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No save against sleep? 
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Red Cap

Joined: Thu May 11, 2006 7:00 am
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Post No save against sleep?
Is that right? In last weekend's game, I was quite surprised when the players informed me that there was no save agains sleep. Even looking at the open book in front of me, it was still hard to believe. Was that intentional?


Wed Aug 09, 2006 3:08 pm
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Skobbit

Joined: Tue May 16, 2006 7:00 am
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Post Re: No save against sleep?
Quote:
Mike Frank wrote:
Is that right? In last weekend's game, I was quite surprised when the players informed me that there was no save agains sleep. Even looking at the open book in front of me, it was still hard to believe. Was that intentional?



I think that was one of the first 3 houserules I believe we use a cha based save.


Wed Aug 09, 2006 3:10 pm
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Mist Elf

Joined: Mon Jul 03, 2006 7:00 am
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Post 
The HD is the save....

I like it that way, works both ways...good spell to capture low level players for the Slaver series...
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Wed Aug 09, 2006 3:21 pm
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Lore Drake
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That was intentional, and not without precedent.
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Wed Aug 09, 2006 3:35 pm
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Ulthal

Joined: Wed May 31, 2006 7:00 am
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I actually like it just the way it is. Probably because I'm used to the 1st Ed. sleep spell which has no save either.
It's the most powerful spell in a young spellcasters spellbook. And it is a limited resource.


Wed Aug 09, 2006 3:52 pm
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Red Cap

Joined: Thu May 11, 2006 7:00 am
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Post 
Quote:
Fiffergrund wrote:
That was intentional, and not without precedent.



Quote:
Quote:
I actually like it just the way it is. Probably because I'm used to the 1st Ed. sleep spell which has no save either. Smile



Good lord. I've really demonstrated my ignorance now haven't I?
Oh well, it's not the first time and certainly won't be the last!


Wed Aug 09, 2006 4:21 pm
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Mogrl

Joined: Mon May 01, 2006 7:00 am
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Location: Arizona and St Louis
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Yep. C&C is a lot like older editions in that the DM/CK really needs to be aware of spells and such, or your going to accidentally screw up your campaign. I suggest if you house rule to allow a save you also remove the HD limitations. Never made sense to me to keep HD limits once a save started being allowed. Just limit it to one target, then allow an additional target every 3 or 4 levels.

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Wed Aug 09, 2006 5:11 pm
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Red Cap

Joined: Thu May 11, 2006 7:00 am
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No, I don't intend to change what's in the book. It's been playtested and I see no reason to tamper with things as they are just yet.


Wed Aug 09, 2006 5:23 pm
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Battle Stag
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'Tis a burly spell. But I learned the hard way not to give this spell too often to enemy NPCs vs. PCs. I essentially killed off the whole party at 2nd level... what a whirlwind excercise in CKing ad-lip that adventured turned out to be when the party awoke missing all of there stuff...
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Wed Aug 09, 2006 5:43 pm
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Renegade Mage
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Correct me if I'm wrong... but if there is no save against Sleep... then why do elves get an inherent +10 bonus vs Sleep or Charm like effects? It is listed under 'Spell Resistance' ability for elves but refer to it as a saving throw.

Should I tweak the ability so that it functions as Spell Resistance (proper) giving them effectively a 50% resistance (A roll above 10 on a d20 means that the spell succeeds). Or should I tweak it to do a standard save that only Elves can attempt (and at +10 even more likely to succeed).

Any thoughts?

Moriarty the Red
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Thu Aug 10, 2006 3:07 am
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Renegade Mage
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Once again Serleran, I thank you!

It's great that these things are coming up *before* they do in a game.

On a completely different topic, I've been checking out the Tattoo Magic file on your site... and I have to say it really is something else! I'm going to be implementing most of it, in my game.

Again... thanks!

Moriarty the Red
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Thu Aug 10, 2006 4:36 am
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Ulthal

Joined: Mon May 01, 2006 7:00 am
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The sleep spell was one thing that really jazzed my 3.5E players about C&C. The player who normally played the tank is playing a wizard in my Keep on the Borderlands C&C. If it was not for that sleep spell and some strategy, the party would have been screwed alot.
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Thu Aug 10, 2006 11:14 am
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Unkbartig

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I'm sure this is what Serleran meant, but to clarify above the Half Elf gets the save if they take the elven heritage instead of the human. I know, kinda a "Duh, that's obvious Sieg!" but you'd be surprised at some confusion that can result!
For instance, in my Tarot Arcanum article one of the cards can grant the drawer the ability to "regenerate as a troll for X days". Well, the person I was talking to had the character regenerate after damage....INTO a Troll!!!
Funny, but (obviously) not what was meant.
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Thu Aug 10, 2006 3:48 pm
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