I have been running a rather succesful campaign on the wweekends now using modified C&C Rules
The system I am using is as follows -
all creatures begin with HP's equal to thier Con Score.
Hit points are rolled as normal for each level but the Characters never gain any additional HP's untill they have surpassed thier Con Score.
Death and Dying
Any Damage taken after reaching zero Hit Points is considered Con Damage and death occurs after reaching 0 Con
Martin
Starting HPs for New Characters
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MaxKaladin
- Mist Elf
- Posts: 33
- Joined: Mon Oct 15, 2007 7:00 am
In D&D, I generally just give max HP at first level and have the players take what they roll thereafter.
For my C&C game, I've been considering giving 1 "fate point" a level which can be used to reroll hit points if they don't like their roll or perhaps used to force an enemy to reroll if they don't like a roll. I haven't given a lot of thought to it yet. I'm mostly looking to introduce the chance to get a reroll while making it a meaningful choice -- by doing so, they give up a chance to do something else down the line.
For my C&C game, I've been considering giving 1 "fate point" a level which can be used to reroll hit points if they don't like their roll or perhaps used to force an enemy to reroll if they don't like a roll. I haven't given a lot of thought to it yet. I'm mostly looking to introduce the chance to get a reroll while making it a meaningful choice -- by doing so, they give up a chance to do something else down the line.