New Class: Miko
Posted: Wed Jan 07, 2009 2:17 am
BTW: Anyone recommend a freeware pdf maker?
This would be a sort of Oriental class...
Playing around w/ Wikipedia I came across the Miko via the Yamabushi and thought it might be fun to try putting together a class ....
At first I wanted it to be more witchy and supernatural, speak w/ dead, things like that, but I realized those are spells so I just focused on on the spell list.
I think it might need d6 hit dice and... I dunno... this is a sort of advance rough draft, any feed back is welcome!
MIKO (Wisdom)
The Miko or shrine maiden is a woman attached to a shrine or temple, but may wander the land on missions such as bringing protection to the temple, or on relief missions to care for people injured in wars, fires or earthquakes. In recent generations, men have been allowed to serve in this role as well, though they are often called Monks or Priests.
The role of a Miko includes performing ceremonies of marriage, divorce or burial of the dead, as well serving as healers and prophets, mediums, witches and oracles. They have magical abilities and knowledge of the occult. Because of this knowledge and their magical foresight, they are sometimes called to serve as advisors to political leaders. When demons, evil spirits, undead or any unnatural or occult threat is present, the Miko can raise arms against them and lead others to defeat the threat.
Miko generally do not use bladed weapons against the living, saving their deadliest attacks for evil or demonic enemies.
Players of Miko characters may receive missions from their temple or other master or may operate independently, generally spreading and promoting the cause of good, using their skills to help the adventuring party with which they are traveling.
MIKO (Wisdom)
Prime Attribute: Wisdom
Hit Dice: d4, at 11th level onward +1 hit point
BtH: as Cleric
EPP: as Cleric
Alignment: any good
Weapons: Bo (staff), bokken (damage as short sword), dart, jo (club), katana (broad sword?), naginata (halberd), tanto (dagger), wakizashi (short sword), yumi (long bow)
Armor: any light
Shields: none
Abilities: Spells (Miko-mai), Occult Knowledge, Devine Protection, Devine Healing, Cure Disease.
Spells (Miko-mai): Miko cast spells by doing ceremonial dances called Miko-mai, so they must be free to move in order to use their magic. Their spells are otherwise the same as Cleric spells, and they use the Cleric spell progression table.
Occult Knowledge: This ability works much like the Bards Legend Lore ability, except the Miko will recall a relevant piece of information they need regarding any occult or supernatural phenomenon. This may include recognizing a demon or spirit, or knowing how to defeat it or how to lay a restless spirit to rest. The CK may allow the Miko a +2 to hit such a demon if the knowledge they recall is helpful enough.
Devine Protection: Kami (spirits) keep the Miko safe from harm, protecting them in battle. In game terms, the Miko enjoys an Armor Class bonus equal to their BtH bonus, up to a maximum AC bonus of +5. This stacks with armor worn.
Devine Healing: The Miko can heal themselves or others once per day for every odd-numbered level they have. This healing equals 2 hit points for every character level the Miko has.
Cure Disease: The Miko can curse any disease, mundane or supernatural, in any person once per week, as Paladin.
Kuro Miko: Black Miko or Dark Miko are evil counterparts to the Miko. They may serve demons, monsters or other dark masters. Their powers are similar to the Miko, though have evil sources and they cause harm rather than healing or protection. The most devilish Kuro Miko will masquerade as Miko to infiltrate centers of good, only to reveal their true nature and destroy all in their way.
Kuro Miko Characters: As Miko, but alignment is any evil. Replace Devine Healing with Demonic Harm which functions the same but inflicts damage. Also, replace Cure Disease with Command Undead, as evil Cleric two levels lower. Kuro Miko also have a slightly different spell list.
Miko Spell List
Notes: Spells marked with an asterisk * are reversible. Spells are listed with the page number they are found on in the Players Handbook. Miko usually cast the standard spells, while the Kuro Miko cast the reversed versions, e.g. Cure Light Wounds is a Miko spell while the reverse is a Kuro Miko spell. Animate Dead is a Kuro Miko spell while its reverse is a Miko spell. This is not a hard and fast rule, Kuro Miko can use the standard spells, but Miko may not cause harm or curses as these are evil acts. CK discretion and common sense must prevail. Other exceptions are listed individually.
