Bah! Options once again get the axe.
Bah! Options once again get the axe.
Ok so I messed around with Weapon Mastery rules for my C&C. With help from you guys and a few of Serleran's old posts I found something simple and easy to use. After a short time with it though im ditching it. Those combat bonus this and combat bonus that just started that dreadful power creep. Sigh.
I really like the idea of special weapon abilities but have yet to find anything that has panned out in game. Those bonus's stack! My issue is that +To hit and + damage and even +attacks unballance the characters. Fights become borring or less thrilling anyway so I up the power level of the enemy......repeat forever.
BAH!! So im chucking the whole option for now. I'm thinking of building a new one with only non-combat abilities such as : bonus's that only come into play to negate penalties ect..but at this point I'm just not sure.
Also the whole healing surge/First Aid/natural healing thing is getting chucked. Really it was either too dang much healing or not enough. I'll keep the basic idea of letting the Healing skill give you a little but chucking the whole healing with herbs that heal crazy large amounts out the window also the surge idea. While I did figure out a system that worked....it was NOT simple at all. Chuck Chuck chuck!!
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Baron Golden, Knights of the Tin Palace (GameOgre)
Subscriber to Crusader Magazine!
http://www.cncsociety.org
I really like the idea of special weapon abilities but have yet to find anything that has panned out in game. Those bonus's stack! My issue is that +To hit and + damage and even +attacks unballance the characters. Fights become borring or less thrilling anyway so I up the power level of the enemy......repeat forever.
BAH!! So im chucking the whole option for now. I'm thinking of building a new one with only non-combat abilities such as : bonus's that only come into play to negate penalties ect..but at this point I'm just not sure.
Also the whole healing surge/First Aid/natural healing thing is getting chucked. Really it was either too dang much healing or not enough. I'll keep the basic idea of letting the Healing skill give you a little but chucking the whole healing with herbs that heal crazy large amounts out the window also the surge idea. While I did figure out a system that worked....it was NOT simple at all. Chuck Chuck chuck!!
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Baron Golden, Knights of the Tin Palace (GameOgre)
Subscriber to Crusader Magazine!
http://www.cncsociety.org
To have weapons "do something" would be to simply create a list of "attack maneuvers" and which weapons can do them -- for example, you might have one for "entangle" which is used by whips, lassons, bolas, and the like. On a successful use of the weapon (ie, a hit) there is a chance the weapon does its thing (I'd probably go with a save vs. the BtH of the bearer, or maybe something like a flat X chance like how SR works). That, too, though, causes its own issues... the more you add, the more complicated it all becomes.
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- Julian Grimm
- Greater Lore Drake
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I'm having the same problem. The more I tweak my ideas the more they get dropped. The only mechanical tweak I have kept is my healing options. Chalk it up to TLG doing such a damn fine job on the siege engine.
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The Lord of Ravens
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Lord Skystorm
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
- Go0gleplex
- Greater Lore Drake
- Posts: 3723
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Each time the PC suffers a wound, the wounds may be bound for 1d3 points of healing, herbalism would increase this to 1d3+1 (common) or 1d3+2 (uncommon). Any further binding has no effect.
Thus if a fighter suffered 3 hits for a total of 7 points of damage in a fight, he may be healed via binding for 1d3 points but no more.
The next encounter he suffers a single wound for 2 points and is eligible for healing via binding wounds once more.
The next encounter, he suffers no wounds and is therefore unable to benefit from any binding of wounds even if he is still down hp.
OR;
the amount of damage healed by wound binding is equal to the level of the character administering the first aid plus their intelligence mod.
Some further ideas on the healing option that may appeal to you.
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The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
Thus if a fighter suffered 3 hits for a total of 7 points of damage in a fight, he may be healed via binding for 1d3 points but no more.
The next encounter he suffers a single wound for 2 points and is eligible for healing via binding wounds once more.
