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LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
Troll Lord wrote:
Lord D: you understand where I"m coming from.
Troll Lord wrote:
Lord D: you understand where I"m coming from.
Troll Lord wrote:Lord D: you understand where I"m coming from.
csperkins1970 wrote:
I'd find it more useful if it presented new, official rules alongside added, optional rules.
Lord Dynel wrote:
it's sure nice that so many house-ruled options exist, IMHO.
gideon_thorne wrote:
Well, since you so aptly put the ball back in Steve's court, I can say with some assurance that he's not going to challenge GG on this matter.
moriarty777 wrote:
...And there wouldn't need to be either. Nor would there by anything that GG would object to in what I'm proposing.
I'm really not trying to be antagonistic here -- I just would like to see a little something provided to support what multiclassing/skill examples have been used in previous C&C offerings which were part of the Zagyg / Yggsburgh line. Since TLG can no longer carry or produce this material, it makes no sense to really continue to support it either. I completely understand that.
However, TLG probably knows, the fans have appreciated these past efforts. Some are looking forward to use or continue to use this material. We are a resourceful bunch and some will have no problem in cobbling something together if they wanted to. By the same token, as fans, there is a part of me that feels that this which has seen use beyond Yggsburgh, should remain available in some form as an option. I'm fortunate since I already have them but I've seen a few people looking for them in the past month which is why I've been pushing a bit on this.
If it seems like I'm being a bit brash about this, then I apologize and if everyone things this is a bad idea, then I'll drop it.
M
Hrolfgar wrote:
I don't think C&C needs official multiclass rules to be complete either.
I might want to do multiclassing different in different settings. I might want to not allow it at all someday.
I still ok with different options being available in CKG, but don't want to see fill up the book. And it doesn't need the Ygsburgh multiclass options.
FWIW I decided against using Gary's Yggsburgh multiclass rules as written in my Eastmark game because the way it handle hit dice, character got full hit dice every time they leveled. That seemed just as overpowering as Bowbe's adding the bonuses. It is also inconsistent with the latter that were printed products.
I want see C&C basic, but I want hobb err I mean halfling class included as well
Hrolfgar wrote:
FWIW I decided against using Gary's Yggsburgh multiclass rules as written in my Eastmark game because the way it handle hit dice, character got full hit dice every time they leveled. That seemed just as overpowering as Bowbe's adding the bonuses.
tylermo wrote:Your efforts are greatly appreciated, Buttmonkey. Can't believe I said that with a straight face.
Troll Lord wrote:
Lord D: you understand where I"m coming from.
Troll Lord wrote:Lord D: you understand where I"m coming from.
Troll Lord wrote:
Lord D: you understand where I"m coming from.
Troll Lord wrote:Lord D: you understand where I"m coming from.
DangerDwarf wrote:
No more than "why does this critter use d8's and this critter use d10's for their HD"?
Their NPC's. Its just how it is.
Troll Lord wrote:
Lord D: you understand where I"m coming from.
Troll Lord wrote:Lord D: you understand where I"m coming from.
Lord Dynel wrote:
But two wrongs do not make a right.
Lord Dynel wrote:
And we're talking multiclassing for PCs, not specifically NPCs.
DangerDwarf wrote:
Disagreement with a design philosophy does not make it wrong.
Troll Lord wrote:
Lord D: you understand where I"m coming from.
Troll Lord wrote:Lord D: you understand where I"m coming from.
Lord Dynel wrote:
But I also believe there should be a "TLG approved" system.
Lord Dynel wrote:
I can't believe that AD&D, which had basically the same rules for multiclassing system for 20 years, had it "wrong" or "pointless" in having a uniform multiclassing system.
DangerDwarf wrote:
Leave it to the setting I say.
Re-read those rules. The character ceases to gain HD when his total levels reach 10. If that means 6 levels of thief and 4 of fighter, the character has 6d6+4d10 HD and gains the constant value for any levels after this, just as if he had reached 10th level as a single classed character.Buttmonkey wrote:
I'm pretty certain that was a typo corrected in the Yggsburgh errata.
Lord Tryon wrote:
I don't play C&C because of it options but because the core mechaniacs fit what I need to play the type of rpg I want to play. I will even use some rules that I am not really impresed with in the book because it is easier to do so than to try and recreate the wheel. It allows me to buy an adventure and know roughly what I am getting. If every C&C module has a bunch of exceptions to the core rules in them, I and those like me will probably go elsewhere.
