Anyone have succubus stats?

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bighara
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Anyone have succubus stats?

Post by bighara »

Am looking for various extraplanar baddies and found some cool demon stats here and there, I was wondering about a write-up for succubus. Anyone already worked one up?
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Go0gleplex
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Post by Go0gleplex »

38-28-32

Are those the stats you're looking for?

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bighara
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Post by bighara »

Go0gleplex wrote:
38-28-32

Are those the stats you're looking for?

YOU ARE JUST TOO FUNNY FOR ME!
Actually, here's what I scribbled up (feedback appreciated):

SUCCUBUS

No. Encountered: 1

Size: Medium

HD: 5 (d6)

Move: 30', 50' (Fly)

AC: 16

Attacks: Weapon

Special: Shapeshifter, Spell-Like Abilities, SR 10, CHA Drain, Immunity: Fire (Full), Vuln: Cold Iron

Saves: M, P

Int: High

Alignment: Chaotic Evil

Type: Extraplanar

Treasure: 4

XP: 220+5

Description: Typically portrayed as demonic women of heart-stopping beauty, succubi are in fact natural shape-shifters and can appear as any humanoid race of small or medium size. Their magical nature makes them abnormally tough versus physical attacks. Only cold iron or magical weapons can hit them.

Succubi are usually servants of more powerful demons. Often used as spies and agitators. A succubus is the perfect seducer, bending mortals to its will through charm and manipulation to further its master's -or its own- demonic agenda.

A succubus eschews combat when possible, preferring to manipulate others into doing its fighting for it. If pressed, it can fight, but will usually use its magic to avoid getting hurt, moving in close when it believes it can use it ability drain to weaken opponents and/or make them more susceptible to its charm magics.

Shapeshift: A succubus can change their appearance at will (free action, max. 1/round) to appear however they wish. This includes an illusion of different clothes and equipment. Their new form itself is real, however, and includes all innate racial abilities (i.e. darkvision, etc.). A succubus will usually choose to appear as an exceptionally attractive member of whatever race it currently appears as (either gender).

Spell-Like Abilities: Charm Person (3/day), Suggestion (1/day), Sleep (3/day), Plane Shift (1/day), Invisibility (1/day)

Charisma Drain: Upon a successful touch attack, the succubus drains 1 point of CHA from the subject. For every point drained, the succubus heals 4hp or gains 4 temporary hp (one hour). CHA loss is permanent. Only Wish, Heal, or Restoration can restore the drained ability. A character drained to 0 CHA will follow the succubus forever as its thrall. A succubus will usually tire of such an uninteresting plaything in a short while and dispatch its soul to the demonic planes to serve its master.
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Post by Lord Dynel »

Here's a quick and dirty one:

Succubus

No. Encountered: 1

Size: Medium

HD: 6 (d8)

Move: 30 ft., 60 ft. (fly)

AC: 17

Attacks: 2 unarmed attacks (1d2) or by weapon

Special: Darkness, Energy Drain, SR 12, spell-like abilities, resistances

Saves: M

Int: Superior

Alignment: Chaotic Evil

Type: Extraplanar

Treasure: 5

XP: 810 + 6/hp

Succubi can only be harmed by magical weapons. Succubi, like all demons, take only half damage from cold, electricity, fire, and gas attacks). Also like all demons, they can cause darkness (limited to a 5' radius from them), have Darkvision, can Teleport without Error, and can Gate in demonic allies, all at will.

Their kiss can Energy Drain, avoidable by a saving throw (treat as a touch attack). Succubi can perform these abilities at will: Charm Person, Detect Thoughts, Clairaudience, Suggestion. and Shape Change (limited to forms approximately their own height and weight). All of these abilities are performed as a 10th level caster.

This is as close to the original MM succubus I could get. Hope it helps!

EDIT: Had a minor lapse of reason...changed devilish references to demonic.
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Post by serleran »

So boring, using the same old tired creatures and abilities... as if demons, especially a bawdy sultry little winged yummy would be so predictable... I mean, its a woman... from hell. Just imagine the fury!

Heh.

But, yeah, I have some stats for one. You didn't ask if they could be posted.
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Post by Treebore »

Lord Dynel wrote:
Here's a quick and dirty one:

Succubus

No. Encountered: 1

Size: Medium

HD: 6 (d8)

Move: 30 ft., 60 ft. (fly)

AC: 17

Attacks: 2 unarmed attacks (1d2) or by weapon

Special: Darkness, Energy Drain, SR 12, spell-like abilities, resistances

Saves: M

Int: Superior

Alignment: Chaotic Evil

Type: Extraplanar

Treasure: 5

XP: 400 + 6/hp

Succubi can only be harmed by magical weapons. Succubi, like all devils, take only half damage from cold, electricity, fire, and gas attacks). Also like all devils, they can cause darkness (limited to a 5' radius from them), have Darkvision, can Teleport without Error, and can Gate in devilish allies, all at will.

Their kiss can Energy Drain, avoidable by a saving throw (treat as a touch attack). Succubi can perform these abilities at will: Charm Person, Detect Thoughts, Clairaudience, Suggestion. and Shape Change (limited to forms approximately their own height and weight), plus abilities available to all devils (Darkvision, , All of these abilities are performed as a 10th level caster.

This is as close to the original MM succubus I could get. Hope it helps!