The next encounter, he suffers no wounds and is therefore unable to benefit from any binding of wounds even if he is still down hp.
OR;
the amount of damage healed by wound binding is equal to the level of the character administering the first aid plus their intelligence mod.
Some further ideas on the healing option that may appeal to you.
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The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
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paladin2019
- Ungern
- Posts: 90
- Joined: Wed Jan 21, 2009 8:00 am
To build on this, base the healing on the recipient's level, not the healer's, to reflect hp's abstract nature and to prevent the miraculous healing of the most grievous of wounds to low-level characters.Go0gleplex wrote:
the amount of damage healed by wound binding is equal to the level of the character administering the first aid plus their intelligence mod.
An idea for surgeon this forum allowing a roll of class hit die type (plus CON mod plus Level (latter two my idea)) as a 'surge heal' was pretty darn neat IMO. I will try this. It gives the PC a little extra something to get excited over which will mean alot at lower levels than at higher levels (i.e. not a flat 25% return of HP).
Wound bandaging is a tricky one isn't it becasue HPs are abstract. So a loss of HP can actually be interpreted as no bodily harm if you interpret Hp has including luck and skill to avoid a hit; the orcs axe tears of through your outer clothes (lose 5HP) or a hail of arrows fall aroound you and a couple pierce your cloak and glance of your shiled (lose 10HP) kinda thing.
So I would need to have a system of determining when an actual bodily wound was taken.
This is where the wound / Vitality system really has some appeal to me. bandaging would be aplicable when a PC took COn HP damage only. This also prevents PC turing into bandaged mummys at higher level play!
Wound bandaging is a tricky one isn't it becasue HPs are abstract. So a loss of HP can actually be interpreted as no bodily harm if you interpret Hp has including luck and skill to avoid a hit; the orcs axe tears of through your outer clothes (lose 5HP) or a hail of arrows fall aroound you and a couple pierce your cloak and glance of your shiled (lose 10HP) kinda thing.
So I would need to have a system of determining when an actual bodily wound was taken.
This is where the wound / Vitality system really has some appeal to me. bandaging would be aplicable when a PC took COn HP damage only. This also prevents PC turing into bandaged mummys at higher level play!
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Lord Dynel
- Maukling
- Posts: 5843
- Joined: Tue Jun 17, 2008 7:00 am
Joe wrote:
I like the idea of keeping it simple.
Agreed.
And how did the conversation move from weapon mastery to healing options??
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LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
Troll Lord wrote:
Lord D: you understand where I"m coming from.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.
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Lord Dynel
- Maukling
- Posts: 5843
- Joined: Tue Jun 17, 2008 7:00 am
jaguar451 wrote:
OP, last paragraph...
Thanks...that's what I get for letting my job detract me from my forum browsing!
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LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
Troll Lord wrote:
Lord D: you understand where I"m coming from.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.
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anonymous
Joe wrote:
I like the idea of keeping it simple.
That's it. I want a particular kind of experience from a particular kind of game. If I start a game of C&C, I expect a group of dwarves in the corner of the tavern, treasure maps on scorched parchment and abstracted, simple combat. If, on the other hand, I want to start getting involved with mortschlags, half-swording and kicking my opponent in the stomach as we lock swords, I'll go and play The Riddle of Steel (R.I.P.)
Tenser's Floating Disk wrote:
....snip....If, on the other hand, I want to start getting involved with mortschlags, half-swording and kicking my opponent in the stomach as we lock swords, I'll go and play The Riddle of Steel (R.I.P.)
Why RIP? Have they ceased publishing it?
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~Adaen of Bridgewater, www.highadventuregames.com
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anonymous
Well that's a shame. I remember when the hiatus began, but hadn't checked back really. I mostly mine TRoS for ideas so I'm not what you would call an active player of it, but still that's a shame.
~AoB
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~Adaen of Bridgewater, www.highadventuregames.com
~AoB
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~Adaen of Bridgewater, www.highadventuregames.com