I'm 'more better' than ever before!!!!

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slimykuotoan
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I'm 'more better' than ever before!!!!

Post by slimykuotoan »

I was just looking over a fellow CK's houserules concerning improving character ability scores...

...and after some musing over a bag o' jalapeno potato chips, I've decided I like the idea.

Does anyone else allow for ability increases in his/her games, and if so, how do you handle them?
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Post by Treebore »

Are you talking about my rules, or another CK's?
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Post by slimykuotoan »

Yeah, in your house rules doc.
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Post by Matthew »

No, I don't allow attribute score increases as a result of levelling up. Never really felt the need.
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Re: I'm 'more better' than ever before!!!!

Post by gideon_thorne »

Characters can buy them up for XP, a lot of XP. 10,000 per 1 point.
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Post by Treebore »

Matthew wrote:
No, I don't allow attribute score increases as a result of levelling up. Never really felt the need.

Neither do I. Its due to at least a month of training and making a successful SIEGE check. So to even have the opportunity the CK has to give at least a month of down time in game.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Post by Matthew »

Treebore wrote:
Neither do I. Its due to at least a month of training and making a successful SIEGE check. So to even have the opportunity the CK has to give at least a month of down time in game.

Aye, I should have been clearer. I meant to indicate that I only allow attributes to be altered by magical means, as a result of aging or for some 'special' reason. to put it another way, there is no conventional means of attribute modification in my games.
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Post by Treebore »

Matthew wrote:
Aye, I should have been clearer. I meant to indicate that I only allow attributes to be altered by magical means, as a result of aging or for some 'special' reason. to put it another way, there is no conventional means of attribute modification in my games.

The magical aid is what allows them to get above 17/18/19, depending a racial mods.

I understand. But I used to be a weight lifter, plus I went to college. Since I feel if you can improve yourself in real life, then why not in a fantasy game?

So thats the line of thought that convinced me to allow it.
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Post by Matthew »

Yep, I understand. I am just an old stick in the mud! For what it's worth, we used to complain about this way back when for the exact same reasons you cite.
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Post by Treebore »

Matthew wrote:
Yep, I understand. I am just an old stick in the mud! For what it's worth, we used to complain about this way back when for the exact same reasons you cite.

Yep, and it took me a good number of years to come up with a way to keep it from being abused. So with it requiring me to give them at least a month of downtime to even get a roll, how often they get chances, etc... are totally in my control, so players only advance their stats as much and as fast as I want them to.

To summarize my rules:

Requires one month of time, dedicating 8 hours of time per day, 6 days per week. (assumes 7 day week)

Each months (assumes 4 week months) earns you a SIEGE check. TN is set by the score your trying to achieve, and you can only increase your attribute by one point with such a roll.

So if your STR is a 14 you can only try for a 15, and the TN is 15. If you fail your roll you can get a cumulative +1 to your following roll, but only if your able to "work out" for consecutive months. Any break resets your modifier to "0" for the next time you get to try.

IF you get to work out for 5 months in a row, like over the winter months, and fail months 1 to 4 you will have a +4 (+1 for month 1, 2, 3, and 4) to that last check in month 5. IF you fail yet again, and can't train fro a 6th month, all is lost.

So I have total control over if, when, and how many times players can try to increase attributes. Plus, like I mentioned before, it assumes racial maximums of 18 +/- 1, so a 17 to 19 range, and that is all you can achieve with this method. Beyond that requires magic items, tomes, manuals, pools, wishes, etc...

Cost: Base of 100 GP per month modified upward by the attribute bonus for the score you are working towards. So if your going for a 16, a +2 bonus, the monthly cost is 300 GP, 100 GP base +200 for the +2 bonus your working towards.

So if you ever decide to try pulling yourself out of the mud you can consider this house rule.
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Next Con I am attending: http://www.neoncon.com/

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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Post by serleran »

It is an option in my training rules - it requires 3-5 levels to earn, and is not cheap. Also, if you fail to roleplay it, or come to a situation where it is not possible to continue the training, you do not get the reward, forfeiting what you had paid to that point. Also, maximums are in effect - that is, no one can train to have an 18 in anything - you either do, or you do not. The best a person can train to is a 16. After this, magic items and spells work as normal.

