What Equipment Would You Add???

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Joe
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What Equipment Would You Add???

Post by Joe »

Hi,

I was thinking about making a new equipment list and was wondering if you had any ideas about what to add to a medieval equipment list.
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Post by Morgrus »

Do you want pure medieval? Or stuff like in the whole realms catalogue? Like, Marbles: bag of 100 2sp, good for trips traps & sling ammo. Aneseed: pouch 1gp helps keep dogs off your sent for 1d4+1 hours.
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Post by Lord Dynel »

I would personally like something like the 3rd Edition Arms & Equipment Guide:

New Weapons & Armor
New Materials (unless I'm mistaken, something C&C hasn't touched too much on yet)
New Adventuring Gear
Evenything to candlelabras and farming tools to the examples Morgus gave
Clothing
Always been a big thing for me, personally, but lists of clothes available for when characters aren't wearing armor (I know...blasphemy). (This can kind of be covered by using said A&EG, but I'd rather have it in a C&C book, personally )
The list goes on to include: foods, new poisons, trade goods, vehicles (for at least land and water), Mounts (of all shapes and sizes...this also includes exotic mounts and new barding for all mounts), hirelings, and maybe even a few new magic items. Again, it would basically be taking the Arms & Equipment Guide (one of the best 3.x accessories produced, IMHO) and replacing 3e stats for C&C stats. That's my wish anyway.
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Post by DangerDwarf »

Firearms.

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Post by serleran »

I crafted a document for crafting expert items. I'd like to see something like that -- ways to modify the existing equipment, either through material or manufacturing.

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Post by Treebore »

Lord Dynel wrote:
I would personally like something like the 3rd Edition Arms & Equipment Guide:

New Weapons & Armor
New Materials (unless I'm mistaken, something C&C hasn't touched too much on yet)
New Adventuring Gear
Evenything to candlelabras and farming tools to the examples Morgus gave
Clothing
Always been a big thing for me, personally, but lists of clothes available for when characters aren't wearing armor (I know...blasphemy). (This can kind of be covered by using said A&EG, but I'd rather have it in a C&C book, personally )
The list goes on to include: foods, new poisons, trade goods, vehicles (for at least land and water), Mounts (of all shapes and sizes...this also includes exotic mounts and new barding for all mounts), hirelings, and maybe even a few new magic items. Again, it would basically be taking the Arms & Equipment Guide (one of the best 3.x accessories produced, IMHO) and replacing 3e stats for C&C stats. That's my wish anyway.

Yep, I would buy yet another version (a C&C version) of a book like this. Awesomeness!!
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Post by Tadhg »

If you have or have access to the Lejendary Adventures Essentials or LR4APs books, they have some excellent equipment lists.

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Post by Tadhg »

Oh yeah, the GFW book World Builder has some great lists, descriptions and pictures.

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Post by gideon_thorne »

Ammo for the Diggery Do.
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Post by Tadhg »

gideon_thorne wrote:
Ammo for the Diggery Do.

OK, that it!! I'm gonna do it now!!

Ever since my gnome illusionist from 2005 ~ Crayloon used his diggery do against his foes, I've thought it could be a hurtful experience to get hit by one (if it's made of bamboo of course)!

So without further ado (or diggery doo), here's my list of damage from musical instruments if used as a weapon:

Drum - 1d4

fife - 1d2

Gong - 1d2

Harp - 1d4

Horn - 1d4

Mandonlin - 1d2 +1

Bag pipes - 1d3

Pan pipes - 1d2

Whistle - . . . (unless a nat d20, then a 1d2)

Zither - 1d2 +1

Flute - 1d2

And the winner . . .

Diggery doo - 1d6!! [Playing the diggery doo before attacking ~ +1 to hit]

Oh and bards get +1 on all attacks!!
[Btw, where the hell is the lute?? MUST HAVE for C&C!!!]
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Post by gideon_thorne »

You forgot Cymbals, and their sonic attack effect.
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Post by Tadhg »

gideon_thorne wrote:
You forgot Cymbals, and their sonic attack effect.

Sorry old boy. Cymbals are not in the PH, so therefore not "canon".