0-Level
Detect Chaos/Evil etc. * 68
Detect Magic 69
Detect Poison 69
First Aid 73
Light 80
Purify Food and Drink 88
Sanctuary 91
1st-Level
Augury 62
Bless* 64
Cure Light Wounds* 68
Detect Neutrality 69
Detect Secret Doors 69
Detect Snares and Pits 69
Detect Undead 69
Invisibility to Undead 79
Protection from Chaos, Evil etc. * 88
Remove Fear* 90
Shield of Faith 93
Speak With Dead 94
2nd-Level
Aid 59
Darkness* 68
Delay Poison 68
Detect Traps 69
Hold Person 77 (Kuro Miko only)
Identify 78
Lesser Restoration 80
Levitate 80
Protection from Arrows 88
Remove Paralysis 90
See Invisibility 92
Spiritual Weapon 95
3rd-Level
Animate Dead* 61
Clairaudience/Clairvoyance 65
Cure Serious Wounds* 68
Divination 71 (Kuro Miko level 4 spell)
Locate Object* 80
Magic Circle 81
Nondetection 84
Prayer 87
Remove Blindness or Deafness* 89
Remove Curse* 89
Remove Disease 89
Summon Lesser Monster 97 (Kuro Miko only)
4th-Level
Detect Scrying 69
Discern Lies* 70
Dismissal 70
Divination 71 (Miko level 3 spell)
Healing Circle* 77
Neutralize Poison 84
Remove Curse* 89
Restoration* 90
Scrying 91
Tongues* 100
5th-Level
Atonement 62
Commune 65
Cure Critical Wounds* 68
Death Ward 68
Dispel Chaos, Evil Etc.* 70
Flame Strike 73
Legend Lore 80
Raise Dead 88
True Seeing 101
6th-level
Anti-Illusion Shield 61
Anti-life Shell 61 (Kuro Miko only)
Banishment 63
Blade Barrier 63
Create Undead 67 (Kuro Miko only)
Geas 74
Greater Scrying 75
Heal* 76
7th-level
Greater Restoration 75
Holy Word* 77
Regenerate 89
Repulsion 90
Resurrection 90
8th-level
Create Greater Undead 67 (Kuro Miko only)
Discern Location * 70
Finger of Death 73 (Kuro Miko only)
Fire Storm 73
Holy Aura* 77
Summon Planar Ally 98
9th-Level
Antipathy* 61
Astral Projection 62
Energy Drain 71 (Kuro Miko only)
Gate 74
True Resurrection (Miko only)
This would be a sort of Oriental class...
Playing around w/ Wikipedia I came across the Miko via the Yamabushi and thought it might be fun to try putting together a class ....
At first I wanted it to be more witchy and supernatural, speak w/ dead, things like that, but I realized those are spells so I just focused on on the spell list.
I think it might need d6 hit dice and... I dunno... this is a sort of advance rough draft, any feed back is welcome!
MIKO (Wisdom)
The Miko or shrine maiden is a woman attached to a shrine or temple, but may wander the land on missions such as bringing protection to the temple, or on relief missions to care for people injured in wars, fires or earthquakes. In recent generations, men have been allowed to serve in this role as well, though they are often called Monks or Priests.
The role of a Miko includes performing ceremonies of marriage, divorce or burial of the dead, as well serving as healers and prophets, mediums, witches and oracles. They have magical abilities and knowledge of the occult. Because of this knowledge and their magical foresight, they are sometimes called to serve as advisors to political leaders. When demons, evil spirits, undead or any unnatural or occult threat is present, the Miko can raise arms against them and lead others to defeat the threat.
Miko generally do not use bladed weapons against the living, saving their deadliest attacks for evil or demonic enemies.
Players of Miko characters may receive missions from their temple or other master or may operate independently, generally spreading and promoting the cause of good, using their skills to help the adventuring party with which they are traveling.
MIKO (Wisdom)
Prime Attribute: Wisdom
Hit Dice: d4, at 11th level onward +1 hit point
BtH: as Cleric
EPP: as Cleric
Alignment: any good
Weapons: Bo (staff), bokken (damage as short sword), dart, jo (club), katana (broad sword?), naginata (halberd), tanto (dagger), wakizashi (short sword), yumi (long bow)
Armor: any light
Shields: none
Abilities: Spells (Miko-mai), Occult Knowledge, Devine Protection, Devine Healing, Cure Disease.
Spells (Miko-mai): Miko cast spells by doing ceremonial dances called Miko-mai, so they must be free to move in order to use their magic. Their spells are otherwise the same as Cleric spells, and they use the Cleric spell progression table.
