When is the Castle Keeper Guide coming out?

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jester47
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When is the Castle Keeper Guide coming out?

Post by jester47 »

Its TBA. Just wondering when. What it contains determines if I pick up C&C or not. (Dramatic Chord)

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Post by Treebore »

When is not announced, or known, even by the Trolls.

As for why you are waiting, I don't understand. Everything you need is in the PH and M&T. The CKG is mostly "house rules" kind of material. The only official kind of content I am aware of is how to handle the class abilities above the levels in the PH.

All the rules alternatives I have wanted I have been pulling form all the other editions of D&D and Harn.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
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Post by Combat_Kyle »

You don't need the CKG to run C&C. All the rules you need are in the PHB, if you want plenty of monsters pick up the M&T or just break out a copy of your Fiend Folio or 1st ED MM, just flop the AC around, it works just fine.
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Tadhg
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Re: When is the Castle Keeper Guide coming out?

Post by Tadhg »

jester47 wrote:
Its TBA. Just wondering when. What it contains determines if I pick up C&C or not. (Dramatic Chord)

Howdy jester47 and welcome.

The PH actually contains the bulk of what a Castle Keeper needs to know about running the game. So you might want to pick up the PH and then determine later whether or not you want to get the CKG.
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Post by Omote »

Agreed, the CKG isn't needed even in the slightest to run the C&C game. But, it is a question that people want to know about... when.

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Post by Dristram »

I am looking forward to seeing what this book will offer! But I'm happily playing C&C in the mean time.
The impression I'm getting from the CKG is that it will be a kind of "Unearthed Arcana" for C&C, meaning there will be optional rules and expansions on current rules. And then also be a resource to help CKs run their games. Plus more stuff I am not even thinking about. But not something needed to run a C&C game. The PHB and M&T are all that are needed for that.

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Post by moriarty777 »

Indeed... it may be coming but it seems like TBA is just not soon enough.
The CKG with be an interesting and worthy resource... I'm sure it will be well worth the wait.

With all these other projects that TLG has on the burner, we're in for a real treat (with, or without, the CKG). The screens will also be very nice when they are out but I've got a make-shift one in the meantime.

I'm successfully running my game and running my fourth session this Friday. The fifth session is already planned and I have many ideas going forward.

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Post by angelius »

I'll put my 2 cents in too, you really dont need it. Although I've played a few C&C games before, I'm on my 12th or 13th session now and you really dont need the CKG.
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Post by babbage »

The PHB has a CK section at the back which goes into the rules (rule?) in more detail, with a bunch of examples to help. It also details such stuff as movement, light sources and so on - nothing really secret - just mundane.

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Post by jman5000 »

while I agree that you do not need the ckg to play the game, I think the marketing of the game has led a number of people to think that you do need the ckg. from calling the core book the players book, to releasing the monsters book second. it all 'feels' like trying to mimic the AD&D paradigm, rather than creating their own. I can totally see how people would be confused, and/or hold off buying because the game isn't 'complete' yet.

only those that are proactive and visit these boards, which is a small % of the gaming population, & of those, who take the time to find out about which books are 'core', again, a % of a % would really know. for the rest..... where's the ckg is a natural question.

Cheers,

J.

(wasn't the ckg advertised in the back of the phb? - that might also add to the confusion, but I cannot remember if it was or wasn't)

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Post by Omote »

I don;t remember the CKG being advertised anywhere in the PHB, but I could be wrong. jman makes a good point though, I've heard plenty of people ask when the CKG was going to be released who do not frequent these boards. I think jman has hit on something there.

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Post by Tadhg »

jman5000 wrote:
(wasn't the ckg advertised in the back of the phb? - that might also add to the confusion, but I cannot remember if it was or wasn't)

Yep, 2nd to last page of the 1st print PH along with most of the other released or soon to be released TLG books.
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Post by Akrasia »

As has been mentioned, you don't need the CKG to play the game. It is not as essential as the DMG is (was) in D&D.

However, I would like to see it at some point. I'm especially hoping that it includes additional material for running campaigns (overland travel rates, rules for weather, perhaps rules for domains and large-scale combat, etc).
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Post by jman5000 »

[quote="Akrasia"]As has been mentioned, you don't need the CKG to play the game. It is not as essential as the DMG is (was) in D&D.

However, I would like to see it at some point. I'm especially hoping that it includes additional material for running campaigns (overland travel rates, rules for weather, perhaps rules for domains and large-scale combat, etc).[/quote]

but only the people who come to this forum know that. the hundreds of people who bought the phb, see the ckg advertised in the back do not know that... it was a marketing decision to make C&C a 3 book set, and though you don't need it, it doesn't take away from the perception that this is a 3 book set.

Cheers,

J.

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Post by Treebore »

Definitely a darn good point. I hear again and again the same question about the CKG. IT does need to be put out so those who are "unclear" will join the crusade.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Post by Emryys »

In the mean time... pick-up a 1E DMG on E-Bay for $5
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