Actually, all those spell abilities/specials put their XP's well above 400 base.
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mordrene
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Post by mordrene »

Go0gleplex wrote:
38-28-32

Are those the stats you're looking for?

only if she's 5'-2''

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Go0gleplex
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Post by Go0gleplex »

Technically speaking, succubi are always female. Incubi are the male version.

Sorry about bein a smart-ass. It was just too open to resist.
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Post by Omote »

mordrene wrote:
only if she's 5'-2''

Is THAT a Sir Mix-a-Lot reference?!?! Please say it is and make my LOL worthwild!!!

-O
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Post by Lord Dynel »

Treebore wrote:
Actually, all those spell abilities/specials put their XP's well above 400 base.

Very true. I think it is fixed.

I did say it was "quick"
Here's an update:

Succubus

No. Encountered: 1

Size: Medium

HD: 6 (d8)

Move: 30 ft., 60 ft. (fly)

AC: 17

Attacks: 2 unarmed attacks (1d2) or by weapon

Special: Darkness, Energy Drain, SR 12, spell-like abilities, resistances

Saves: M

Int: Superior

Alignment: Chaotic Evil

Type: Extraplanar

Treasure: 5

XP: 810 + 6/hp

Succubi can only be harmed by magical weapons. Succubi, like all demons, take only half damage from cold, electricity, fire, and gas attacks). Also like all demons, they can cause darkness (limited to a 5' radius from them), have Darkvision, can Teleport without Error, and can Gate in demonic allies, all at will.

Their kiss can Energy Drain, avoidable by a saving throw (treat as a touch attack). Succubi can perform these abilities at will: Charm Person, Detect Thoughts, Clairaudience, Suggestion. and Shape Change (limited to forms approximately their own height and weight). All of these abilities are performed as a 10th level caster.
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Post by Lord Dynel »

serleran wrote:
So boring, using the same old tired creatures and abilities... as if demons, especially a bawdy sultry little winged yummy would be so predictable... I mean, its a woman... from hell. Just imagine the fury!

If they're played boring and predictable, then that's the fault of the CK, I'd say. I've never ran a boring Succubus.
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Post by Treebore »

Lord Dynel wrote:
Very true. I think it is fixed.

I did say it was "quick"
Here's an update:

Succubus

No. Encountered: 1

Size: Medium

HD: 6 (d8)

Move: 30 ft., 60 ft. (fly)

AC: 17

Attacks: 2 unarmed attacks (1d2) or by weapon

Special: Darkness, Energy Drain, SR 12, spell-like abilities, resistances

Saves: M

Int: Superior

Alignment: Chaotic Evil

Type: Extraplanar

Treasure: 5

XP: 810 + 6/hp

Succubi can only be harmed by magical weapons. Succubi, like all demons, take only half damage from cold, electricity, fire, and gas attacks). Also like all demons, they can cause darkness (limited to a 5' radius from them), have Darkvision, can Teleport without Error, and can Gate in demonic allies, all at will.

Their kiss can Energy Drain, avoidable by a saving throw (treat as a touch attack). Succubi can perform these abilities at will: Charm Person, Detect Thoughts, Clairaudience, Suggestion. and Shape Change (limited to forms approximately their own height and weight). All of these abilities are performed as a 10th level caster.

Yep, my math matches up with yours.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
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Post by serleran »

Quote:
If they're played boring and predictable, then that's the fault of the CK, I'd say. I've never ran a boring Succubus.

Yes and no. The way it comes out in play might be different each time, but it does nothing to change the fact that all succubi have the same abilities in the first place -- that is what I meant by boring and predictable. I prefer my lower planar beings to be unique, each and every one of them.
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Post by Lord Dynel »

serleran wrote:
Yes and no. The way it comes out in play might be different each time, but it does nothing to change the fact that all succubi have the same abilities in the first place -- that is what I meant by boring and predictable. I prefer my lower planar beings to be unique, each and every one of them.

Ah, gotcha. That makes sense. After my initial fascination of the Monster Manual wore off, I kind of had that train of thought, too. I rationalized it by considering that these demons were rank and file troops - beings transformed into powerful demone - demons who are truly unique.

To each their own, though. Interesting way to do it, that's for certain. I'd love to do it that way, to be honest, but I lack the time - so out of the book they come.
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Post by Treebore »

serleran wrote:
Yes and no. The way it comes out in play might be different each time, but it does nothing to change the fact that all succubi have the same abilities in the first place -- that is what I meant by boring and predictable. I prefer my lower planar beings to be unique, each and every one of them.

So when the C&C version comes out is there going to be a "tool box" included with which to quickly build a variety of demons and devils?
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Post by serleran »

That'll be Steve's decision, but it is my design principal, yes.
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Post by Treebore »

serleran wrote:
That'll be Steve's decision, but it is my design principal, yes.

Well I hope Steve agrees with you.
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The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Post by moriarty777 »

serleran wrote:
That'll be Steve's decision, but it is my design principal, yes.

It's a good one and I've used a similar approach myself though I haven't 'codified' it concretely myself. There is an interesting bunch of tables in an article in the Best of Dragon Magazine Vol.I which is what I used the first time there were demons to be encountered. I didn't have stats for demons since I had gotten into AD&D at the dawn of 2nd Edition... and well... these classic fiends were decidedly 'lacking'. However this article was a big help.

M
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Post by Lord Dynel »

serleran wrote:
That'll be Steve's decision, but it is my design principal, yes.

Nice! I, for one, would look forward to that.
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