Eye Tyrant
Eye Tyrant
Crossposted from Dragonsfoot...
I noticed that simulacrum games rarely had a large, multi-ocular floating menace. So to fill that void, here is my conversion from the "1e" and "2e" books.
EYE TYRANT
FREQUENCY: Very rare
NO. APPEARING: 1
ARMOR CLASS: 20/18/13
MOVE: 10' (Floating)
HIT DICE: 9d8+3
% IN LAIR: 80%
TREASURE TYPE: I, S, T
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-8 (2d4)
SPECIAL ATTACKS: Magic
SPECIAL DEFENSES: Anti-magic ray
MAGIC RESISTANCE: Special
SAVES: P+M
INTELLIGENCE: Exceptional (15-16)
ALIGNMENT: Lawful evil
SIZE: L (4'-6' in diameter)
XP VALUE: 1,410+9
The eye tyrant has 10 eyestalks with a large eleventh eye and a mouth full of sharp teeth in the center of its body. Each eyestalk has its own hit point total (1d8+4 hp), while the central eye holds one third of the eye tyrant's regular hit points; loss of these hit points causes the eyestalk or central eye to cease functioning (see below). The remaining two-thirds of the regular hit points are in the body of the creature; depleting these results in the eye tyrant's death. Adult eye tyrants tend to have between 5 and 8 hit points per hit die.
When attacking the eye tyrant, determine the target of the attack randomly: 1-75% the body (AC 20), 76-85% the central eye (AC 13), 86-95% an eyestalk (AC 18) and 96-00% a smaller eye (AC13). Of the smaller eyes and eyestalks, the GM should determine randomly which specific smaller eye or eyestalk is affected.
Each round, the eye tyrant can use its central eye against victims in its forward 90 degree arc (creating a 140-yard cone wherein no magic will function), its bite attack against those in melee (to its front) and a random number of smaller eyes against any victim within clear line of fire. The number of eyestalks that can be used is determined by the frontage of the attacker; 1d4 against attackers in a 90 degree arc, 1d6 against a 180 degree arc, 1d8 against a 270 degree arc and all 10 if the eye tyrant attacked from all sides or from directly above.
Randomly determine (or simply decide) which eyestalks are used from this list:
1 Charm person spell
2 Charm monster spell
3 Sleep spell (one target)
4 Telekinesis (250 pound weight)
5 Flesh to stone spell (30-yard range)
6 Disintegrate spell (20-yard range)
7 Fear (as wand)
8 Slow spell (one target)
9 Cause serious wounds spell (50-yard range)
10 Death spell (40-yard range, single target)
A full 50% of the time, the eye tyrant is willing to hear offers (bribes) to not utterly destroy the player characters.
Thoughts?
I noticed that simulacrum games rarely had a large, multi-ocular floating menace. So to fill that void, here is my conversion from the "1e" and "2e" books.
EYE TYRANT
FREQUENCY: Very rare
NO. APPEARING: 1
ARMOR CLASS: 20/18/13
MOVE: 10' (Floating)
HIT DICE: 9d8+3
% IN LAIR: 80%
TREASURE TYPE: I, S, T
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-8 (2d4)
SPECIAL ATTACKS: Magic
SPECIAL DEFENSES: Anti-magic ray
MAGIC RESISTANCE: Special
SAVES: P+M
INTELLIGENCE: Exceptional (15-16)
ALIGNMENT: Lawful evil
SIZE: L (4'-6' in diameter)
XP VALUE: 1,410+9
The eye tyrant has 10 eyestalks with a large eleventh eye and a mouth full of sharp teeth in the center of its body. Each eyestalk has its own hit point total (1d8+4 hp), while the central eye holds one third of the eye tyrant's regular hit points; loss of these hit points causes the eyestalk or central eye to cease functioning (see below). The remaining two-thirds of the regular hit points are in the body of the creature; depleting these results in the eye tyrant's death. Adult eye tyrants tend to have between 5 and 8 hit points per hit die.
When attacking the eye tyrant, determine the target of the attack randomly: 1-75% the body (AC 20), 76-85% the central eye (AC 13), 86-95% an eyestalk (AC 18) and 96-00% a smaller eye (AC13). Of the smaller eyes and eyestalks, the GM should determine randomly which specific smaller eye or eyestalk is affected.
Each round, the eye tyrant can use its central eye against victims in its forward 90 degree arc (creating a 140-yard cone wherein no magic will function), its bite attack against those in melee (to its front) and a random number of smaller eyes against any victim within clear line of fire. The number of eyestalks that can be used is determined by the frontage of the attacker; 1d4 against attackers in a 90 degree arc, 1d6 against a 180 degree arc, 1d8 against a 270 degree arc and all 10 if the eye tyrant attacked from all sides or from directly above.