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Post by bighara »

I use a simplified feat system in my house rules (1 feat @ 1st, a new feat every 3 levels). Among the feats available is to bump a score by +1. The most you can (eventually) raise a score in this way is to 20+racial modifier.
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Post by Buttmonkey »

Treebore wrote:
Yep, and it took me a good number of years to come up with a way to keep it from being abused. So with it requiring me to give them at least a month of downtime to even get a roll, how often they get chances, etc... are totally in my control, so players only advance their stats as much and as fast as I want them to.

To summarize my rules:

Requires one month of time, dedicating 8 hours of time per day, 6 days per week. (assumes 7 day week)

Each months (assumes 4 week months) earns you a SIEGE check. TN is set by the score your trying to achieve, and you can only increase your attribute by one point with such a roll.

So if your STR is a 14 you can only try for a 15, and the TN is 15. If you fail your roll you can get a cumulative +1 to your following roll, but only if your able to "work out" for consecutive months. Any break resets your modifier to "0" for the next time you get to try.

IF you get to work out for 5 months in a row, like over the winter months, and fail months 1 to 4 you will have a +4 (+1 for month 1, 2, 3, and 4) to that last check in month 5. IF you fail yet again, and can't train fro a 6th month, all is lost.

So I have total control over if, when, and how many times players can try to increase attributes. Plus, like I mentioned before, it assumes racial maximums of 18 +/- 1, so a 17 to 19 range, and that is all you can achieve with this method. Beyond that requires magic items, tomes, manuals, pools, wishes, etc...

Cost: Base of 100 GP per month modified upward by the attribute bonus for the score you are working towards. So if your going for a 16, a +2 bonus, the monthly cost is 300 GP, 100 GP base +200 for the +2 bonus your working towards.

So if you ever decide to try pulling yourself out of the mud you can consider this house rule.

That's a pretty cool and reasonable house rule. I would only apply it to strength, dexterity, and constitution, though. I don't think doing Sudoku puzzles full-time for a month is going to make a PC smarter, but YMMV.
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Post by Treebore »

Buttmonkey wrote:
That's a pretty cool and reasonable house rule. I would only apply it to strength, dexterity, and constitution, though. I don't think doing Sudoku puzzles full-time for a month is going to make a PC smarter, but YMMV.

No, but studying things and gaining a deeper understanding about the world around you increases your knowledge, so INT. Understanding the deeper motivations of man and the creatures of the world around you, and understanding consequences of actions before those actions are taken increases Wisdom. There are plenty of techniques, courses, etc... claiming to make you a very "motivated" and motivational person, so CHarisma can be increased as well. Not to mention various militaries claiming to be able to turn you into a leader.
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The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Post by Wulfgarn »

Well I like the the simple method of +1 point per 3 levels

its simple and encompasses all the things pc's do when not on camera.

And with how little abilty scores mean in the C&C game --- * Shrugs*

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Post by Wulfgarn »

Though something Just occured to me

Why not allow a Player to spend xp to gain "Levells in thier ability scores - ie a progressional table of XP cost ...

Perhaps it should be based on the ability score you are attempting to attian rather than a simple class level progression

so a Character who has a charisma of 10 going to 11 might need to spend 2000xp whereas a PC going from a 14 to a 5 would be cost 6000xp and going from a 15 to a 16 would cost 10,000 ( simply take the point cost for building a character in 3e and multiply the cost by 1000 to gain the appropriate cost....

I have to play around with this idea a bit....

Hmmmmm

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Post by slimykuotoan »

I like the x.p. for ability increases idea a lot.
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Post by Omote »

I also use a simplified feat system in my games. One of the feat selections is +1 to an attribute. Feats are selected at levels 1,3,6,9,12, etc. in my games. Has never been a problem thus far. Then again, there have not been many opportunities to select many feats yet for my players.
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Post by seskis281 »

I'm awarding "heroic feats" at certain points based not on level but accomplishment in the campaign.. tailored to the individual character.
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Post by Jason »

Wulfgarn wrote:
Well I like the the simple method of +1 point per 3 levels

its simple and encompasses all the things pc's do when not on camera.

And with how little abilty scores mean in the C&C game --- * Shrugs*

I'm with you.

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