Lord Dynel wrote:
True enough. Which is why there's no wrong reason not to have one multiclassing system. I personally like the fact that there are multiple systems out there - fan-created and otherwise. But I also believe there should be a "TLG approved" system. Whether they intend to or not, I think the inclusion of a system in the CKG will become the "default system" for many folk.
I can't believe that AD&D, which had basically the same rules for multiclassing system for 20 years, had it "wrong" or "pointless" in having a uniform multiclassing system. And it has nothing to do with "system envy" - it's just something that made sense...a point of reference for creating and playing the multiclass system.
Well said Lord Dynel! I couldn't have put it better myself.
Lord Tryon wrote:
That then could be said of every rule in the PHB and of just even having character classes in the first place.
I mean you take the Airde setting and use Runequest or GURPS, the way the setting will play will be very different. I don't care what people say, the system and the setting work together and are not isolated from one another. The way spells work in C&C vs. Rolemaster spell system makes a great difference in how a dungeon may or may not be designed for a setting. To say they are not connected in some way is wrong.
This is not to say you cannot houserule any way you want, but C&C is descended from D&D and dual/multiclassing has been apart of that history for a long time. I agree with TLG in putting it in as an optional rule in the CKG but I also agree with Lord Dynel that it will most likely become the standard. I also agree that it should be. Though if I remember correctly so was the Bard class in AD&D.
Here are my few reasons as to why I think the way I do. If I move to another state and try to hook up with another game group I want C&C to play similiar to what I am used to playing. If the houserules take so long to explain that I feel that I am playing a differnt game then it really doesn't matter what title is on the cover be it C&C, D&D or Osric or whatever. The brand recognition is lost and it doesn't matter what system I use then. No one who rpgs ever has to buy a rule system for anyone can make one up. The idea of having a standard ruleset is to bring uniformity, establish community, and save time from having to create everything from scratch.
I don't play C&C because of it options but because the core mechaniacs fit what I need to play the type of rpg I want to play. I will even use some rules that I am not really impresed with in the book because it is easier to do so than to try and recreate the wheel. It allows me to buy an adventure and know roughly what I am getting. If every C&C module has a bunch of exceptions to the core rules in them, I and those like me will probably go elsewhere. The reason is not because we don't like the people of TLG but we don't have the time to rework everything we buy. Having a set standard allows those of us who cannot or do not want to spend hours in prep time the ability to spend our time playing the game not creating the game.
Same goes for you Lord Tryon.
I guess this is why you two are both lords.
