Treasure as XP
Posted: Sat Apr 11, 2009 5:43 pm
Two of my fellow players, and they are both also CK's, got into a very nice discussion about "Why is loot also awarded as XP?"
I also have seen discussions about this before. One thing that was brought out ( I think) in our discussion is that even in 1E, treasure did not have to be awarded on a 1 to 1 gp to xp award.
In fact it seems that the whole hang up is that if there is 20,000 GP found, they get 20,000 XP, even when the game master thinks they should get only 2,000 xp for the encounter.
My view is that is not how it works, and that it was never meant to work that way. Its always been give them the 2000 XP you feel they deserve.
People are always quick to point out how rule "X" says "Y", but what they have always forgotten, at least up until 3E, is what Gary said in the 1E DMG, frequently said in various Dragon articles and editorials, and continued to be said into the days of 2E. Whats that? What am I talking about? People always forget that the rules, at least up until 3E, have always been guidelines, not hard and fast. That is why Gary kept saying, "Make the game your own." Thats why everyone should memorize first and foremost that blurb in the front of the 1E DMG.
The rules have always been recommended guidelines, but not the end all and be all. So many people have failed to hook up what Gary said so many times with what was written.
The end result of which is, when they get 20,000 GP worth of loot, but you think they only deserve 2000 XP for it, you are supposed to only give them the 2000 XP, not the 20,000!
So all along treasure as XP has just been a tool for the game master. It has never been meant as this rigid system of XP award. In fact it has always meant to be used as a variable reward vehicle with which to award XP in the amounts the GM felt were appropriate, not only for the encounter, but for the speed/pace at which any given GM wants their game to progress.
I mean, when you get down to it you are not getting XP because of the GP. It is a baseline for a GM to use to award XP based off of. The GP value is simply a recommended XP award that the GM is to use, and adjust from as they see fit.
So when you get down to the fundamentals the gold piece value of the loot is just that. Its XP value is totally separate. Its just a suggestion.
So when just used/viewed as a suggestion, rather than as hard and fast that the "rules" when isolated and taken by themselves mean in 1E and 2E, especially; you may find there is enough shift in the mental perceptions that alternative XP award rules are not, and have never been needed.
Treasure GP is only a XP suggestion, and are not even directly related. Even though I have seen plenty of good strong discussions as to how wealth does equate to power, etc... After all, its always been the rich who have consistently been the movers and shakers throughout history. So there is definitely a correlation between receipt of wealth equating to XP/levels.
So when stripped down to basics, ripping away all the confusing variant GP=XP, or not, rules, all that treasure means to us, as CL's is the suggested XP reward for the encounter. The XP values assigned in the M&T are created with their treasure types in mind as well. So if you ignore the treasure as XP you should also create an alternate system, which is what I have seen most GM's do.
So this idea of a random treasure is created because the thief found a buried chest, completely randomly, with no adventure to hunt it down, fight for it, etc... and then when the thief opens the chest they just found from pure luck, and there is 200,000 GP inside, does not mean that Theif gets 200,000 XP and gains 7 levels. How many XP received is entirely up to the CK, based on their sensibilities about how much skill and effort was put into finding that treasure chest, how much more powerful the CK wants to allow the Theif to be as a result. IF the decision is absolutely nothing, then its nothing.
Which is how its always been able to be used, ever since 1e. Just for whatever reason this simple fact has never been clearly stated as a "rule". It has always been a disconnected statement, somewhere else in the book, or in an issue of Dragon, that had to be connected to the rule in the book for the "Ah Ha!!" to happen.
So the next time you roll up a treasure and you think the GP value would give way more/less XP than you think the encounter/challenge overcome deserves, then by all means alter the XP award to fit the events.
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
I also have seen discussions about this before. One thing that was brought out ( I think) in our discussion is that even in 1E, treasure did not have to be awarded on a 1 to 1 gp to xp award.
In fact it seems that the whole hang up is that if there is 20,000 GP found, they get 20,000 XP, even when the game master thinks they should get only 2,000 xp for the encounter.
My view is that is not how it works, and that it was never meant to work that way. Its always been give them the 2000 XP you feel they deserve.
People are always quick to point out how rule "X" says "Y", but what they have always forgotten, at least up until 3E, is what Gary said in the 1E DMG, frequently said in various Dragon articles and editorials, and continued to be said into the days of 2E. Whats that? What am I talking about? People always forget that the rules, at least up until 3E, have always been guidelines, not hard and fast. That is why Gary kept saying, "Make the game your own." Thats why everyone should memorize first and foremost that blurb in the front of the 1E DMG.
The rules have always been recommended guidelines, but not the end all and be all. So many people have failed to hook up what Gary said so many times with what was written.
The end result of which is, when they get 20,000 GP worth of loot, but you think they only deserve 2000 XP for it, you are supposed to only give them the 2000 XP, not the 20,000!
So all along treasure as XP has just been a tool for the game master. It has never been meant as this rigid system of XP award. In fact it has always meant to be used as a variable reward vehicle with which to award XP in the amounts the GM felt were appropriate, not only for the encounter, but for the speed/pace at which any given GM wants their game to progress.
I mean, when you get down to it you are not getting XP because of the GP. It is a baseline for a GM to use to award XP based off of. The GP value is simply a recommended XP award that the GM is to use, and adjust from as they see fit.
So when you get down to the fundamentals the gold piece value of the loot is just that. Its XP value is totally separate. Its just a suggestion.
So when just used/viewed as a suggestion, rather than as hard and fast that the "rules" when isolated and taken by themselves mean in 1E and 2E, especially; you may find there is enough shift in the mental perceptions that alternative XP award rules are not, and have never been needed.
Treasure GP is only a XP suggestion, and are not even directly related. Even though I have seen plenty of good strong discussions as to how wealth does equate to power, etc... After all, its always been the rich who have consistently been the movers and shakers throughout history. So there is definitely a correlation between receipt of wealth equating to XP/levels.
So when stripped down to basics, ripping away all the confusing variant GP=XP, or not, rules, all that treasure means to us, as CL's is the suggested XP reward for the encounter. The XP values assigned in the M&T are created with their treasure types in mind as well. So if you ignore the treasure as XP you should also create an alternate system, which is what I have seen most GM's do.
So this idea of a random treasure is created because the thief found a buried chest, completely randomly, with no adventure to hunt it down, fight for it, etc... and then when the thief opens the chest they just found from pure luck, and there is 200,000 GP inside, does not mean that Theif gets 200,000 XP and gains 7 levels. How many XP received is entirely up to the CK, based on their sensibilities about how much skill and effort was put into finding that treasure chest, how much more powerful the CK wants to allow the Theif to be as a result. IF the decision is absolutely nothing, then its nothing.
Which is how its always been able to be used, ever since 1e. Just for whatever reason this simple fact has never been clearly stated as a "rule". It has always been a disconnected statement, somewhere else in the book, or in an issue of Dragon, that had to be connected to the rule in the book for the "Ah Ha!!" to happen.
So the next time you roll up a treasure and you think the GP value would give way more/less XP than you think the encounter/challenge overcome deserves, then by all means alter the XP award to fit the events.
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames