Race/Permitted Class Limitations?
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Barrataria
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Race/Permitted Class Limitations?
I'm fleshing out my C&C campaign world, and reconsidering some things that I had assumed as given. Which has made me curious- are you using any race/permitted class limitation scheme?
I am not asking for justifications of demi-human level limits, which is officially reserved for discussion only at dragonsfoot
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I am not asking for justifications of demi-human level limits, which is officially reserved for discussion only at dragonsfoot
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Lord Dynel
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This is something I've thought about in the past. After playing 3.x, I thought that humans got some good racials in trade and put them up to par with demihuman races - which was something that earlier editions lacked (hence, allowing hunans unlimited advancement).
The questions are this - Does the extra prime that humans get (in relation to other races' advantages) worth putting restrictions on demihumans and do campaigns get high enough for it to really matter?
I voted to leave things be, mainly because I can't answer those questions myself, and (for the time being) am satisified with how it's written.
The questions are this - Does the extra prime that humans get (in relation to other races' advantages) worth putting restrictions on demihumans and do campaigns get high enough for it to really matter?
I voted to leave things be, mainly because I can't answer those questions myself, and (for the time being) am satisified with how it's written.
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- Go0gleplex
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I've never seen a reason to put limitations on the characters, though if your world is built in such a way...then it becomes a personal decision.
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I don't put limitations on the characters or NPCs.
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Lord Aladar
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- Omote
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Since I use racial classes in my world, I consider any class outside of the racial class to be a rare thing. If there is a 1st level halfling paladin, it's rare. If there is a 10th level halfling paladin, it's still rare but not there might be roleplaying implications!
-O
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-O
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I went with no, but that doesn't mean I like halfling paladins or such. It just means that the option is out there are ok with me. Though I have thought of using 2e style limitation for class only.
R-
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- moriarty777
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Likewise, I chose the final option. That said, I have yet to see something like a Halfling Paladin in my campaign. 'Like' is strong word for me though.
M
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- DangerDwarf
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The imagination has no limits, save that which is self imposed. ^_^
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Barrataria
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DangerDwarf wrote:
I would have voted for the last option....but I don't like halfling paladins so couldn't rightfully click it.
I'm glad I'm not the only one...
Seems like most are using the RAW on this point.
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- DangerDwarf
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i do not allow some race and class combinations such as dwarf mage or half-orc paladin simply because these races are very different in the world of game play than presented in the castles and crusades player's handbook. there may be an equivalent, for that specific race, but it will be modified to the strength of the race. for example, i do not have dwarf mages, but i have dwarf runecallers: they do not cast spells, but they can inscribe them and craft certain magic items over level progressions, so they are similar to wizards. of course, they are a NPC "class" of sort and only used for very high level play (18+) so no PC could ever be one, so it is rather moot.
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- DangerDwarf
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voynich wrote:
i do not have dwarf mages, but i have dwarf runecallers
I do something similar, but I keep the mechanics exactly the same. The dwarf runecasters still use the wizard class, just the descriptions of spells and such are changed. Kinda like "trappings" in savage worlds. Same exact spells mechanically, very different looks and feel descriptively.
- Julian Grimm
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The first rules I dropped from my 2e games were demi-human level limits and race/class restrictions. Never liked them, never will and no argument I have heard makes those rules seem valid. So obviously I voted no.
That said Halfling Pallys have their use, Meat shields, doorstops and filling in holes are just some of them. (Of course this argument actually shows the uses of Halflings in general.)
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That said Halfling Pallys have their use, Meat shields, doorstops and filling in holes are just some of them. (Of course this argument actually shows the uses of Halflings in general.)
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Lord Skystorm
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AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
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Race limits do one thing well.
Make players want to play outlawed class's.
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Make players want to play outlawed class's.
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- Buttmonkey
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Julian Grimm wrote:
The first rules I dropped from my 2e games were demi-human level limits and race/class restrictions. Never liked them, never will and no argument I have heard makes those rules seem valid. So obviously I voted no.
That said Halfling Pallys have their use, Meat shields, doorstops and filling in holes are just some of them. (Of course this argument actually shows the uses of Halflings in general.)
I think you are mixing hobbits up with Kender. [grumbles]f'ing Kender[/grumbles]
tylermo wrote:Your efforts are greatly appreciated, Buttmonkey. Can't believe I said that with a straight face.
- Julian Grimm
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The difference between a hobbit/halfling and kender is in the spelling.
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Lord Skystorm
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Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
