For those of you using RC Weapons Mastery for C&C
Posted: Thu May 15, 2008 7:49 pm
I offer this alternative:
When using the Weapon Mastery rules from the Rules Cyclopedia (RC), the following table will be used instead of the Attack Roll Bonus and Weapon Mastery tables listed in the RC:
WEAPONS MASTERY BONUS TABLE
LEVEL OF MASTERY----BONUS FOR FIGHTERS *--BONUS FOR OTHERS
Unskilled **------------No Bonus--------------------No Bonus
Basic--------------------No Bonus--------------------No Bonus
Skilled------------------+ 2---------------------------+ 1
Expert------------------+ 4---------------------------+ 2
Master------------------+ 6---------------------------+ 3
Grand Master----------+ 8---------------------------+ 4
The bonus may be split however the character desires between the attack roll, damage roll, or as an bonus to AC, in any combination as long as the total does not exceed the characters mastery bonus. For example, if a Fighter is wielding a weapon that he has Expert Mastery in, he could add + 2 to his attack roll, + 1 to his damage roll, and + 1 to his AC while wielding that weapon. These bonuses may be changed and redistributed each round as long as the character continues to wield that weapon. A character can only benefit from single mastery bonus in a given round, so even if a Fighter is wielding two weapons and has Expert Mastery in both, he only gains a total bonus of + 4 for the round, not + 8.
* Includes Barbarians, Knights, Paladins, and Rangers
** Unskilled attacks only do half the listed damage for that weapon and any missile weapons also receive a -1 penalty to hit
Just something I am considering as a house rule for my game. Let me know what you all think.
_________________
Lord Aladar
Warden of the Welk Wood
Baron of the Castles & Crusades Society
The Poster formerly known as Alwyn
Senior Gamer - Member of the Senior RPG Tour
"NEMO ME IMPUNE LACESSIT - At least not in Yu Gi Oh"
http://www.cncsociety.org/
When using the Weapon Mastery rules from the Rules Cyclopedia (RC), the following table will be used instead of the Attack Roll Bonus and Weapon Mastery tables listed in the RC:
WEAPONS MASTERY BONUS TABLE
LEVEL OF MASTERY----BONUS FOR FIGHTERS *--BONUS FOR OTHERS
Unskilled **------------No Bonus--------------------No Bonus
Basic--------------------No Bonus--------------------No Bonus
Skilled------------------+ 2---------------------------+ 1
Expert------------------+ 4---------------------------+ 2
Master------------------+ 6---------------------------+ 3
Grand Master----------+ 8---------------------------+ 4
The bonus may be split however the character desires between the attack roll, damage roll, or as an bonus to AC, in any combination as long as the total does not exceed the characters mastery bonus. For example, if a Fighter is wielding a weapon that he has Expert Mastery in, he could add + 2 to his attack roll, + 1 to his damage roll, and + 1 to his AC while wielding that weapon. These bonuses may be changed and redistributed each round as long as the character continues to wield that weapon. A character can only benefit from single mastery bonus in a given round, so even if a Fighter is wielding two weapons and has Expert Mastery in both, he only gains a total bonus of + 4 for the round, not + 8.
* Includes Barbarians, Knights, Paladins, and Rangers
** Unskilled attacks only do half the listed damage for that weapon and any missile weapons also receive a -1 penalty to hit
Just something I am considering as a house rule for my game. Let me know what you all think.
_________________
Lord Aladar
Warden of the Welk Wood
Baron of the Castles & Crusades Society
The Poster formerly known as Alwyn
Senior Gamer - Member of the Senior RPG Tour
"NEMO ME IMPUNE LACESSIT - At least not in Yu Gi Oh"
http://www.cncsociety.org/