C&C BECMI D&D conversion?
C&C BECMI D&D conversion?
OK, C&C as written is a d20ized version of AD&D. Has anyone here retooled it to be a B/X or BECMI conversion?
In short, has anyone rewritten the classes (including Dwarf, Elf, and Halfing as classes), hit die, BtH rates, etc to replicate a BD&D feel?
I was thinking of doing so, just as an experiment, but don't feel a need to reinvent the wheel if someone else already did.
In short, has anyone rewritten the classes (including Dwarf, Elf, and Halfing as classes), hit die, BtH rates, etc to replicate a BD&D feel?
I was thinking of doing so, just as an experiment, but don't feel a need to reinvent the wheel if someone else already did.
The Trolls are said to be in the works on a C&C Basic (similar to BD&D from what I've heard about it). You could wait for it if you wanted to. But I'm sure someone here has tinkered with it.
R-
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I'm also of the opinion that if you want to recreate the racial classes from BECMI, yuo should just force certain races into specific classes/multi-classes and just change the weapon/armour restrictions.
Elf: Ranger/Wizard with Ranger W/A restrictions.
Dwarf: Fighter
Halfling: Thief
Gnome: Illusionist with Thief W/A Restrictions
Half-Orc: Barbarian with Fighter W/A restrictions
That seems the easiest route to me, though YMMV...
Elf: Ranger/Wizard with Ranger W/A restrictions.
Dwarf: Fighter
Halfling: Thief
Gnome: Illusionist with Thief W/A Restrictions
Half-Orc: Barbarian with Fighter W/A restrictions
That seems the easiest route to me, though YMMV...
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Re: C&C BECMI D&D conversion?
ThrorII wrote:
In short, has anyone rewritten the classes (including Dwarf, Elf, and Halfing as classes), hit die, BtH rates, etc to replicate a BD&D feel?
Here's my take on BECMI Racial Classes for C&C:
http://omote076.googlepages.com/c&crulesexpansions
-O
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Thanks Omote, that is what I was looking for.
Just for S&G's, I'm planning a write up for a BE(CMI) D&D (14 level max), just using the fighter, cleric, wizard, thief, elf, dwarf and halfling. I want to use the old BECMI to hit progression, 6th level spell limit, 3 alignments, etc.
I just want to see how a RC version of C&C plays out.
Just for S&G's, I'm planning a write up for a BE(CMI) D&D (14 level max), just using the fighter, cleric, wizard, thief, elf, dwarf and halfling. I want to use the old BECMI to hit progression, 6th level spell limit, 3 alignments, etc.
I just want to see how a RC version of C&C plays out.
Very nice O, I'll have to look all that stuff over when I have time.
R-
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- Breakdaddy
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I am totally useless. Belee dat!
-O
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-O
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Omote,
I downloaded some of your stuff. I may have to steal...I mean borrow some of these ideas for my game. I especially like your take on using skills for C&C. This is very similar to what I was using out of the RC, but I like your takes on adding level when using a trained skill, and that everyone can attempt a skill untrained.
Good work sir.
Thanks.
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I downloaded some of your stuff. I may have to steal...I mean borrow some of these ideas for my game. I especially like your take on using skills for C&C. This is very similar to what I was using out of the RC, but I like your takes on adding level when using a trained skill, and that everyone can attempt a skill untrained.
Good work sir.
Thanks.
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You are very welcome. If somebody can benefit in some way, all the better.
-O
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Omote,
Got a question for you. I really like your take on feats and skills. However, do you allow your PC wizards and illusionists to still cast spells while wearing armor if they have one of the appropriate armor proficiencies? I see in your rules you left it as optional, but I am curious as to how it worked in your games.
I can see where it would help out the spell casters at lower levels to survive. At higher levels they have enough magic items and spells to boost their AC anyway.
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Got a question for you. I really like your take on feats and skills. However, do you allow your PC wizards and illusionists to still cast spells while wearing armor if they have one of the appropriate armor proficiencies? I see in your rules you left it as optional, but I am curious as to how it worked in your games.
I can see where it would help out the spell casters at lower levels to survive. At higher levels they have enough magic items and spells to boost their AC anyway.
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Thank you and indeed I do. Personally I like the idea of Wizards wielding swords and wearing armor if they need to... but not without penalty.
In respect the the armor question, I do let them wear armor. Since armor hampers the wizards ability to cast spells due to delicate movements and/or any possible interferance of metal, I let the wizard make a Siege Check with a CL equal to the AC for which the armor imparts.
For example if a wizard is wearing ring mail armor (and has the Medium Armor Proficiency feat) the wizard must still make a INT siege check with a CL of 3 (ring mail has AC+3) to cast any spell. If he fails the check, the spell is cast but with no effect, i.e. the spell is wasted.
-O
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In respect the the armor question, I do let them wear armor. Since armor hampers the wizards ability to cast spells due to delicate movements and/or any possible interferance of metal, I let the wizard make a Siege Check with a CL equal to the AC for which the armor imparts.
For example if a wizard is wearing ring mail armor (and has the Medium Armor Proficiency feat) the wizard must still make a INT siege check with a CL of 3 (ring mail has AC+3) to cast any spell. If he fails the check, the spell is cast but with no effect, i.e. the spell is wasted.
-O
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Thanks Omote.
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Omote wrote:
For example if a wizard is wearing ring mail armor (and has the Medium Armor Proficiency feat) the wizard must still make a INT siege check with a CL of 3 (ring mail has AC+3) to cast any spell. If he fails the check, the spell is cast but with no effect, i.e. the spell is wasted.
What about adding spell level to the CL as well? Otherwise a 10th level wizard could pretty much run around in plate male and cast spells with impunity unless you dissallow his level to be added to the roll.
Not game breaking for sure, just seems out of place.
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Originally I had done just what you suggest DD. However, I chose against it because in the system of general feats I use, essentially the wizard has to select 3 feats just to wear plate mail, and still has to make a check to cast the spell. However, I have never had a player play a wizard this high in level so I have had virtually no playtesting on this. It is still possible, and still a good idea, but I haven't been convinced yet.
-O
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Omote wrote:
Originally I had done just what you suggest DD. However, I chose against it because in the system of general feats I use, essentially the wizard has to select 3 feats just to wear plate mail, and still has to make a check to cast the spell. However, I have never had a player play a wizard this high in level so I have had virtually no playtesting on this. It is still possible, and still a good idea, but I haven't been convinced yet.
-O
I have been playtesting this for a while now. The caster is now 9th level. However, due to how I adapted feats to how I do things, the player needs to wear the best armor he wants to wear, and then successfully cast spells 25 times while wearing that armor, and in life or death combat, to master casting spells while in that armor. He is getting close to mastering it now. He is 9th level and has yet cast 25 spells successfully while wearing armor. I believe he broke 20 successes with our last session. Which is why he is also a 8th level Bard. If he wants to go above the armor he is wearing now, he'll have to start all over again.
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