Sound Burst

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serleran
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Re: Sound Burst

Post by serleran »

miller6 wrote:Sound Burst is OP. It's more powerful than sleep spell which is the OP 1st level spell for wizards. Very cool spell for a priest though. Don't be caught without it! :)
No. Sound burst can kill the caster. Sleep cannot. Likewise, I'm pretty sure that sleep ignores allies... sound burst, not so much.

So while it is a low level "nuke" it is also a last ditch effort. And completely counter-able, like most spells, with silence.

But, that's just my opinion. Which is never valid.

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miller6
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Re: Sound Burst

Post by miller6 »

serleran wrote: No. Sound burst can kill the caster. Sleep cannot. Likewise, I'm pretty sure that sleep ignores allies... sound burst, not so much.

So while it is a low level "nuke" it is also a last ditch effort. And completely counter-able, like most spells, with silence.

But, that's just my opinion. Which is never valid.
Regarding sound burst, recently an interesting question came up in one of my games. A sound burst has an area of effect of 20 ft. But, can it be heard outside that area even if it doesn't cause damage beyond that? Does one going off alert all the critters in the dungeon or is it only heard by those in the area of effect?

After discussion, our group decided that it doesn't make sense that someone 21 ft. away wouldn't take any damage unless they couldn't hear it. So our home ruling is that the sound is contained in the area of effect and does not spread beyond that, thus nothing is heard by those outside the area of effect and the whole dungeon isn't alerted to the party's presence.
Another reason we came to that conclusion was because we compared Sound Burst to Silence and felt that if sound is contained in silence it should also be contained in Sound Burst. With silence, the silence dampening effect doesn't make things quieter 1 ft. outside its range, so why should Sound Burst be loud 1 ft outside it's range? They're both sound spells so it makes sense that one ruling should true hold for both.

I am a firm believer that with magic, don't try to apply too much physics. Magic is magic, it just does what it does and doesn't have to make sense all the time. Even so, it made for an interesting discussion.

How would you rule it in your game?
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Treebore
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Re: Sound Burst

Post by Treebore »

I would say it can be heard, but because sound attenuates, becomes weaker, over distance, it simply drops below the pain generating threshold of intensity.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
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Rigon
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Re: Sound Burst

Post by Rigon »

Treebore wrote:I would say it can be heard, but because sound attenuates, becomes weaker, over distance, it simply drops below the pain generating threshold of intensity.
that's how I rule it.

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serleran
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Re: Sound Burst

Post by serleran »

If one is going to include real world thoughts, sound burst is immensely powerful in confined spaces (it is not the sound, necessarily, but the concussive waves) and water (to get vastly increased AoE.) Therefore, I simply state that the spell affects 20 feet. That is both for the damage and the audio.

I prefer simpler. If I wanted to get into it, I could decide how far an elf can hear on an open plain and deduce backward, but I don't care enough.

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Buttmonkey
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Re: Sound Burst

Post by Buttmonkey »

Treebore wrote:I would say it can be heard, but because sound attenuates, becomes weaker, over distance, it simply drops below the pain generating threshold of intensity.
This.
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Re: Sound Burst

Post by alcyone »

Explore the inverse square law here: http://hyperphysics.phy-astr.gsu.edu/hb ... prob2.html

But in my games I absolutely don't care if magic makes sense. Illusionists can cure, you can hear a sound burst and not get hurt at even 1mm away from the effect area, etc.
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serleran
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Re: Sound Burst

Post by serleran »

Another option, as I believe the max damage is 8, would be to develop a range:damage chart.

For example:

Range from Caster / Damage Taken

0 / 8
<0 - 2 feet / 1d2+6 (7 - 8)
>2 - 4 feet / 1d3+5 (6 - 8)
>5 - 8 feet / 1d4+4 (5 - 8)
>8 - 12 feet / 1d3+3 (4 - 6)
> 12 - 16 feet / 1d4+2 (3 - 6)
>16 - 20 feet / 1d4+1 (2 - 5)

If desired, one could keep the max at any range to be 8, adjusting the scale (and points where range matters, if it does at such a short distance) as preferred.

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Go0gleplex
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Re: Sound Burst

Post by Go0gleplex »

Sound Burst...like fireball, caster must be careful with how they use it. Within the AoE of the spell is like being at ground zero for a sonic boom, which is what it essentially is. Outside of the AoE, while no damage is taken, the sound itself can be heard for up to a mile in wilderness and 100 yards underground (half this if in soft soils).
Is it OP for first level? Not really that much more than Shocking Grasp (touch vs AoE) or Illusionary Hounds.
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