DangerDwarf wrote:
I think it should remain optional as it is an unnecessary system. There are a lot of games that don't have it.
It was a uniform system which lacked many points of uniformity.
Demihumans multi-class (each with their own allowed combos that were not uniform with the other races). Humans couldn't multi-class...they had to dual class.
DangerDwarf wrote:
Then, thats not even including some of the specific settings which had their own rules for the various race/class combos (with new classes too!)
DangerDwarf wrote:
Leave it to the setting I say.
Lord Tryon wrote:
That then could be said of every rule in the PHB and of just even having character classes in the first place.
DangerDwarf wrote:
I agree with the sentiments of much that you are saying. I suppose our fundamental difference is in what each of us views as creating a "need to house rule".
Encountering an NPC in a module who is multi-classed when I make make absolutely no use of any MC rules whatsoever does not require me to do any extra work to effectively use the NPC. I do not need to suddenly spend my free time developing a rule system to allow for his existence. In fact he will be used and run exactly the same whether I use the rules or not. It doesn't even cause a minor speed bump in the ease with which I can use him. The PHB gives me every thing I need to use that NPC to it's full extent.
If such vagaries were used in the combat system, XP system or some other more integral aspect of the game then yes, it would be a problem. I'd have to house rule it.
Encountering an NPC who can cast spells & pick locks, to me at least, does not necessitate the need for a house rule nor does it require me to re-create the wheel.
Now, will having a set of MC rules in the CKG be beneficial? Yup.
As a CK am I required to know what they will be to effectively make and use NPC's who can function in the capacity of 2 different classes? Nope.
Troll Lord wrote:
Lord D: you understand where I"m coming from.
Troll Lord wrote:Lord D: you understand where I"m coming from.
Lord Dynel wrote:
But it would only benefit the setting, IMHO, if all the products followed the same rules.
paladin2019 wrote:
Re-read those rules. The character ceases to gain HD when his total levels reach 10. If that means 6 levels of thief and 4 of fighter, the character has 6d6+4d10 HD and gains the constant value for any levels after this, just as if he had reached 10th level as a single classed character.
tylermo wrote:Your efforts are greatly appreciated, Buttmonkey. Can't believe I said that with a straight face.
Buttmonkey wrote:
Reread the errata (if you can find it). I believe the final version as corrected in the online errata said the PC gets a HD for each level in each class up through 10th level, but the PC divides the HD roll by the number of classes. Thus, if a PC had 3 classes and leveled up in, say, fighter, the PC would roll a d10 for new hit points and divide the result by 3. Unfortunately, the errata page was taken down when GG yanked TLG's license to produce CZ products. If anyone has a hard copy of that errata, I'd love to have it. (Hint hint hint...)
DangerDwarf wrote:
I think the other disconnect comes due to a difference in how we view PC's and NPC's.
MC rules are for PC's. So, when it comes to a printed product, unless you are writing a book called "The Big Fat Book of Karboskian PC's", MC rules for that setting will have absolutely zero effect or benefit to the NPC's you would put in the "HH Folio" for example.
NPC's and PC's operate under two completely different assumptions. I do not need to use any PC applicable rule in creating an NPC. So, having a standard MC rule for a setting, while helpful if I'm creating a PC there, does absolutely nothing for me in peppering a city with NPCs.
I know not everyone ascribes to the same thought in NPC design, the numerous threads on the topic (adding classes to monsters ring a bell?) on these boards over the years but that is the default philosophy which C&C uses.
So, all of the products are following the same rule currently. They are creating NPC's with the necessary elements for the particular story.
Troll Lord wrote:
Lord D: you understand where I"m coming from.
Troll Lord wrote:Lord D: you understand where I"m coming from.
Quote:
Though I still think that multiclass characters, whether they're PCs or NPCs, should follow the same rules of creation.
paladin2019 wrote:
Re-read those rules. The character ceases to gain HD when his total levels reach 10. If that means 6 levels of thief and 4 of fighter, the character has 6d6+4d10 HD and gains the constant value for any levels after this, just as if he had reached 10th level as a single classed character.