Grappling and Overbear are great!!

Open Discussion on all things C&C from new product to general questions to the rules, the laws, and the chaos.
MacLeod
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Post by MacLeod »

gideon_thorne wrote:
*chuckles* I don't play a lot of good aligned characters. I play practical aligned characters.

And a druids just as likely to treat all equally under the auspices of nature, they all fertilise the soil the same. ^_^
I'm just sayin', if you care about human life the knowledge that you may be killing innocent women and BABIES may prevent you from going Rambo on something. You don't support KILLING BABIES, do you?!?!?! ()

That is, of course, your opinion. I go for the more naturalist sort of druid in my games... They actually care if you misuse the earth.
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Treebore
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Post by Treebore »

gideon_thorne wrote:
I read it. It would work in my games.

Really? How would a third level thief or Ranger get in?
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
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Lord Dynel
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Post by Lord Dynel »

I had to deal with grappling tonight...or at least my players did. Three players (and pretty helpless NPC that stayed well away from the fight) against five kobolds, and the knight gets grappled straight out. He broke free, only to get grappled again, which took him out of all but one round. If it hadn't been for the monk in the group, it might have been a TPK. Grappling can be lethal, it seems. I don't know if taking it all the way to 18 would be advisable or not, though. If you do, Tree, let us know how it turns out.
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gideon_thorne
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Post by gideon_thorne »

Treebore wrote:
Really? How would a third level thief or Ranger get in?

Time, patience, and a pick and shovel to tunnel around the traps.
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jaguar451
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Post by jaguar451 »

gideon_thorne wrote:
Time, patience, and a pick and shovel to tunnel around the traps.

And Bandits who don't notice all the work being done....

Gundoggy has some interesting ideas.

The idea of an AoO or defender bonus if they have a weapon seems interesting, even if add more bonus calculation.

Or on failure, the defender gets a free attack at +4 (one time per round.) Or some way to make the cost of failure expensive.

And if the attacker gets BtH bonus, defender BtH as AC bonus (good to save elite group from hords of low level critters.)

Or just try the CB of 18 instead of 15....

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gideon_thorne
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Post by gideon_thorne »

Course, the most effective methodology is to have stealthy types sneak in and put something toxic or for the more gentile, sleep inducing, into the food supply. Give that time to work, then loot. ^_~`
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jaguar451
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Post by jaguar451 »

Or something like....

Grapple:

AC 15, 18 if defender armed (weapon(s), shield, claws, Monk) and active

Attacker adds STR bonus (per PH)

Def adds STR & DEX bonus (per PH)

Add difference of Attacker vs Defender BtH

If roll fails by 10 or more, defender gets a free attack (max of one/round)

Treebore
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Post by Treebore »

Lord Dynel wrote:
I had to deal with grappling tonight...or at least my players did. Three players (and pretty helpless NPC that stayed well away from the fight) against five kobolds, and the knight gets grappled straight out. He broke free, only to get grappled again, which took him out of all but one round. If it hadn't been for the monk in the group, it might have been a TPK. Grappling can be lethal, it seems. I don't know if taking it all the way to 18 would be advisable or not, though. If you do, Tree, let us know how it turns out.

I will.
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The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

Saarlander
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Post by Saarlander »

Quote:
Grapple:

AC 15, 18 if defender armed (weapon(s), shield, claws, Monk) and active

Attacker adds STR bonus (per PH)

Def adds STR & DEX bonus (per PH)

Hey, just stumbled on this, and now i'll go with it ! Will make things a lot more clearer for my players (we had double trouble lately about grappling, first when my Half Orc PC STR19 went down on my evil spellcaster -fair and square, it was the one thing for him to do- and i suddered at how my beloved NPC suddenly looked into the eyes of his doom... and then when several of the same NPC's henchmen came to loosen the Half-Orc's grip, at which point the player found it a bit too easy for them despite his incredible muscle-power...)

Now this keeps Grappling/Overbearing rather deadly (as i want it to be... the aforementioned thing about loads of mooks being able to overpower higher level PCs out of number is one thing i love), especially since i won't be doing any opposed math with BtH, wanting my PCs to sometimes shake with fear when rolling their Iniative.

By the way, Jaguar, adding the BtH difference by itself is actually great, i will definitely use it if i have a take on Oriental Adventures style, to add the martial arts flavor even for non-Monks.
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Galadrin
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Post by Galadrin »

In my BFRPG game (similar system to C&C, but no grapple rules per se) I handle grapple attempts by having both combatants roll their Hit Die + melee "To Hit" modifiers. So a 3rd level Magic-User would roll 1d4+1 and a 2nd level Fighter would roll 1d8+2. A Grizzly Bear would roll 1d8+5. Aiding in a grapple provides a +1. Highest roll gets to do what he wants with his opponent. I like this because 1) d20's are too damn fickle and make strength bonuses insignificant, 2) no need to check a fixed "target number", 3) it makes wrestling a bear appropriately difficult - you'd be surprised how often my players make such a situation come up

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