just said, Let me guess...the makers of World of Darkness?

If it's too g...progressive, artsy, alien, or whatever I just cannot identify with it and put it down.

That was why I did not care for Planescape. I thought it was a cool idea but when I bought it...it never went further than a quick read and a yawn.

I prefer to put elements of it in my game and keep the archetypal medieval, with a splash of mesopotamian feel.

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Post by Homer »

What if there were a Plaescape like setting that had no slang, but encouraged CK's and groups to build their own through campaigning?

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Post by Joe »

Like I said, I liked the original concept.

Plane hopping seemed kind of cheesy and monty haul every time it was ran for me, but I would like a gritty, deadly, Lovecraftian feel to it.

At the time, I think TSR had flooded the market with settings and and I think I was just burnt out on alternative settings.

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Post by Breakdaddy »

serleran wrote:
I recall a few people talking about it, and there were some threads here and DF, but that's about it. I, personally, don't really like Planescape that much (there are some things to it, but for the most part I find it rather, yeah, not for me.)

Heretical thinking of this nature will only get you flogged 'round these parts, son.
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Post by serleran »

I look forward to it. This forum could use more arguing.

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Post by Homer »

serleran wrote:
I look forward to it. This forum could use more arguing.

"Did I hear a request for argumentation?" says the Devil's Advocate

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Post by serleran »

You know, I think a Planescape-like setting, with no slang and whatnot, would be cool if it were a little Homerian-Eddan. That could rock someone fierce. Some Odysseans and a little pig-witchery. Hmm.

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Post by Fiffergrund »

I personally would have very little trouble using my Planescape materials as-is, with very little conversion. That's the beauty of C&C. I think that another campaign setting modelled on Planescape is reinventing the wheel (pun intended) and I'd rather see folks not have to spend money on a C&C-ized version.

I already have most of the Planescape stuff. Why would I re-buy it, even if it was statted for C&C? Most of the contents are for flavor anyway, with the exception of the Monstrous Manual supplements.
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Post by Fiffergrund »

Oh, and anyone that likes plane-hopping *needs* to check out Cosmos Builder. It's a spectacular book. It beats Manual of the Planes into the ground and grinds its face into the mud. Then spits on it.
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Post by serleran »

Yes, Cosmos Builder, coupled with a few tidbits of old-school goodness (GURPS Religion and Authentic Thaumaturgy, specifically, in my opinion) make for some damn fine "reality" in the setting. Good stuffs.

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Post by Homer »

I just got Cosmos Builder and the Planescape Box set. I have been familiar with the planes from 1e PHB, but the Planescape setting Rocks, and I can't wait untill school is out so I can devote some serious time to Cosmos Builder.

Cant was a larg part of EGG's worlds, and anyone who has played with a group for any length of time knows that sooner or later there are those terms of art that are exclusive to that group and without them the game would be more barren. This has very philosophical consequences: take for instance Wittgenstein's idea of Language Games, and his declaration that "the limits of my language are the limits of my reality." Cant is a way the players personalize the game. What I would like to know is how can a module encourage CK's and players to build there own Cant?

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Post by Fiffergrund »

Interesting question. Every established gaming group has "their way" of saying things. What you're suggesting is a more formal version of that, really. It's a nifty idea, and I can see it adding a lot of flavor, but it will involve some conscious effort on the part of everyone at the table.

The pitfall I can see is that people will be trying to coin cool phrases for the cant and will force things. Things that are forced are significantly less cool than those that come about naturally. Think about people who say something funny and get people laughing, and then, because they like the response, push too hard to be funny thereafter. The jokes aren't funny most of the time because they are forced.

The same goes for a slang or cant, I'd imagine. I'm not aware of anyone who has successfully developed one at their table, but it'd be interesting to sit down after a couple of years of play and see how many conventions have just been adopted spontaneously.
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Post by Homer »

Since an alternative to Planescape has no support, what about a module that sets up the Lady of Pain as the extension and puppet of Mechanus/Nirvana. This might allow the development of Duke Darkwood and the beings of Ysgard, i.e. The East Mark folks, to challenge the Ladys authority. If a rationale is needed, not to worry, I have one. Im just curious who would like to see a challenge to the cosmos and donutville.

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