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XP awards for NPC's?

Posted: Fri Aug 04, 2006 6:22 pm
by Witterquick
My PC's are attacking human NPC's with class levels. How would you calculate XP awards?

If it helps, here's a sketch of the 2 NPC's:

human F2 S17 D16 Co17 I12 W10 Ch12

Equipment: broadward, full chain mail suit, lg steel shield

human Cl2 S13 D9 Co12 I10 W17 Ch15

Equipment: scythe, steel breastplate

no magical items.

Thanks for the assist.

Posted: Fri Aug 04, 2006 6:43 pm
by Omote
I agree, this is exactly how I've done it in my games, with the exception I've added a "kicker" to bonus XP for NPC types. IMO a 1st level fighter NPC going up against a 1st level PC is a tough fight, and one that would merit more then baseline monster HD XP. I've just been Ad Hoc-ing this type of XP, but so far it's been about and additional 15% more then straight monster HD.

...........................................Omote

FPQ
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Posted: Fri Aug 04, 2006 7:14 pm
by Witterquick
Thanks for the assist. I'm running my first C&C game tonight. I'll let you know how it goes.

Posted: Fri Aug 04, 2006 8:14 pm
by Tadhg
Witterquick wrote:
Thanks for the assist. I'm running my first C&C game tonight. I'll let you know how it goes.

Welcome to the Crusade and good luck with the game!
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Posted: Fri Aug 04, 2006 8:23 pm
by Treebore
Spellcasters are going to be worth a fortune of xp's.

Posted: Sat Aug 05, 2006 12:09 am
by Witterquick
So, in my scenario, would the fighter get one type I bonus (fighting with a specialized weapon) while the cleric would get a bonus for each spell (what is that, six or something?)

Good to know, and thanks again.

P.S. first session went well, at least relatively speaking.

Posted: Sat Aug 05, 2006 10:32 am
by Ghul
I think it would be a service to the CK if there was a chart that listed the XP value of all the classes, from levels 1 - 12, so the CK wouldn't have to figure this stuff out at the end of the night when players are tired and want to go home, yet still want their XP.

--Ghul