Anyone have succubus stats?
Anyone have succubus stats?
Am looking for various extraplanar baddies and found some cool demon stats here and there, I was wondering about a write-up for succubus. Anyone already worked one up?
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- Go0gleplex
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38-28-32
Are those the stats you're looking for?
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The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
Are those the stats you're looking for?
_________________
The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
Go0gleplex wrote:
38-28-32
Are those the stats you're looking for?
YOU ARE JUST TOO FUNNY FOR ME!
Actually, here's what I scribbled up (feedback appreciated):
SUCCUBUS
No. Encountered: 1
Size: Medium
HD: 5 (d6)
Move: 30', 50' (Fly)
AC: 16
Attacks: Weapon
Special: Shapeshifter, Spell-Like Abilities, SR 10, CHA Drain, Immunity: Fire (Full), Vuln: Cold Iron
Saves: M, P
Int: High
Alignment: Chaotic Evil
Type: Extraplanar
Treasure: 4
XP: 220+5
Description: Typically portrayed as demonic women of heart-stopping beauty, succubi are in fact natural shape-shifters and can appear as any humanoid race of small or medium size. Their magical nature makes them abnormally tough versus physical attacks. Only cold iron or magical weapons can hit them.
Succubi are usually servants of more powerful demons. Often used as spies and agitators. A succubus is the perfect seducer, bending mortals to its will through charm and manipulation to further its master's -or its own- demonic agenda.
A succubus eschews combat when possible, preferring to manipulate others into doing its fighting for it. If pressed, it can fight, but will usually use its magic to avoid getting hurt, moving in close when it believes it can use it ability drain to weaken opponents and/or make them more susceptible to its charm magics.
Shapeshift: A succubus can change their appearance at will (free action, max. 1/round) to appear however they wish. This includes an illusion of different clothes and equipment. Their new form itself is real, however, and includes all innate racial abilities (i.e. darkvision, etc.). A succubus will usually choose to appear as an exceptionally attractive member of whatever race it currently appears as (either gender).
Spell-Like Abilities: Charm Person (3/day), Suggestion (1/day), Sleep (3/day), Plane Shift (1/day), Invisibility (1/day)
Charisma Drain: Upon a successful touch attack, the succubus drains 1 point of CHA from the subject. For every point drained, the succubus heals 4hp or gains 4 temporary hp (one hour). CHA loss is permanent. Only Wish, Heal, or Restoration can restore the drained ability. A character drained to 0 CHA will follow the succubus forever as its thrall. A succubus will usually tire of such an uninteresting plaything in a short while and dispatch its soul to the demonic planes to serve its master.
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Lord Dynel
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Here's a quick and dirty one:
Succubus
No. Encountered: 1
Size: Medium
HD: 6 (d8)
Move: 30 ft., 60 ft. (fly)
AC: 17
Attacks: 2 unarmed attacks (1d2) or by weapon
Special: Darkness, Energy Drain, SR 12, spell-like abilities, resistances
Saves: M
Int: Superior
Alignment: Chaotic Evil
Type: Extraplanar
Treasure: 5
XP: 810 + 6/hp
Succubi can only be harmed by magical weapons. Succubi, like all demons, take only half damage from cold, electricity, fire, and gas attacks). Also like all demons, they can cause darkness (limited to a 5' radius from them), have Darkvision, can Teleport without Error, and can Gate in demonic allies, all at will.
Their kiss can Energy Drain, avoidable by a saving throw (treat as a touch attack). Succubi can perform these abilities at will: Charm Person, Detect Thoughts, Clairaudience, Suggestion. and Shape Change (limited to forms approximately their own height and weight). All of these abilities are performed as a 10th level caster.
This is as close to the original MM succubus I could get. Hope it helps!
EDIT: Had a minor lapse of reason...changed devilish references to demonic.
