Lord Dynel wrote:
I never put it in that perspective before, Tree. I can begin to see where you're coming from, especially when it comes to dealing with younger, "fresher," players. My son is, hopefully, going to be starting on playing soon, and he would probably react in a similar fashion.
But reading this, and the rest of your post, you have some excellent points. I think some - including me still, to a point - are focused more on the character instead of the player. I'm seeing the other side of the coin and you're right, a player may not exhibit he disappointment but that doesn't mean it's not there. While I think there should be some repercussions to dying (though at this juncture I'm not sure what), it has to be done in a fashion not to upset the player. You have chosen to sacrifice any (or most) negative consequences for dying in hope of keeping player spirits high. There's certainly nothing wrong with that decision. I guess I still hold on to the fear that, should I follow a similar route, my kindness would be taken advantage of. I'm not saying players would purposely die to take advantage of the lack of penalty associated with such action, it's just that they wouldn't fear it so much - which again, I believe is where a lot of the hang-ups in this discussion take place.
Yep, thats it exactly, just because players may keep a "stiff upper lip", etc... does not mean the loss does not bother them. That you can tell from how they play. If they are reckless, have an "I don't care" attitude then I'll penalize them, because they don't care.
However, if they are careful, play smart, develop their character, then I know they have a connection to their PC, so I don't need to add insult to injury when the character dies. They didn't do anything to make it die. It will be due to bad luck, not bad playing, when that PC dies.
I tell my players, you play well, and die, I won't penalize you further. You do something foolish, careless, and ignore my warnings, you'll lose Con, or XP, or both. Whatever I decide, because I am, for all intents and purposes, the god who is granting your resurrection. If I am pleased I'll show mercy and not add to your punishment, displease me and you'll know my deific wrath.
It's not weakness if you do what you say. Its strength.
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