Hi all,
StealthSuitStanley wrote:
... as a character progresses in levels, the stats become less and less important. Around 3rd level or so, the bonus any stat could provide is overshadowed by the bonus from the level. At mid to high levels, stat bonuses are almost ineffective.
Well, you might think that at first glance... but it's not as clear cut as that.
This is due to a phenomena that, for want of a better name, I'll call "the window effect". Basically, although the stat bonus as a proportion of other bonuses seems small, the difference between having it and not having it makes a big difference between the effectiveness of two otherwise similar characters.
Why is this? Well, it's because PCs (being heroic or foolish types) are forever trying to do things that are only just within their abilities. So the window of D20 rolls that will actually let them succeed is actually quite small.
The obvious example is strength in terms of its effect on melee damage. This is more pronounced than for most other stats, because primes don't come into it:
Take a C&C fighter with specialized in the bastard sword. At level 1, his attack bonus is +2 with 12 strength, +4 with 16 strength. At level 5, make the sword +1, and it's +7 without strength, +9 without. So percentage benefit of str mod drops from 100% at level 1 to 29% at level 5. (At level 10, it's only 14%).
Level 1 fighter attacks a goblin (AC 14) - fine, str+2 increases hit chance from 45% to 55%, a 22% increase in the hit rate and therefore in damage.
Level 5 fighter could fight a goblin... but he's more likely to try it on with a troll (AC 16) - str+2 increases hit chance from 60% to 70%, a 17% increase in hit rate. It's less... but it's not much less.
Add in the direct damage benefit of +2 str mod, and it gets worse. Benefit of 1st level vs. goblin is now 60%, and 5th level vs. troll is 48%.
Take an extreme case, 5th level versus a xorn (AC 23) and the net benefit is a staggering 77%. All other things being equal, the 5th-level fighter with a strength of 16 is doing nearly twice as much damage as his comrade with strength 12.
I haven't done this for the 10th level fighter yet, because I only just ordered M&T so I don't know what typical ACs for 10HD monsters are.
Obviously, for a longsword, 18 strength, or a fighter-alike such as a Paladin, this is even more pronounced. Spells like Bless reduce the effect a bit.
The OpenOffice (2.0) spreadsheet I worked this out with can be found at
http://lookatthechimneys.fastmail.co.uk ... matter.ods
(it's a bit of mess because I worked in percentages throughout, not proportions, so lots of "/100" mixed into the formulae)
rob