Starting Languages for Demihumans
Starting Languages for Demihumans
How do you guys handle starting languages for Demihumans in C&C ?
Do you give them all of the languages listed for their race, allowing them to take extra languages based on their Intelligence bonus ?
Do you only give them their Racial language, then bonus languages from the list in their race description based on Intelligence ?
How do you guys do it ?
Thanks.
Do you give them all of the languages listed for their race, allowing them to take extra languages based on their Intelligence bonus ?
Do you only give them their Racial language, then bonus languages from the list in their race description based on Intelligence ?
How do you guys do it ?
Thanks.
I do it the way it says to on page 123 of the PH second printing.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Treebore wrote:
I do it the way it says to on page 123 of the PH second printing.
Thanks for the page number Treebore - I was only looking at the listing at the beginning of the Racial Descriptions and that was unclear.
I take the text on P.123 to indicate that characters receive all of their listed Racial Languages as well as the 'common' language spoken by the various races throughout the area where the adventure starts.
Within reason of course. A character with a 3 Intelligence probably doesn't speak the languages... though he would recognize them, and have a very limited vocabulary. Anyone with an average intelligence (8+) should be able to be conversant, though the lower the score the more stunted and broken the speech, with a lack of understanding complex issues as well. Oh, and one other thing: I don't assume characters are literate unless there's a very good reason for it (wizards, clerics, and those with decipher script are the only ones that spring to mind.)
- DangerDwarf
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- Combat_Kyle
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IN my game the demi-humans get all of their listed languages, if their inteligence is below 8, they only understand, not speak other languages (kinda like a wookie in Star Wars). Plus in my campaign world everyone speaks dwarvish as well as common.
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CK the CK
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- moriarty777
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As mentioned... I also go with the races getting their racial as well as common. An Int bonus determines extra languages on top of that.
However, I do occasionally acknowledge an imaginative background and recently granted a human character who was raised by gnomes the racial language as a bonus.
Moriarty the Red
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However, I do occasionally acknowledge an imaginative background and recently granted a human character who was raised by gnomes the racial language as a bonus.
Moriarty the Red
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So far, I follow the book, as we don't deal too much with languages and I haven't given it much further thought.
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Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
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rabindranath72
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I adapted a rule in an old Dragon magazine. The article was quite involved (it was by Len Lakofka, IIRC), but in C&C I resolved it easily:
1) All demihumans get their racial language automatically, plus common if their background warrants it.
2) for the other languages in the race descriptions, I allow them to make an intelligence check (CL0) at character creation for each additional language. If the check succeeds, they learn the language, otherwise not.
3) they can use their int bonus to but other languages, or the ones for which the check failed.
1) All demihumans get their racial language automatically, plus common if their background warrants it.
2) for the other languages in the race descriptions, I allow them to make an intelligence check (CL0) at character creation for each additional language. If the check succeeds, they learn the language, otherwise not.
3) they can use their int bonus to but other languages, or the ones for which the check failed.
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I also do it right out of the book (page 123 style). If the character has a negative INT mod, then the character loses one language that he would normally be allowed to have.
In my world, there are distint developed languages, beyond racial language types. So the postive INT mod helps with knowning other languages as well.
.........................................Omote
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In my world, there are distint developed languages, beyond racial language types. So the postive INT mod helps with knowning other languages as well.
.........................................Omote
FPQ
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