Multi-classing?

Open Discussion on all things C&C from new product to general questions to the rules, the laws, and the chaos.
User avatar
gideon_thorne
Maukling
Posts: 6176
Joined: Thu Mar 30, 2006 8:00 am
Contact:

Post by gideon_thorne »

Lord Dynel wrote:
Why...and I'm not trying to sound obtuse...is having a suitable explanation be "because the goblin's a druid," (following the previous example) not a suitable explanation? People make those magic items and classes and monsters because they imagine up a concept and codify it on paper. Does some imagination get lost somewhere because my idea for a witch is no longer in my head, since I've written it down?

Because, making the critter a druid isn't the point. Then the goblin has a whole host of abilities I didn't want. Instead, I just tack on ONE ability that's unusual. I didn't use a rule for it, I didn't make up any rational explanation a character could also use, I just tacked on an ability, no explanation or rationale. ^_~`
_________________
"We'll go out through the kitchen!" Tanis Half-Elven

Peter Bradley
"The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout, 'Save us!' And I'll look down, and whisper 'No.' " ~Rorschach

Lord Dynel
Maukling
Posts: 5843
Joined: Tue Jun 17, 2008 7:00 am

Post by Lord Dynel »

gideon_thorne wrote:
Because, making the critter a druid isn't the point. Then the goblin has a whole host of abilities I didn't want. Instead, I just tack on ONE ability that's unusual. I didn't use a rule for it, I didn't make up any rational explanation a character could also use, I just tacked on an ability, no explanation or rationale. ^_~`

Indeed. And there'd nothing wrong with that, of course.

To me, (and remember earlier I said it probably comes down to playstyle), I would rather have a rationale when I dream up a goblin that has a shapechanging ability. Don't get me wrong, I do exactly the things you suggest when I need to. But sometimes I feel that there should be a reason for such things. To me, even in a fantasy world, sometimes for reasons of verisimilitude, I like to be able to have explanation for such things. If not, why can't anyone be able to shapechange? Why can't the rogue in my group say, "Hey, Mr. CK, I'd like to have an ability like that goblin does. I can even mesh it into my backstory!" Then I have to say, no with no good reason other than "because I said so," or "because I'm the CK!" I'd much rather say, "well, Mr. Rogue...he was a druid." But that stems from the fact that I like to have an answer when my players say, "Hey, that goblin shapechanged...was he a druid or something?" Now of course, they may not necessarily be able to discern such info, but if they can and do, I'd like to be able to have a decent reason why.

And, having rules for such things would not hamper you and the way you do things, Peter. You could ignore it if you liked (like you do the associated primes for the classes ).

_________________
LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
Troll Lord wrote:
Lord D: you understand where I"m coming from.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.

User avatar
DangerDwarf
Maukling
Posts: 5284
Joined: Sat May 27, 2006 7:00 am
Location: East Texas

Post by DangerDwarf »

Lord Dynel wrote:
If not, why can't anyone be able to shapechange?

Same reasons not everyone has twilight vision, special senses, super strongness, is a multi-linguist, understands quantum theory, and a host of other abilities both natural and learned. Not everyone is created equal.
Lord Dynel wrote:
And, having rules for such things would not hamper you and the way you do things, Peter. You could ignore it if you liked

The argument that if the rules were included and we don't like them we could simply ignore them has popped up a lot in this thread to justify why they should be there. I don't think thats a valid argument either. If I wanted to run a system where I ignored a host of rules that I didn't like, I could be playing 3e. I like C&C because it has what I want and if I choose to, I can add my own nuances and rules.

User avatar
DangerDwarf
Maukling
Posts: 5284
Joined: Sat May 27, 2006 7:00 am
Location: East Texas

Post by DangerDwarf »

Oh, and to add...

Codifying NPC's like PC's would rob us of the best NPC in any TLG product to date.

The enigmatic Brother Frosk.

That dude rocks.

Lord Dynel
Maukling
Posts: 5843
Joined: Tue Jun 17, 2008 7:00 am

Post by Lord Dynel »

DangerDwarf wrote:
The argument that if the rules were included and we don't like them we could simply ignore them has popped up a lot in this thread to justify why they should be there. I don't think thats a valid argument either. If I wanted to run a system where I ignored a host of rules that I didn't like, I could be playing 3e. I like C&C because it has what I want and if I choose to, I can add my own nuances and rules.

I wasn't using the argument that if you didn't like the rules then just don't use them as justification for their inclusion. There are rules already in the book that people don't use...should they be removed?
Seriously, I thought I had been giving the reasons why I thought they should be included. I was simply stating that if they happened to be included at a later date, and you didn't like them, you coud simple ignore them. My main point was that for those who "want to do their own thing," their inclusion shouldn't be a bother.
_________________
LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
Troll Lord wrote:
Lord D: you understand where I"m coming from.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.

Post Reply