Occult Knowledge: This ability works much like the Bards Legend Lore ability, except the Miko will recall a relevant piece of information they need regarding any occult or supernatural phenomenon. This may include recognizing a demon or spirit, or knowing how to defeat it or how to lay a restless spirit to rest. The CK may allow the Miko a +2 to hit such a demon if the knowledge they recall is helpful enough.
Devine Protection: Kami (spirits) keep the Miko safe from harm, protecting them in battle. In game terms, the Miko enjoys an Armor Class bonus equal to their BtH bonus, up to a maximum AC bonus of +5. This stacks with armor worn.
Devine Healing: The Miko can heal themselves or others once per day for every odd-numbered level they have. This healing equals 2 hit points for every character level the Miko has.
Cure Disease: The Miko can curse any disease, mundane or supernatural, in any person once per week, as Paladin.
Kuro Miko: Black Miko or Dark Miko are evil counterparts to the Miko. They may serve demons, monsters or other dark masters. Their powers are similar to the Miko, though have evil sources and they cause harm rather than healing or protection. The most devilish Kuro Miko will masquerade as Miko to infiltrate centers of good, only to reveal their true nature and destroy all in their way.
Kuro Miko Characters: As Miko, but alignment is any evil. Replace Devine Healing with Demonic Harm which functions the same but inflicts damage. Also, replace Cure Disease with Command Undead, as evil Cleric two levels lower. Kuro Miko also have a slightly different spell list.
Miko Spell List
Notes: Spells marked with an asterisk * are reversible. Spells are listed with the page number they are found on in the Players Handbook. Miko usually cast the standard spells, while the Kuro Miko cast the reversed versions, e.g. Cure Light Wounds is a Miko spell while the reverse is a Kuro Miko spell. Animate Dead is a Kuro Miko spell while its reverse is a Miko spell. This is not a hard and fast rule, Kuro Miko can use the standard spells, but Miko may not cause harm or curses as these are evil acts. CK discretion and common sense must prevail. Other exceptions are listed individually.
0-Level
Detect Chaos/Evil etc. * 68
Detect Magic 69
Detect Poison 69
First Aid 73
Light 80
Purify Food and Drink 88
Sanctuary 91
1st-Level
Augury 62
Bless* 64
Cure Light Wounds* 68
Detect Neutrality 69
Detect Secret Doors 69
Detect Snares and Pits 69
Detect Undead 69
Invisibility to Undead 79
Protection from Chaos, Evil etc. * 88
Remove Fear* 90
Shield of Faith 93
Speak With Dead 94
2nd-Level
Aid 59
Darkness* 68
Delay Poison 68
Detect Traps 69
Hold Person 77 (Kuro Miko only)
Identify 78
Lesser Restoration 80
Levitate 80
Protection from Arrows 88
Remove Paralysis 90
See Invisibility 92
Spiritual Weapon 95
3rd-Level
Animate Dead* 61
Clairaudience/Clairvoyance 65
Cure Serious Wounds* 68
Divination 71 (Kuro Miko level 4 spell)
Locate Object* 80
Magic Circle 81
Nondetection 84
Prayer 87
Remove Blindness or Deafness* 89
Remove Curse* 89
Remove Disease 89
Summon Lesser Monster 97 (Kuro Miko only)
4th-Level
Detect Scrying 69
Discern Lies* 70
Dismissal 70
Divination 71 (Miko level 3 spell)
Healing Circle* 77
Neutralize Poison 84
Remove Curse* 89
Restoration* 90
Scrying 91
Tongues* 100
5th-Level
Atonement 62
Commune 65
Cure Critical Wounds* 68
Death Ward 68
Dispel Chaos, Evil Etc.* 70
Flame Strike 73
Legend Lore 80
Raise Dead 88
True Seeing 101
6th-level
Anti-Illusion Shield 61
Anti-life Shell 61 (Kuro Miko only)
Banishment 63
Blade Barrier 63
Create Undead 67 (Kuro Miko only)
Geas 74
Greater Scrying 75
Heal* 76
7th-level
Greater Restoration 75
Holy Word* 77
Regenerate 89
Repulsion 90
Resurrection 90
8th-level
Create Greater Undead 67 (Kuro Miko only)
Discern Location * 70
Finger of Death 73 (Kuro Miko only)
Fire Storm 73
Holy Aura* 77
Summon Planar Ally 98
9th-Level
Antipathy* 61
Astral Projection 62
Energy Drain 71 (Kuro Miko only)
Gate 74
True Resurrection (Miko only)