want to make sure this is right about lycanthropy...

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Witterquick
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want to make sure this is right about lycanthropy...

Post by Witterquick »

There's no immunity to normal weapons, right? Just double damage from silver?

Thanks.

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serleran
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Post by serleran »

They are supposed to be able to be damaged by any weapon, but the only ones that deal "lethal damage" are silver ones, which also do double to them, making the silver vulnerability extremely dangerous to the creature. However, a +5 weapon deals damage that heals just as fast as a nonmagical one, unless either happens to be silver as well.

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Post by Treebore »

So are you saying non-silver weapons deal only subdual/non-lethal damage? No damage at all?

Come on monster guru! Tell us how it is supposed to be!
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
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Post by serleran »

They deal damage, but the lycanthrope heals it all, at a rate of 3 HP per round, like most other regenerators. Its like a troll... using non-silver weapons can only keep it down... they can't kill it.

So, for example, if you and your party dealt 20 points of damage in a round, the lycanthrope takes it, and heals 3 up so its down 17. The next round, you deal some more, and it loses more HP. At zero, its immobile but not dead. Unless you have a silver weapon, you cannot kill the lycanthrope. Its that simple.

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Post by Treebore »

Simple, but I hadn't seen that in the M&T. I'm not sayinng it iwsn't there, it is just hopefully one of those rules I didn't spot, or read and didn't preoperly understand. I get it now. Which is good, got a weretiger coming up!
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

serleran
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Post by serleran »

Its not in the book, which is why I said "supposed to be." All the "damage reduction" type abilities were dropped as the editors never received the final method for it, which was my fault, as I thought they had. Basically, I didn't send the file with the info, so it wasn't included. A prime example of this are the golems.

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moriarty777
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Post by moriarty777 »

Could this be added to the errata or something or are there other plans for this?

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Post by serleran »

It should go in errata, since that's what it is.

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Post by PeelSeel2 »

serleran wrote:
...Basically, I didn't send the file with the info, so it wasn't included. A prime example of this are the golems.

Can you post that file? If NDA is preventing it, maybe Steve or Davis could give you permission?
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serleran
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Post by serleran »

serleran from old TLG forums wrote:
If a creature reduces, or ignores, damage dealt by weapons and physical attacks, then it gains the special ability of Damage Reduction. This ability is not so much as a means of instant regeneration, though it can be, as it is a representation of the creature's ability to remain unwounded, and as a reflection of some sort of magical, or supernatural means to inflict injury.

If the creature can be harmed only by magical weapons, then DR is listed as DR (+X) with X being the meagic weapon bonus, or greater, required to inflict full damage on the creature. Unless otherwise noted, weapons with a lesser bonus of X deal no damage. For each 4 HD a creature has, it is considered a +1; a creature's own attacks are always considered to be the same bonus as its own DR.

If the creature simply reduces damage from any attack, then DR is listed as DR (#). In this case, # is reduced from the damage of all successful attacks.

If a creature has a special condition which negates, or instigates, its DR, then it is noted as such, with a comma after ordinary DR, such as DR (+1, blunt)-- this indicates the creature suffers normal damage from magical blunt weapons only. Other magical weapons will cause no damage.

Further examples are:

Skeletons have Damage Reduction (half, blunt)

Rakshasa have Damage Reduction (+3)

Wraiths have Damage Reduction (+1)

As one can see, its basically the same as the existing method, only given as a "mechanic" and not a descriptor. What really needs to be done is for me to go back through M&T and list the "DR"s.

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Post by Treebore »

Did you do anything official about the Golem DR? I know it isn't actually "official", but since I am assuming you did a lot of the monsters and I like how you converted them so far, may as well stay with your "vision", right?
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

serleran
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Post by serleran »

Yeah, I did.

Clay -- DR +1

Flesh -- DR +2

Iron -- DR +3

Stone -- DR +2

Also:

Elementals (All, any size): DR +2

Elementals (All, any size, 20 HD+): DR +3

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Post by Treebore »

Easy enough, thanks!

For the record, I already had to do a flesh golem earlier tonight and I guessed correctly as to what its DR would be! So that is good.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

Witterquick
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Post by Witterquick »

Thanks. The gang may face a werewolf this Friday, and I wanted to make sure.

Just as an aside, I noticed in a review of a C&C product for low-level PC's featuring a werewolf that the reviewer complained that "in a 3.5 game a werewolf would destroy a low-level party, so perhaps this isn't a good adventure to convert over" (paraphrased). At the time, I wondered if the lack of DR made the werewolf a more appropriate opponent.
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serleran
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Post by serleran »

Well, in a sense, yes, as silvered weapons aren't all that difficult to obtain, and they have a purpose in C&C, rather than being "trumped" by magic in all cases.

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