Cloak of Elvenkind

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nwelte1
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Cloak of Elvenkind

Post by nwelte1 »

By chance is the +10 in the M&T an error? Was it suppose to mirror the 3.5 version and only grant +5?

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Re: Cloak of Elvenkind

Post by Treebore »

nwelte1 wrote:
By chance is the +10 in the M&T an error? Was it suppose to mirror the 3.5 version and only grant +5?

I hope so. Actually to make it "C&C official" I would write it up similar to as follows:

This cloak makes the wearer skilled at hiding, so all checks will be made at a base TN of 12 and their level is added to such checks. If the wearer is of a class that already is trained in hiding (Ranger, Thief, etc...) then they are able to hide as if they are 5 levels higher than their current level, so add an additional +5 to all Hide Checks, and suffer no move penalties when moving up to their normal movement rate (No -5). Going faster than their normal move rate incurs half the normal penalties (So -10 instead of -20).

To hide while being observed they get a +3 to the needed check to distract observers, and then only have a -5, instead of -10, when they make their hide check.

For those who can move silently and hide they are only at a -2 penalty, instead of -5, when trying to do both.

In the rare event that a character below 3rd level gets possession of this cloak, they can hide and move silently at the same time, instead of being unable to do so until level 3, but they do incur the full -5 penalty, essentially negating the bonus given by this cloak.
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Re: Cloak of Elvenkind

Post by gideon_thorne »

nwelte1 wrote:
By chance is the +10 in the M&T an error? Was it suppose to mirror the 3.5 version and only grant +5?

No. The wearer of an elven cloak is supposed to be invisible in the wilderness. +5 wont cut it, +10 does.
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Post by serleran »

Also, it would not give hide, Treebore -- it functions in woodlands only (or should, and will in my games) so, it would be better as the ranger ability conceal. But, otherwise, I'm pretty sure Peter is right -- a +5 is a good bonus, sure, but a +10 makes one effectively damn-near impossible to detect, and is also beneficial for movement, seeing as it nullifies the penalty -- better get some hawt elf booties too.
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Post by Treebore »

serleran wrote:
Also, it would not give hide, Treebore -- it functions in woodlands only (or should, and will in my games) so, it would be better as the ranger ability conceal. But, otherwise, I'm pretty sure Peter is right -- a +5 is a good bonus, sure, but a +10 makes one effectively damn-near impossible to detect, and is also beneficial for movement, seeing as it nullifies the penalty -- better get some hawt elf booties too.

Yeah, that is why I said it was how I would write it up, mine is useful to both thieves and Rangers, in any environment.

BtB it says "hide", plus gives the elven racial abilities to move silently too. Plus it doesn't mention anything about being "woodlands only".
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Post by serleran »

When did I care about RaW?
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Post by Treebore »

serleran wrote:
When did I care about RaW?

Probably the same times I do, when you like how its written and how it works.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Post by DangerDwarf »

I like it as is. More reflective of AD&D versions.

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Post by Hrolfgar »

I like it as is as well, in fact to be more like the AD&D version maybe it should be +15.

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Post by gideon_thorne »

I always thought elven cloaks were like the ones in Lord of the Rings. Like, where the hobbits appeared to be naught more than a pair of rocks when hiding in plain sight of the gates of Mordor.
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Post by serleran »

Well, that is a way to interpret it, but they basically make you invisible, or perhaps indistinguishable -- both have the same practical effect.
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Post by moriarty777 »

Hell and the boots make you silent! Damned eerie to have a dwarf wear these books!

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Post by DangerDwarf »

Yup. We sneaks in and steal ALLL YER BEEEEER!

An' gone without a sound. Well, maybe a slight chuckle of glee.

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Post by serleran »

I'm actually leaning against duplicating AD&D -- if I wanted it to be AD&D, I'd play that game.
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Post by Treebore »

DangerDwarf wrote:
I like it as is. More reflective of AD&D versions.

I like mine because it reflects C&C.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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anonymous

Post by anonymous »

Isn't 3.5's +5 a nerf because in 3.0 it was too easy to make items which gave over-powered skill bonuses?

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Post by gideon_thorne »

Tenser's Floating Disk wrote:
Isn't 3.5's +5 a nerf because in 3.0 it was too easy to make items which gave over-powered skill bonuses?