Succubus
No. Encountered: 1
Size: Medium
HD: 6 (d8)
Move: 30 ft., 60 ft. (fly)
AC: 17
Attacks: 2 unarmed attacks (1d2) or by weapon
Special: Darkness, Energy Drain, SR 12, spell-like abilities, resistances
Saves: M
Int: Superior
Alignment: Chaotic Evil
Type: Extraplanar
Treasure: 5
XP: 810 + 6/hp
Succubi can only be harmed by magical weapons. Succubi, like all demons, take only half damage from cold, electricity, fire, and gas attacks). Also like all demons, they can cause darkness (limited to a 5' radius from them), have Darkvision, can Teleport without Error, and can Gate in demonic allies, all at will.
Their kiss can Energy Drain, avoidable by a saving throw (treat as a touch attack). Succubi can perform these abilities at will: Charm Person, Detect Thoughts, Clairaudience, Suggestion. and Shape Change (limited to forms approximately their own height and weight). All of these abilities are performed as a 10th level caster.
This is as close to the original MM succubus I could get. Hope it helps!
EDIT: Had a minor lapse of reason...changed devilish references to demonic.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.
So boring, using the same old tired creatures and abilities... as if demons, especially a bawdy sultry little winged yummy would be so predictable... I mean, its a woman... from hell. Just imagine the fury!
Heh.
But, yeah, I have some stats for one. You didn't ask if they could be posted.
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Heh.
But, yeah, I have some stats for one. You didn't ask if they could be posted.
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If it matters, leave a message at the beep.
Serl's Corner
Lord Dynel wrote:
Here's a quick and dirty one:
Succubus
No. Encountered: 1
Size: Medium
HD: 6 (d8)
Move: 30 ft., 60 ft. (fly)
AC: 17
Attacks: 2 unarmed attacks (1d2) or by weapon
Special: Darkness, Energy Drain, SR 12, spell-like abilities, resistances
Saves: M
Int: Superior
Alignment: Chaotic Evil
Type: Extraplanar
Treasure: 5
XP: 400 + 6/hp
Succubi can only be harmed by magical weapons. Succubi, like all devils, take only half damage from cold, electricity, fire, and gas attacks). Also like all devils, they can cause darkness (limited to a 5' radius from them), have Darkvision, can Teleport without Error, and can Gate in devilish allies, all at will.
Their kiss can Energy Drain, avoidable by a saving throw (treat as a touch attack). Succubi can perform these abilities at will: Charm Person, Detect Thoughts, Clairaudience, Suggestion. and Shape Change (limited to forms approximately their own height and weight), plus abilities available to all devils (Darkvision, , All of these abilities are performed as a 10th level caster.
This is as close to the original MM succubus I could get. Hope it helps!
Actually, all those spell abilities/specials put their XP's well above 400 base.
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The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- Go0gleplex
- Greater Lore Drake
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Technically speaking, succubi are always female. Incubi are the male version.
Sorry about bein a smart-ass. It was just too open to resist.
_________________
The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
Sorry about bein a smart-ass. It was just too open to resist.
_________________
The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
- Omote
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mordrene wrote:
only if she's 5'-2''
Is THAT a Sir Mix-a-Lot reference?!?! Please say it is and make my LOL worthwild!!!
-O
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Lord Dynel
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Treebore wrote:
Actually, all those spell abilities/specials put their XP's well above 400 base.
Very true. I think it is fixed.
I did say it was "quick"
Here's an update:
Succubus
No. Encountered: 1
Size: Medium
HD: 6 (d8)
Move: 30 ft., 60 ft. (fly)
AC: 17
Attacks: 2 unarmed attacks (1d2) or by weapon
Special: Darkness, Energy Drain, SR 12, spell-like abilities, resistances
Saves: M
Int: Superior
Alignment: Chaotic Evil
Type: Extraplanar
Treasure: 5
XP: 810 + 6/hp
Succubi can only be harmed by magical weapons. Succubi, like all demons, take only half damage from cold, electricity, fire, and gas attacks). Also like all demons, they can cause darkness (limited to a 5' radius from them), have Darkvision, can Teleport without Error, and can Gate in demonic allies, all at will.
