Grappling and Overbear are great!!
Posted: Sat Jan 31, 2009 9:17 am
My Co-DM is continuing to run my longterm (since 1 E) mage through 'The Gates of Firestorm Peak.'
13th level mage, 6th level ranger henchman
10th level fighter,
12th level Cleric, 7th level paladin henchman
13th level thief
Monsters were tuned up a bit. However the rank and file duegar in the first part were still very deadly. The Grappling and overbear rules work really well in giving hordes of low level monsters a chance to defeat high level characters. The fact that they lose an attack getting free or standing up, as well as the +5 or +10 vs. prone, prone/helpless finally solved the old 1E problem of unhittable high level PC"s .
Add in my own house rule of every additional foe helping the first adds +1 or +2 and you can challenge high level PC's with low level humanoids!!!
These rules were very well done indeed!!!!
13th level mage, 6th level ranger henchman
10th level fighter,
12th level Cleric, 7th level paladin henchman
13th level thief
Monsters were tuned up a bit. However the rank and file duegar in the first part were still very deadly. The Grappling and overbear rules work really well in giving hordes of low level monsters a chance to defeat high level characters. The fact that they lose an attack getting free or standing up, as well as the +5 or +10 vs. prone, prone/helpless finally solved the old 1E problem of unhittable high level PC"s .
Add in my own house rule of every additional foe helping the first adds +1 or +2 and you can challenge high level PC's with low level humanoids!!!
These rules were very well done indeed!!!!