Most like. Wasn't the AD&D version some 95-100% effective at concealment in the wilderness? Its been a while since I looked at the numbers. +10 seems to reflect that well enough.
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Post by Treebore »

gideon_thorne wrote:
Most like. Wasn't the AD&D version some 95-100% effective at concealment in the wilderness? Its been a while since I looked at the numbers. +10 seems to reflect that well enough.

Yeah, it ranged from 90 up to 99%.
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Sounds obvious to me! -Gm Michael

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Post by Lord Dynel »

You've got your chocolate on my peanut butter!
You've got your peanut butter on my chocolate!

I like the C&C version. Makes it impossble to detect, or darn near. And I kind of like picturing like the rock comparison from LotR, too (as Peter mentioned).
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Post by csperkins1970 »

Here's how I'm writing up the boots & cloak for my game...
Boots of Elvenkind: These soft boots enable their wearer to move silently, without a penalty to their dexterity check, even when moving at their normal movement rate. If running, the wearer of these boots only suffers a -10 penalty to their dexterity check. In addition, the boots grant their wearer a +5 bonus to all dexterity checks made to move silently.
Cloak of Elvenkind: This cloak of neutral gray cloth is indistinguishable from an ordinary cloak of the same color. However, when worn with the hood drawn up around the head, it grants the wearer a +5 bonus to all dexterity checks made to hide. In addition the cloak allows the wearer to hide while moving at up to of his normal movement rate with no penalty, so long as the character has cover or concealment from viewers. Finally the wearer of the cloak may attempt to hide in plain sight, with a -10 penalty, so long as he is perfectly still and has not been observed by his opponents before attempting his dexterity check to hide.
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Post by Treebore »

csperkins1970 wrote:
Here's how I'm writing up the boots & cloak for my game...
Boots of Elvenkind: These soft boots enable their wearer to move silently, without a penalty to their dexterity check, even when moving at their normal movement rate. If running, the wearer of these boots only suffers a -10 penalty to their dexterity check. In addition, the boots grant their wearer a +5 bonus to all dexterity checks made to move silently.
Cloak of Elvenkind: This cloak of neutral gray cloth is indistinguishable from an ordinary cloak of the same color. However, when worn with the hood drawn up around the head, it grants the wearer a +5 bonus to all dexterity checks made to hide. In addition the cloak allows the wearer to hide while moving at up to of his normal movement rate with no penalty, so long as the character has cover or concealment from viewers. Finally the wearer of the cloak may attempt to hide in plain sight, with a -10 penalty, so long as he is perfectly still and has not been observed by his opponents before attempting his dexterity check to hide.

I like it, but since the book says they can make a "distraction" check in order to hide in plain sight, I would add that into the write up, and is why I did.

Now if your doing this for your AD&D3, well, you know those rules far better than I do.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Post by csperkins1970 »

Treebore wrote:
I like it, but since the book says they can make a "distraction" check in order to hide in plain sight, I would add that into the write up, and is why I did.

Now if your doing this for your AD&D3, well, you know those rules far better than I do.

Actually, they can make a "distraction" check to hide in nearby cover or deep shadows.

The cloak would allow you to effectively hide in the wide open (think of Frodo and Sam in The Return of the King, using the cloak to hide outside of the Gates of Mordor), with a -10 penalty, so long as you weren't spotted before you made your hide attempt.

I'd probably halve the -10 "distraction" check penalty due to moving and hiding if you did so while wearing the cloak.
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Post by Treebore »

csperkins1970 wrote:
Actually, they can make a "distraction" check to hide in nearby cover or deep shadows.

The cloak would allow you to effectively hide in the wide open (think of Frodo and Sam in The Return of the King, using the cloak to hide outside of the Gates of Mordor), with a -10 penalty, so long as you weren't spotted before you made your hide attempt.

I'd probably halve the -10 "distraction" check penalty due to moving and hiding if your did so while wearing the cloak.

Ah! I see it now. Which I think just goes to show you should add it to the write in for clarity sake.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Post by paladin2019 »

Tenser's Floating Disk wrote:
Isn't 3.5's +5 a nerf because in 3.0 it was too easy to make items which gave over-powered skill bonuses?
Not really. D&D3.5 quintupled the cost of skill bonus items from bonus squared x20 to x100gp (I guess 'cause they were too good for the cost or something ) and so the bonus was halved to keep them near their D&D3 price. You could still have a +10 skill item in D&D3.5, it'd just cost 10k instead of the previous 2k.

FWIW, robes of blending dropped from +15 to +10, too, and they still doubled in price. Oh yeah, and you lost the ability to wear them as a surcoat.

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