Magic Weapons & Armor That Don't "Expire"?

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TheNewGuy
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Joined: Sat Mar 08, 2008 8:00 am

Magic Weapons & Armor That Don't "Expire"?

Post by TheNewGuy »

So,

I like the D&D 3.x idea of what they term "Legendary Weapons" -- magic weapons and armor, and so forth, which are designed to grow proportionately in power with their owner.

What I don't like is how the full use of such magical items in 3.x is tied to the idea that the wielder(s) must become part of a specific "Prestige Class" in order to truly use "legendary" items.

I have serious objections to the whole "Prestige Class" idea in general (which I won't bore you with here). Suffice it to say, I'm just looking for a C&C-style way to create "non-disposable" magic items, when needed.

It's always been weird to me when a player finds the "The Mysterious Eldritch Sword of the Wailing Wombat +1" at third level ... but by 5th level they've sold it like so much common loot , for beer money, because there are better swords to be had. So much for the fantasy world atmosphere ...

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Shopkeeper: Augh! Another runeblade! Arioch's danglies! Somebody just brought Mournblade in here last week!

Elric: C'mon, it's a black runesword! All the kewl junior high kids will want one, because they think it makes them look badass!

Shopkeeper: Well, I suppose I could sell this to Drizzt Do'Urden. Elric, that guy has got a serious man-crush on you, you know ..."

Elric (sighs): I know. I told him to get his own life, but he just keeps hero-worshipping me. I caught him telling people that he was one-quarter Melnibonean, and I warned him that if he didn't stop it, I'd have to kick his ass.

Shopkeeper: Okay, look. I'll give you ten silver for the runeblade ...

Elric: Cymoril's much-mourned mammaries! I'm a prince, Stanley! Doesn't that count for anything any more?!

Shopkeeper: Final offer, El. Take it or leave it.

Elric: Throw in a coupon for some free curly fries at the tavern? I love curly fries.

Shopkeeper: Done.

Elric: Okay, I'll take the ten silver ...

++

All right, so you see my point, I hope.
I suppose I could just hand-build a version of an item at each level of play, and swap in the new stats.

I was curious, however, if anyone else had ideas -- or even s system -- on how to handle magic items which "scale up", all in the uncluttered C&C style?

Totally disposable "McMagic Items" just seem wrong to me on some level, and always have.

Thanks for reading,

TheNewGuy
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"But if your hand touches metal, I swear by my pretty floral bonnet, I will end you"

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