No worries, old sot, I'll learn ya. Stick with the Rhu for all yer C&C trivia!
Carry on ~ and let's chunder!
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Post by gideon_thorne »

Rhuvein wrote:
Sorry old boy. Cymbals are not in the PH, so therefore not "canon".

No worries, old sot, I'll learn ya. Stick with the Rhu for all yer C&C trivia!
Carry on ~ and let's chunder!

Ah.. but this is a thread about adding things, so your cannon misfired, old boy.
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Post by Tadhg »

gideon_thorne wrote:
Ah.. but this is a thread about adding things, so your cannon misfired, old boy.

Yeah, it does that sometimes, if I forget to take my . . . my ahh, my ahh supplements.

Yohimbe bark from the Valley of the Mage is thee stuff to make your Diggery "Do"!!!
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Post by Joe »

ok...let's get back on track guys.

Anise seeds for scent huh? Wouldn't the trail of anise seeds be then easier to follow than a normal scent?

But please, keep stuff like that coming at me. I like the marbles one too. Sounds like perfect sling ammo.

Can you mention any others?

Sure we could list the mundane tools but for what use besides the obvious? Not sure why one would take a rake into a dungeon.

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Post by Breakdaddy »

I use much of the new equipment from World Builder, so I would say that is the stuff I would add.
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Post by gideon_thorne »

Joe wrote:
ok...let's get back on track guys.

Anise seeds for scent huh? Wouldn't the trail of anise seeds be then easier to follow than a normal scent?

Concentrated eucalyptus oil. Great for foiling creatures that track by scent. One whiff of that and the tracking creature will spend most of the rest of the day sneezing its brains out.
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Not sure why one would take a rake into a dungeon.

-Joe

Well, if a dragon is around I can think of a reason.. wheeeewwww!
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Post by Julian Grimm »

I've added things like mess kits, smoking accessories and other flavor items. I thought weapons and armor were complete enough so I didn't add anything there.
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Post by gideon_thorne »

Oh ya. Every character should have a mucket. Reenactors ought to know what I'm talking about, but for everyone else. A mucket is a large tin mug, double thick two layer container with a lid. One can cook anything in it.
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Post by Lord Dynel »

Ah, yeah, I forgot about World Builder. There's some pretty nice equipment lists in there.

I do agree with JG - armor and weapons are pretty complete, IMHO. I would add a lot of mundane things, or things not touched upon too much in the PHB - clothing, sundries, specialized equipment and the like.
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Post by Keolander »

DangerDwarf wrote:
Firearms.

Seconded, but only in games that allow Full Plate and the like.
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Post by Omote »

I pretty much added all of the equipment that was in AD&D 2E to the equipment lists of the C&C game. However, if a PC wants a particular items, unless it's unreasonible I set a price and let them buy it.

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Post by Joe »

I like your idea Omote.

But I am just kind of looking for unique ideas much like the eucalyptus oil.

You know...useful but not a howitzer of an effect.
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Post by Omote »

It is, in my opinion, that detailed and varied equipment lists actually are idea and role playing generators. The eucalyptus oil for example, can be used for countless applications in a FRPG; it could be the point of a whole campaign, who knows?!

That is why books like World Builder (a personal fav) are so good. Lists like this get the mind working.

For a great list of equipment check out the Palladium Fantasy Role-Playing game. The cost of the items in this book will no translate, but the lists are detailed and interesting.

-O
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Post by Joe »

Thanks for all the ideas, but I don't see a price list type of table for World Builder.
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Post by serleran »

I'd add expert quality weapons, armor, and other miscellaneous stuff. Mostly, though, I just come up with a price on the spot if a player tries to get something not listed. I don't consider the PHB to be the end-all of item existence.
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Post by DangerDwarf »

I almost forgot nipple clamps. No good game can go without nipple clamps.

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Post by MithrilKnight »

What is this World Builder of which you speak?

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Post by Lord Dynel »

MithrilKnight wrote:
What is this World Builder of which you speak?
This be World Builder, lad.
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Post by Julian Grimm »

DangerDwarf wrote:
I almost forgot nipple clamps. No good game can go without nipple clamps.

Is that with or without the electrical hook-ups?
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