Why I still play C&C

Open Discussion on all things C&C from new product to general questions to the rules, the laws, and the chaos.
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slimykuotoan
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Why I still play C&C

Post by slimykuotoan »

I know, I know: what an original thread.

Seriously though, I've played many, many rpgs -and continue to do so- but I always find myself returning to C&C.

For me, the simplicity just plain works well for me.

But that said, C&C can't be said to be just an rpg that gives you less than other games in terms of content, it rather reorganizes the material necessary for a good role playing game.

How so?

It provides a system that's worked extremely well in my games and one which handles practically every role playing eventuality:

While other rpgs provide a 'glut of rules' to support the realization of ambitious storylines, C&C provides the SIEGE engine to accomplish the same thing with one-eighth the paper space and hassle.
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Post by Eisenmann »

I still play Castles & Crusades for a few reasons. A big reason is because it feels familiar. By that I mean on some level it feels like the game I discovered as a kid. The elegance found in the simplicity allows me to run MY game. Beyond that I'm able to tap the massive and readily available resource that is collectively known as D&D. And to top off the subject, TLG is a good company.

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Post by DangerDwarf »

Because chicks dig a CK.

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Post by serleran »

I play C&C because it gives me just enough, and exactly what I want -- a simple core system that can be added to and modified and a player base. Of course, it doesn't hurt that I also write for the game (at times.)
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Post by Omote »

serleran wrote:
I play C&C because it gives me just enough, and exactly what I want -- a simple core system that can be added to and modified...

Dittos for me on this one too.

-O
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Post by Lord Dynel »

I still (I say "still" even though I haven't been around too terribly long) play C&C for pretty much the same reasons you all do (the first three posters took all the good reasons ).

I love C&C because it's adaptable. As serleran said, it has just enough, a basic framework in which to add whatever you want...though it's still spectacular enough to play RAW. It also gives me a familiar, nostalgic, feeling of my early days of gaming with Basic/1st/2nd Editions. I had that feeling just the other night, and it gave me goosebumps!

As a CK, it's very easy for me to run a game. Simple set up, simple adjuducation. It gives me a massive (TSR) library in which I can pull adventures from (if I'm too lazy to make something up, or want to run something I never got to run back then) and run with virtually no conversion necessary.
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Post by slimykuotoan »

Oh right, that reminds me: character creation takes 15 minutes tops, so one can jump right in on a quickly set up game.
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Post by csperkins1970 »

Top 5 Reasons I Play C&C:

1] I have more fun playing it than any other version of D&D

2] The rules are easy to houserule and make a great foundation for any rule tweaks you throw at them

3] The folks at TLG seem like decent people who seem to love what they do

4] The rules have old-school charm despite their many innovations

5] I can incorporate ANY D&D material into a C&C with minimal fuss or headaches, yet I don't need endless splatbooks to make the game feel complete
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Post by cinderblock »

Hello, my name is cinderblock and I too am a SIEGE-aholic.

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Post by Treebore »

Yeah, me too. Its a nice simple system that allows me to consistently adjudicate practically anything. Plus allow me to easily use pretty much any idea from any game system I am motivated to steal.
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Post by Hrolfgar »

DangerDwarf wrote:
Because chicks dig a CK.

Especially hawt chicks.

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Post by Omote »

Do these same chicks dig a big CK? Just wondering becuz that would be rad.

-O
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Post by Aladar »

C&C, for those who are looking for the best of the best of the best, sir!
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Post by Lord Dynel »

Aladar wrote:
C&C, for those who are looking for the best of the best of the best, sir!

Well, said, sir!
Omote wrote:
Do these same chicks dig a big CK? Just wondering becuz that would be rad.

-O

Some CK's are bigger than others, lad.
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Post by MacLeod »

Yeah, some CKs can ball with the best of them... or whatever.
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Post by serleran »

Some just bawl.
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Post by MacLeod »

Yeah, I've seen that, too... One time we had the DMs change mid-campaign. The DM had an 18th Level Air Elemental infused Sorcerer. We were sick of the campaign and voted to end it. He became a sad panda and no one cared, hehe.
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Post by Lord Dynel »

MacLeod wrote:
Yeah, some CKs can ball with the best of them... or whatever.

Umm...yeah.
Take a nice, innocent, conversation right to the gutter...kids today.

ps. I thought it was funny seeing you reply to this thread, MacLeod, considering it's thread topic.
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Troll Lord wrote:
Lord D: you understand where I"m coming from.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.

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Post by slimykuotoan »

Yet another reason:

It's rules lite enough to allow me to play even when I'm tired - In some games I've played, things can get rather complex during combat, and I hear myself thinking things like: "Damn, I just want to kick the nastie over the table with my foot, so why is this bloody action so time consuming and difficult?"

I C&C, I can concentrate upon the game and not upon the mechanics.
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Post by Lord Dynel »

slimykuotoan wrote:
In C&C, I can concentrate upon the game and not upon the mechanics.

Well said, sir. Direct and to-the-point! And so very true.
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Post by MacLeod »

Lord Dynel wrote:
ps. I thought it was funny seeing you reply to this thread, MacLeod, considering it's thread topic.
Don't worry about it, I'm a hard ass.
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Post by Omote »

Why I still play C&C: Another thing to add, C&C is flexible fantasy. #1) Fantasy RPGing is just THE BOMB. #2) C&C gives you EVERYTHING you need to run and a game and doesn't restict you from trying out new rules ideas. I love that!

-O
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Post by Lord Dynel »

MacLeod wrote:
Don't worry about it, I'm a hard ass.

No worries here, mate!
We're all here because we love playing C&C, wethere it's old fogies like Omote and Treebore, kinda new folks like me, or complete newbies like youself, MacLeod - it's all good that we're here in support of C&C!
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LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
Troll Lord wrote:
Lord D: you understand where I"m coming from.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.

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Post by DangerDwarf »

Lord Dynel wrote:
it's all good that we're here in support of C&C!

I was led to believe that there was going to be punch and pie.

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Post by Lord Dynel »

DangerDwarf wrote:
I was led to believe that there was going to be punch and pie.

Hmm...I hadn't heard that, but cake and grief counseling will be available at the conclusion of the gaming session.
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Troll Lord wrote:
Lord D: you understand where I"m coming from.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.

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Post by Julian Grimm »

I keep coming back for the same reasons. Even with me tinkering with a 'Lite-20' build of 3e I come back to C&C cause it does things so much better.
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Post by Omote »

I like to think that at the core of C&C is "Lite-20." But C&C goes so much farther beyond just a clone of d20. It's its own entity which builds from the solid foundation and then takes the game to new heights with solid, robust and extremely flexible game mechanics.

-O
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Post by Wulfgarn »

I Play it because I am forced to by demand----

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Post by slimykuotoan »

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Post by Treebore »

I could have sworn he said just the other night how C&C was winning him over. I had no idea we had him in shackles with a gun to his head to make it so.

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