So,
I like the D&D 3.x idea of what they term "Legendary Weapons" -- magic weapons and armor, and so forth, which are designed to grow proportionately in power with their owner.
What I don't like is how the full use of such magical items in 3.x is tied to the idea that the wielder(s) must become part of a specific "Prestige Class" in order to truly use "legendary" items.
I have serious objections to the whole "Prestige Class" idea in general (which I won't bore you with here). Suffice it to say, I'm just looking for a C&C-style way to create "non-disposable" magic items, when needed.
It's always been weird to me when a player finds the "The Mysterious Eldritch Sword of the Wailing Wombat +1" at third level ... but by 5th level they've sold it like so much common loot , for beer money, because there are better swords to be had. So much for the fantasy world atmosphere ...
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Shopkeeper: Augh! Another runeblade! Arioch's danglies! Somebody just brought Mournblade in here last week!
Elric: C'mon, it's a black runesword! All the kewl junior high kids will want one, because they think it makes them look badass!
Shopkeeper: Well, I suppose I could sell this to Drizzt Do'Urden. Elric, that guy has got a serious man-crush on you, you know ..."
Elric (sighs): I know. I told him to get his own life, but he just keeps hero-worshipping me. I caught him telling people that he was one-quarter Melnibonean, and I warned him that if he didn't stop it, I'd have to kick his ass.
Shopkeeper: Okay, look. I'll give you ten silver for the runeblade ...
Elric: Cymoril's much-mourned mammaries! I'm a prince, Stanley! Doesn't that count for anything any more?!
Shopkeeper: Final offer, El. Take it or leave it.
Elric: Throw in a coupon for some free curly fries at the tavern? I love curly fries.
Shopkeeper: Done.
Elric: Okay, I'll take the ten silver ...
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All right, so you see my point, I hope.
I suppose I could just hand-build a version of an item at each level of play, and swap in the new stats.
I was curious, however, if anyone else had ideas -- or even s system -- on how to handle magic items which "scale up", all in the uncluttered C&C style?
Totally disposable "McMagic Items" just seem wrong to me on some level, and always have.
Thanks for reading,
TheNewGuy
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"But if your hand touches metal, I swear by my pretty floral bonnet, I will end you"