Randomly determine (or simply decide) which eyestalks are used from this list:
1 Charm person spell
2 Charm monster spell
3 Sleep spell (one target)
4 Telekinesis (250 pound weight)
5 Flesh to stone spell (30-yard range)
6 Disintegrate spell (20-yard range)
7 Fear (as wand)
8 Slow spell (one target)
9 Cause serious wounds spell (50-yard range)
10 Death spell (40-yard range, single target)
A full 50% of the time, the eye tyrant is willing to hear offers (bribes) to not utterly destroy the player characters.
Thoughts?
The physical description of the creature is WotC product identity, and that's why the simulacrum games and Castles & Crusades don't have this iconic creature. Castles & Crusades provides a Prismal Eye as a substitute. If I recall correctly, it's as deadly as an Eye Tyrant.
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Lord Dynel
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Traveller wrote:
The physical description of the creature is WotC product identity, and that's why the simulacrum games and Castles & Crusades don't have this iconic creature. Castles & Crusades provides a Prismal Eye as a substitute. If I recall correctly, it's as deadly as an Eye Tyrant.
Yeah, pretty much, Traveller. I think the Prismal Eye is a pretty good substitute. That said, good write-up, Galadrin!
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- moriarty777
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Well done Galadrin! As echoed, the unfortunately legalities are a pain. Thankfully it doesn't stop enterprising individuals such as you or I from converting the original for use in our personal games. However, I thought it was more to do with the name of the original creature as opposed to physical description. I'm far from an expert and I really haven't looked into it but I can believe that key elements of its physical description when combined together could be protected as well.
M
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Indeed, I may *copy* this. Matter of fact... Thx you sir.
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[quote="Breakdaddy"]I wanna be a Beholder (tm) when I grow up.[/quote]
Sounds painful...beauty always being in your eye and all that. *stocks up on the visine*
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Sounds painful...beauty always being in your eye and all that. *stocks up on the visine*
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cinderblock
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Traveller wrote:
The physical description of the creature is WotC product identity, and that's why the simulacrum games and Castles & Crusades don't have this iconic creature. Castles & Crusades provides a Prismal Eye as a substitute. If I recall correctly, it's as deadly as an Eye Tyrant.
My eye it is...the darn Prismal Eye is even beefier than any "Beholder" I've ever seen. My players hate them.
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Prismal Eyes eat beholders for breakfast. Now we need something to mop the floor with Mindflayers....
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serleran wrote:
Is not the brain gobbler good enough?
Oh, ok, ok. They are dinner.
If a replacement critter is truly desired, I can make one no problem...
I never used mind flayers all that much but I wouldn't mind seeing a replacement.
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A mindflayer replacement that is not itself a ripoff of something from H.P. Lovecraft's writings would be nice.
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serleran wrote:
Thanks for the vote of confidence. We'll see. Remember, I don't think I can. legally, produce such a thing since it might be construed as "official."
Good point. And no worries on my end, mind flayers have never been a big favorite of mine. The Prismal Eye is more than enough.
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Mindflayer and Githyanki equivalents would be cool!
Although we could just use them pretty much right out of the FF.
Mindflayers always scared the pants off of us when I was playing AD&D. I had an old DM who loved to throw them at us.
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Although we could just use them pretty much right out of the FF.
Mindflayers always scared the pants off of us when I was playing AD&D. I had an old DM who loved to throw them at us.
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Lord Aladar
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I'm not after a mindflayer with the serial numbers rubbed off. However some sort of Lovecraftian horror to mess with players would be nice.
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I think it's harder for WOTC to be aggressive about certain things. The Reaper Legendary Encounters Line (those pre-painted ones) has something called a 'Bathalian' ... unless that is its name. However the characteristics that make this stand out are quite unmistakenable!
M
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I was wondering something else. Necromancer gained the use of creatures one of which was the Mind Flayer. I wonder how they did that?
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necromancer games contacted wizards of the coast prior to the release of "3.5" dungeons and dragons, obtaining permission to update several pieces of their ip in the book tome of horrors; it was given within certain restrictions. when 3.5 was released, wizards reneged on some aspects, claiming total ownership of certain things, such as the mind flayer, some things about drow, carrion crawlers, et cetera -- the reaper stuff is called a bathalian (i believe it is a race of squid-headed creatures but i don't think they have the other qualities of the typical mind flayer like spell use and psionics so they are not an infringement) but may be licensed. wizards of the coast allows the use of their products, if they are licensed.
at least, that is what i remember from "d&d history."
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at least, that is what i remember from "d&d history."
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The mind flayer in question was in a 3.5 book. Either way it doesn't matter. The Prismal Eye is better than the Beholder and I'm sure something will come up better than the MF's.
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moriarty777 wrote:
I think it's harder for WOTC to be aggressive about certain things. The Reaper Legendary Encounters Line (those pre-painted ones) has something called a 'Bathalian' ... unless that is its name. However the characteristics that make this stand out are quite unmistakenable!
M
Considering the existence of H.P. Lovecraft and his writing, I imagine it would be pretty tough for WotC to prove a solid enough relation between Mind Flayer and "brain eating tentacled thing." But I'm not a lawyer so what do I know?
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Lord Aladar
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