WHAT WILL ADJUNCTS BE IN CKG???????????!!!!!!!!!!!!

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CharlieRock
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Post by CharlieRock »

moriarty777 wrote:
Which is why I buy TLG.
I like the appearance of little 'option' rules scattered in the modules. I buy all the modules anyway but I buy them for the adventure. A little houserule option scattered throughout them is pretty much gravy for me!

M

How difficult would an encounter be if no one used the optional rules though?
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moriarty777
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Post by moriarty777 »

CharlieRock wrote:
How difficult would an encounter be if no one used the optional rules though?

Thus far? There really isn't anything to worry about. The one in Dro Mandras II, can be used with or without with complete ease. In fact, the module as written is done 'by the book' but the option in this case is presented as a separate section to try if one so wished. I think it actually can help run battles with a whole bunch of mooks a little easier. And I've even used something like this months ago when playing through another module.

As for adjuncts, I think these too will not have a problem is you were to have characters with adjuncts compared to some without.

M
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Lord Dynel
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Post by Lord Dynel »

I don't think it'll be too terribly hard. It should be nothing to add them to existing encounters/modules. The only issue that may arise is that you'll have adjuncts that you may want to add to an existing creature/NPC and they may not qualify for it...but thankfully the CK's job is not that "restrictive."
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Post by CharlieRock »

Lord Dynel wrote:
I don't think it'll be too terribly hard. It should be nothing to add them to existing encounters/modules. The only issue that may arise is that you'll have adjuncts that you may want to add to an existing creature/NPC and they may not qualify for it...but thankfully the CK's job is not that "restrictive."

This is sort of what I dont want to see happen with adjunts and stuff:

"Gee, Charlie. This was too easy."

"Well, the monsters were supposed to use these abilities that I dont have the book for so I guess that made it a bit easier then it was supposed to be."
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gideon_thorne
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Post by gideon_thorne »

CharlieRock wrote:
This is sort of what I dont want to see happen with adjunts and stuff:

"Gee, Charlie. This was too easy."

"Well, the monsters were supposed to use these abilities that I dont have the book for so I guess that made it a bit easier then it was supposed to be."

That's why the CKG is an optional book.

Far as I can tell, when an author adds in optional rules, they do so on top of the established baseline. If anything, the optional inclusion of some of these rules is going to make the adventure harder and add more of a dynamic.
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Post by Lord Dynel »

CharlieRock wrote:
This is sort of what I dont want to see happen with adjunts and stuff:

"Gee, Charlie. This was too easy."

"Well, the monsters were supposed to use these abilities that I dont have the book for so I guess that made it a bit easier then it was supposed to be."

I think you missed my point a bit.

Since adjuncts are optional, I don't think we'll see any official releases utilize them, aside from a module or something similar. And as they are easy to add to older modules that happened before adjuncts came about, so should it be easy to take them away from things once they are here. Having a goblin or three with +1 to hit dwarves isn't going to make that much a difference to them if you remove it (or something to that effect). The modules/adventures aren't terribly easy now in the era of "no adjuncts" - they shouldn't be easy in the future after the arrivial if someone uses them in a module and you decide to not use them.
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Post by Treebore »

Most of us are well seasoned CK's. So most of us will look at encounters, with and without Adjuncts, and know what we need to do to make the encounters the challenge we want them to be. Its the less experienced/confident CK's that may make unhappy mistakes.

So I think TLG should write their modules without adjuncts, but somewhere in there suggests adjuncts that could be added, but with a sentence or two explaining how it may change the difficulty of the encounter.
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Post by Troll Lord »

I can guarantee that any adventures I right will not have adjuncts in them. I can almost guarantee that Davis' won't either.

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Post by Treebore »

Troll Lord wrote:
I can guarantee that any adventures I right will not have adjuncts in them. I can almost guarantee that Davis' won't either.

Steve

I hope you can learn to "write" by then too.
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Post by anonymous »

Will there be tertiary adjuncts of unimatrices?

Lord Dynel
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Post by Lord Dynel »

Tenser's Floating Disk wrote:
Will there be tertiary adjuncts of unimatrices?

If they all look like Jeri Ryan, then I'm good with it!
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Post by JediOre »

Treebore wrote:
I hope you can learn to "write" by then too.

Maybe the Troll's have off-kilter adventures in need of righting?
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