Quote:
Grapple:
AC 15, 18 if defender armed (weapon(s), shield, claws, Monk) and active
Attacker adds STR bonus (per PH)
Def adds STR & DEX bonus (per PH)
Hey, just stumbled on this, and now i'll go with it ! Will make things a lot more clearer for my players (we had double trouble lately about grappling, first when my Half Orc PC STR19 went down on my evil spellcaster -fair and square, it was the one thing for him to do- and i suddered at how my beloved NPC suddenly looked into the eyes of his doom... and then when several of the same NPC's henchmen came to loosen the Half-Orc's grip, at which point the player found it a bit too easy for them despite his incredible muscle-power...)
Now this keeps Grappling/Overbearing rather deadly (as i want it to be... the aforementioned thing about loads of mooks being able to overpower higher level PCs out of number is one thing i love), especially since i won't be doing any opposed math with BtH, wanting my PCs to sometimes shake with fear when rolling their Iniative.
By the way, Jaguar, adding the BtH difference by itself is actually great, i will definitely use it if i have a take on Oriental Adventures style, to add the martial arts flavor even for non-Monks.
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People, i'm a German living in France, so please be forgiving about my English...