Their kiss can Energy Drain, avoidable by a saving throw (treat as a touch attack). Succubi can perform these abilities at will: Charm Person, Detect Thoughts, Clairaudience, Suggestion. and Shape Change (limited to forms approximately their own height and weight). All of these abilities are performed as a 10th level caster.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.
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Lord Dynel
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- Joined: Tue Jun 17, 2008 7:00 am
serleran wrote:
So boring, using the same old tired creatures and abilities... as if demons, especially a bawdy sultry little winged yummy would be so predictable... I mean, its a woman... from hell. Just imagine the fury!
If they're played boring and predictable, then that's the fault of the CK, I'd say. I've never ran a boring Succubus.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.
Lord Dynel wrote:
Very true. I think it is fixed.
I did say it was "quick"
Here's an update:
Succubus
No. Encountered: 1
Size: Medium
HD: 6 (d8)
Move: 30 ft., 60 ft. (fly)
AC: 17
Attacks: 2 unarmed attacks (1d2) or by weapon
Special: Darkness, Energy Drain, SR 12, spell-like abilities, resistances
Saves: M
Int: Superior
Alignment: Chaotic Evil
Type: Extraplanar
Treasure: 5
XP: 810 + 6/hp
Succubi can only be harmed by magical weapons. Succubi, like all demons, take only half damage from cold, electricity, fire, and gas attacks). Also like all demons, they can cause darkness (limited to a 5' radius from them), have Darkvision, can Teleport without Error, and can Gate in demonic allies, all at will.
Their kiss can Energy Drain, avoidable by a saving throw (treat as a touch attack). Succubi can perform these abilities at will: Charm Person, Detect Thoughts, Clairaudience, Suggestion. and Shape Change (limited to forms approximately their own height and weight). All of these abilities are performed as a 10th level caster.
Yep, my math matches up with yours.
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Quote:
If they're played boring and predictable, then that's the fault of the CK, I'd say. I've never ran a boring Succubus.
Yes and no. The way it comes out in play might be different each time, but it does nothing to change the fact that all succubi have the same abilities in the first place -- that is what I meant by boring and predictable. I prefer my lower planar beings to be unique, each and every one of them.
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Lord Dynel
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serleran wrote:
Yes and no. The way it comes out in play might be different each time, but it does nothing to change the fact that all succubi have the same abilities in the first place -- that is what I meant by boring and predictable. I prefer my lower planar beings to be unique, each and every one of them.
Ah, gotcha. That makes sense. After my initial fascination of the Monster Manual wore off, I kind of had that train of thought, too. I rationalized it by considering that these demons were rank and file troops - beings transformed into powerful demone - demons who are truly unique.
To each their own, though. Interesting way to do it, that's for certain. I'd love to do it that way, to be honest, but I lack the time - so out of the book they come.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.
serleran wrote:
Yes and no. The way it comes out in play might be different each time, but it does nothing to change the fact that all succubi have the same abilities in the first place -- that is what I meant by boring and predictable. I prefer my lower planar beings to be unique, each and every one of them.
So when the C&C version comes out is there going to be a "tool box" included with which to quickly build a variety of demons and devils?
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
serleran wrote:
That'll be Steve's decision, but it is my design principal, yes.
Well I hope Steve agrees with you.
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- moriarty777
- Renegade Mage
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- Joined: Fri Jul 07, 2006 7:00 am
- Location: Montreal, Canada
serleran wrote:
That'll be Steve's decision, but it is my design principal, yes.
It's a good one and I've used a similar approach myself though I haven't 'codified' it concretely myself. There is an interesting bunch of tables in an article in the Best of Dragon Magazine Vol.I which is what I used the first time there were demons to be encountered. I didn't have stats for demons since I had gotten into AD&D at the dawn of 2nd Edition... and well... these classic fiends were decidedly 'lacking'. However this article was a big help.
M
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Lord Dynel
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serleran wrote:
That'll be Steve's decision, but it is my design principal, yes.
Nice! I, for one, would look forward to that.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.
