Race/Permitted Class Limitations?

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Barrataria
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Race/Permitted Class Limitations?

Post by Barrataria »

I'm fleshing out my C&C campaign world, and reconsidering some things that I had assumed as given. Which has made me curious- are you using any race/permitted class limitation scheme?

I am not asking for justifications of demi-human level limits, which is officially reserved for discussion only at dragonsfoot
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Post by Lord Dynel »

This is something I've thought about in the past. After playing 3.x, I thought that humans got some good racials in trade and put them up to par with demihuman races - which was something that earlier editions lacked (hence, allowing hunans unlimited advancement).

The questions are this - Does the extra prime that humans get (in relation to other races' advantages) worth putting restrictions on demihumans and do campaigns get high enough for it to really matter?

I voted to leave things be, mainly because I can't answer those questions myself, and (for the time being) am satisified with how it's written.
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Post by Go0gleplex »

I've never seen a reason to put limitations on the characters, though if your world is built in such a way...then it becomes a personal decision.
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Post by Aladar »

I don't put limitations on the characters or NPCs.
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Post by Omote »

Since I use racial classes in my world, I consider any class outside of the racial class to be a rare thing. If there is a 1st level halfling paladin, it's rare. If there is a 10th level halfling paladin, it's still rare but not there might be roleplaying implications!

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Post by Rigon »

I went with no, but that doesn't mean I like halfling paladins or such. It just means that the option is out there are ok with me. Though I have thought of using 2e style limitation for class only.

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Post by moriarty777 »

Likewise, I chose the final option. That said, I have yet to see something like a Halfling Paladin in my campaign. 'Like' is strong word for me though.
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Post by DangerDwarf »

I would have voted for the last option....but I don't like halfling paladins so couldn't rightfully click it.

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Post by gideon_thorne »

The imagination has no limits, save that which is self imposed. ^_^
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Post by Barrataria »

DangerDwarf wrote:
I would have voted for the last option....but I don't like halfling paladins so couldn't rightfully click it.

I'm glad I'm not the only one...
Seems like most are using the RAW on this point.
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Post by DangerDwarf »

Yeah, I've never took issue with the lack of restrictions on race/class in C&C.

And in the later days of 2nd edition I dropped them in my games there as well and it didn't open a pit to the 9th level of hell. I was kinda dissapointed about that though.

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Post by voynich »

i do not allow some race and class combinations such as dwarf mage or half-orc paladin simply because these races are very different in the world of game play than presented in the castles and crusades player's handbook. there may be an equivalent, for that specific race, but it will be modified to the strength of the race. for example, i do not have dwarf mages, but i have dwarf runecallers: they do not cast spells, but they can inscribe them and craft certain magic items over level progressions, so they are similar to wizards. of course, they are a NPC "class" of sort and only used for very high level play (18+) so no PC could ever be one, so it is rather moot.
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Post by DangerDwarf »

voynich wrote:
i do not have dwarf mages, but i have dwarf runecallers

I do something similar, but I keep the mechanics exactly the same. The dwarf runecasters still use the wizard class, just the descriptions of spells and such are changed. Kinda like "trappings" in savage worlds. Same exact spells mechanically, very different looks and feel descriptively.

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Post by Jackal »

I've never seen a reason to use either, especially not in C&C.
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Post by Julian Grimm »

The first rules I dropped from my 2e games were demi-human level limits and race/class restrictions. Never liked them, never will and no argument I have heard makes those rules seem valid. So obviously I voted no.

That said Halfling Pallys have their use, Meat shields, doorstops and filling in holes are just some of them. (Of course this argument actually shows the uses of Halflings in general.)
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Post by GameOgre »

Race limits do one thing well.

Make players want to play outlawed class's.
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Post by Buttmonkey »

Julian Grimm wrote:
The first rules I dropped from my 2e games were demi-human level limits and race/class restrictions. Never liked them, never will and no argument I have heard makes those rules seem valid. So obviously I voted no.

That said Halfling Pallys have their use, Meat shields, doorstops and filling in holes are just some of them. (Of course this argument actually shows the uses of Halflings in general.)

I think you are mixing hobbits up with Kender. [grumbles]f'ing Kender[/grumbles]
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Post by Julian Grimm »

The difference between a hobbit/halfling and kender is in the spelling.
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