Indeed. Complexity can be the bane of a system like C&C, and I think it paramount to be as open and simple as possible. I thought 3.5 was a spectacular system, until implemented and it becomes known that the system strains under the weight of its own complexity. If the system can be mastered, it might be one of the best and most comprehensive systems ever devised, but mastering the system was close to impossible with all the exceptions the rules created.
MacLeod - Yes, I agree that Hide and MS could (and should) indeed be combined. As far as getting all the attributes involved in the skills allocation - I don't know, I thought I did pretty well. There just isn't too much (and never has been) for Strength and Constitution. And I understand about the need for detail. I tried to write up my skill rules in the spirit C&C (not that yours aren't) - kind of broad, fast-paced, and as simplistic as I could, but keeping their form and function. One of the things that I learned about 3.x, much too late, was that though the all the selection of thousands of feats, spells, and skills gave the impression of choice and individualism, it really limited what a character could and could not do. I tried to stay as far away from that mentality as I could. Some players need that structure, though, so I completely understand your viewpoint.
Understandable Orpheus. I've tried two other systems with C&C - one was way too broad and the other was a repeat of 3.x, almost exact. That's why I stopped developing mine, to be honest - I didn't want my efforts to be wasted. Though I did put the finishing touches on this system this weekend, I've tested it a few months back, and it seemed to work pretty good. As far as the system being faulty as opposed to the systems implementation, I agree 100%. See my earlier opinion on 3.x - one of the greatest systems ever made, IMHO, but in the wrong hands, its atrocious.
gideon_thorne wrote:Well, I'll give you my 'skill bonus system' short and sweet. A +1 to any roll costs 1000 xp per +.
Ouch?
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LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
Troll Lord wrote:
Lord D: you understand where I"m coming from.