Size Armor Class Adjustments???

Open Discussion on all things C&C from new product to general questions to the rules, the laws, and the chaos.
Post Reply
User avatar
Joe
Unkbartig
Posts: 949
Joined: Tue Oct 16, 2007 7:00 am

Size Armor Class Adjustments???

Post by Joe »

Hi,

I can't find anything in C&C about size classes making it easier to hit.

Matter of fact, when I look thru "that other game system" I can't find one either.

Table 8.1 gives modifiers but it does not say whether it is to hit, or applied to AC.

Does C&C have any size modifiers?
_________________
'Nosce te Ipsum' -Delphic Maxim

'Follow your bliss.' -Joseph Campbell

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Post by Treebore »

No.
_________________
The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Post by Treebore »

Frakkin double post.
_________________
The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

User avatar
bighara
Ulthal
Posts: 412
Joined: Fri May 12, 2006 7:00 am

Post by bighara »

iirc, in 3.X size adjustments apply to AC. No idea how it's handled in 4e.

IMO, size adjustments are an unnecessary complication for C&C. You only have SML and Large can cover a lot of territory: From a horse to a purple worm. I think the ACs listed in M&T reflects this; it's just not "itemized." The purple worm has an AC of 19; tough, but hardly unhittable. This reflects that its hide is thick and difficult to penetrate, but trying to connect is like swinging at the proverbial broad side of a barn. Conversely, a stirge has AC 16. Almost anything that connects will hurt it, but it's buzzing around like a vampiric hummingbird. Then you have things like dragons; fast and tough. That's when you start approaching AC 30+.

A little CK judgment using M&T as a guide works fine, IMO.
“Style is the perfection of a point of view.”

Maliki
Lore Drake
Posts: 1523
Joined: Wed May 03, 2006 7:00 am

Post by Maliki »

I agree I didn't mind the rule in 3E, but I don't see it as something that C&C needs. The less rules the better.
_________________
Never throw rocks at a man with a Vorpal Sword!

User avatar
Julian Grimm
Greater Lore Drake
Posts: 4573
Joined: Thu May 11, 2006 7:00 am
Location: SW Missouri
Contact:

Post by Julian Grimm »

I'm content with there not being one. One less calculation is always best.
_________________
The Lord of Ravens
My blog
Lord Skystorm

Grand Knight Commander KoTC, Member C&CS

Donner Party Meats: We're here to serve YOU!

AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06

Lord Dynel
Maukling
Posts: 5843
Joined: Tue Jun 17, 2008 7:00 am

Post by Lord Dynel »

There are size modifiers for d20, but I never thought much about them - mainly because they were already integrated in the creatures' ACs without too much thought being involved. As far as C&C having them, I don't personally consider it necessary.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.

User avatar
Go0gleplex
Greater Lore Drake
Posts: 3723
Joined: Fri May 30, 2008 7:00 am
Location: Keizer, OR

Post by Go0gleplex »

That was one thing of many that was just non-sequitor with 3.X. AC is a cumulation of size, armor penetration chance, reflexes (dex), and simple 'how good can I really parry'.

So a halfling is smaller and harder to hit...the armor is either lighter/thinner to scale and easier to puncture or its slowing the lil bugger down enough to negate the size issue. (as one way of looking at it.)

A giant is larger and easier to hit (broadside of a barn reference here) but their armor is correspondingly thicker and harder to penetrate mitigating the size issue.

Frankly...why bother? Doing so is like much of 3.X and 4.X was anymore...rules lawyering/layering to wring out every advantage possible. Or a rules for rules sake. blech.
_________________
The obvious will always trip you up FAR more than the obscure.

Baron Grignak Hammerhand of the Pacifica Provinces-

High Warden of the Castles & Crusades Society
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."

User avatar
Julian Grimm
Greater Lore Drake
Posts: 4573
Joined: Thu May 11, 2006 7:00 am
Location: SW Missouri
Contact:

Post by Julian Grimm »

Lord Dynel wrote:
There are size modifiers for d20, but I never thought much about them - mainly because they were already integrated in the creatures' ACs without too much thought being involved. As far as C&C having them, I don't personally consider it necessary.

True dat. It was pretty much ignorable until you were building your own monsters or NPC's. Of course this was it's own nightmare in 3.X which IMNSHO the system discouraged homebrewed items like that.
_________________
The Lord of Ravens
My blog
Lord Skystorm

Grand Knight Commander KoTC, Member C&CS

Donner Party Meats: We're here to serve YOU!

AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06

User avatar
gideon_thorne
Maukling
Posts: 6176
Joined: Thu Mar 30, 2006 8:00 am
Contact:

Re: Size Armor Class Adjustments???

Post by gideon_thorne »

You could adapt the grappling rules on page 117 if you need such a thing? There's sort of a rule that is mentioned in the book. ^_^
_________________
"We'll go out through the kitchen!" Tanis Half-Elven

Peter Bradley
"The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout, 'Save us!' And I'll look down, and whisper 'No.' " ~Rorschach

phadeout
Red Cap
Posts: 288
Joined: Tue May 16, 2006 7:00 am

Post by phadeout »

Hey folks, long time no visit...

Well, on this topic I've always thought that AC modifiers didn't even make as much sense as say DR (damage reduction) for huge monsters. Think about it... Using a Dagger on that Wyrm just shouldn't work - it's not even long enough! If you want something that adds realism (I use the term very lightly) then maybe having DR modifiers for each monster makes more sense than modifiers for AC.

Just a thought!
_________________
"If everyone was drunker, was beer cheaper? And if they were more drunk the further back one goes, is there a time when everyone was completely soused all of the time? And, could I go there?" -Davis Chenault

phadeout
Red Cap
Posts: 288
Joined: Tue May 16, 2006 7:00 am

Post by phadeout »

Hey folks, long time no visit...

Well, on this topic I've always thought that AC modifiers didn't even make as much sense as say DR (damage reduction) for huge monsters. Think about it... Using a Dagger on that Wyrm just shouldn't work - it's not even long enough! If you want something that adds realism (I use the term very lightly) then maybe having DR modifiers for each monster makes more sense than modifiers for AC.

Just a thought!
_________________
"If everyone was drunker, was beer cheaper? And if they were more drunk the further back one goes, is there a time when everyone was completely soused all of the time? And, could I go there?" -Davis Chenault

serleran
Mogrl
Posts: 13905
Joined: Mon Oct 13, 2008 7:00 am

Post by serleran »

Depending on how technical one wants to get, C&C does, and does not, have size adjustments. Dwarfs receive something to AC vs. giants, which can be deduced to be a size-based bonus, but it might also not be. Additionally, large creatures can receive automatic initiative in the first round of a combat which, arguably, has nothing to do with AC, but it a combat-related modifier due solely to size. Certain monsters, like the aforementioned giant, also inflict more damage with weapons and bare hand attacks due solely to size and assumed brutishness. And, lastly, monks of various sizes see a change to their movement, as do all characters, which tends toward the combat-related. Also, its unlikely a Castle Keeper will allow a small gnome to wield a large pavis, which directly affects possible total AC.

So, yeah... and no.
_________________
If it matters, leave a message at the beep.
Serl's Corner

Post Reply